Hilarie Nickerson

According to our database1, Hilarie Nickerson authored at least 11 papers between 1992 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
A Comparative Analysis of Online and Face-to-Face Professional Development Models for CS Education.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Using Discernment Activities to Promote Skill Retention from Programming and Software Tutorials.
Proceedings of the 2017 ACM Conference on International Computing Education Research, 2017

2016
We Have Questions: Pedagogical, Technical, and Procedural Assistance Requests in a Large Computational Thinking Curriculum Research Project (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2015
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation.
ACM Trans. Comput. Educ., 2015

Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

2014
Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D.
IEEE Computer Graphics and Applications, 2014

Real Time Assessment of Computational Thinking.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014

Early validation of computational thinking pattern analysis.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

2013
Will it stick?: exploring the sustainability of computational thinking education through game design.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

The zones of proximal flow: guiding students through a space of computational thinking skills and challenges.
Proceedings of the International Computing Education Research Conference, 2013

1992
Eloquent video expressions (ELVES): a communication system design for people with linguistic or neurological limitations.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992


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