Atsushi Yoshikawa

Orcid: 0000-0001-7020-5085

Affiliations:
  • Tokyo Institute of Technology, Department of Artificial Intelligence, Kanagawa, Japan
  • The Japan Institute for Educational Measurement Inc., Tokyo, Japan (former)
  • NTT Data Corporation, Research and Development Headquarters, Tokyo, Japan (former)


According to our database1, Atsushi Yoshikawa authored at least 27 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2023
Extracting Branch Factors of Scenarios from a Gaming Simulation Using Log-Cluster Analysis.
J. Adv. Comput. Intell. Intell. Informatics, March, 2023

Improving Peak Shift Estimation to Rank Exams by Difficulty.
IEEE Access, 2023

Data Science in an Agent-Based Simulation World.
Proceedings of the IEEE International Conference on Teaching, 2023

2021
School Virus Infection Simulator for Customizing School Schedules During COVID-19.
CoRR, 2021

Extracting candidate factors affecting long-term trends of student abilities across subjects.
CoRR, 2021

Peak Shift Estimation: A Novel Method to Estimate Ranking of Selectively Omitted Examination Data.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

2017
Educational effects of the manga case method in online and offline environments using a Manga Case related to social media literacy.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

2016
Improving a Cellular Manufacturing System through Real Time-Simulation and-Measurement.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016

2014
Identifying the Images of Desirable Middle Managers: Persona Design Method for Evaluating Business Competencies.
Proceedings of the Knowledge Management in Organizations - 9th International Conference, 2014

2013
Uncovering Hidden Characteristics of Your Business Leaders.
Proceedings of the 8th International Conference on Knowledge Management in Organizations, 2013

2012
Assessing the Impact of Student Peer Review in Writing Instruction by Using the Normalized Compression Distance.
IEEE Trans. Prof. Commun., 2012

Points or Discount for Better Retailer Services - Agent-Based Simulation Analysis.
Proceedings of the 7th International Conference on Knowledge Management in Organizations: Service and Cloud Computing, 2012

Pictogram network: Evaluating english composition skills.
Proceedings of the 2012 IEEE International Professional Communication Conference, 2012

Pictogram Network to Support English Composition Instructors.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

Measuring Learners' Awareness through Persona-Conjoint Method.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
A Unified Agent-Based Model to Analyze Organizational Deviation and Kaizen Activities.
Proceedings of the Advanced Agent Technology, 2011

2010
Categorization of sales patterns to use blog information as book sales prediction.
Proceedings of the 12th International Conference on Electronic Commerce, 2010

2004
A system for supporting collaborative learning with networked sensing boards.
Syst. Comput. Jpn., 2004

2003
Epro2: Design of a System and a Curriculum to Support Group Learning for School Children.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
FreeGaze: a gaze tracking system for everyday gaze interaction.
Proceedings of the Eye Tracking Research & Application Symposium, 2002

A system for supporting group learning in face-to-face and networked environments.
Proceedings of the 2002 ACM on Computer supported cooperative work video program, 2002

1999
Report on the First Meeting of the Special Issue Group on Games Informatics (IPSJ-SIG-GI).
J. Int. Comput. Games Assoc., 1999

1998
A Report on the 4<sup>th</sup> Fost-Cup World-Open Computer-Go Championships.
J. Int. Comput. Games Assoc., 1998

Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go.
Proceedings of the Computers and Games, First International Conference, 1998

A Two-Step Model of Pattern Acquisition: Application to Tsume-Go.
Proceedings of the Computers and Games, First International Conference, 1998

1997
The 3rd Fost-Cup World-Open Computer-Go Championship.
J. Int. Comput. Games Assoc., 1997

H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97.
J. Int. Comput. Games Assoc., 1997


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