Masanori Sugimoto

According to our database1, Masanori Sugimoto authored at least 157 papers between 1994 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Local Sigmoid Method: Non-Iterative Deterministic Learning Algorithm for Automatic Model Construction of Neural Network.
IEEE Access, 2020

Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
Robust and Unified VLC Decoding System for Square Wave Quadrature Amplitude Modulation Using Deep Learning Approach.
IEEE Access, 2019

Square Wave Quadrature Amplitude Modulation for Visible Light Communication Using Image Sensor.
IEEE Access, 2019

Illegal Photograph Detection under Modulated LED Illumination.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019

Footsteps and inertial data-based road surface condition recognition method.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

3D tracking using smartphones for a marker-based optical motion capture system.
Proceedings of the Short Paper Proceedings of the Tenth International Conference on Indoor Positioning and Indoor Navigation - Work-in-Progress Papers (IPIN-WiP 2019) co-located with the Tenth International Conference on Indoor Positioning and Indoor Navigation (IPIN 2019), Pisa, Italy, September 30th, 2019

3-D Localization for Smartphones using a Single Speaker.
Proceedings of the 2019 International Conference on Indoor Positioning and Indoor Navigation, 2019

Facial expression recognition using ear canal transfer function.
Proceedings of the 23rd International Symposium on Wearable Computers, 2019

2018
Selective Visible Light Communication for Multiple Video Cameras using a Single Light Source.
Proceedings of the 16th ACM Conference on Embedded Networked Sensor Systems, SenSys 2018, 2018

Indoor Positioning Using Reflected Light and a Video Camera.
Proceedings of the 2018 International Conference on Indoor Positioning and Indoor Navigation, 2018

Smartphone Localization Using Active-Passive Acoustic Sensing.
Proceedings of the 2018 International Conference on Indoor Positioning and Indoor Navigation, 2018

EDA Sensor-based Evaluation of a Vegetation Succession Learning System.
Proceedings of the 12th International Conference on Sensing Technology, 2018

High-Speed Optical Camera Communication Using an Optimally Modulated Signal.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018

A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

"Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children.
Proceedings of the Collaboration Technologies and Social Computing, 2018

2017
Optimally Modulated Illumination for Rapid and Accurate Time Synchronization.
IEEE Trans. Signal Process., 2017

An Online Self-Constructive Normalized Gaussian Network with Localized Forgetting.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2017

Time-of-Arrival-Based Indoor Smartphone Localization Using Light-Synchronized Acoustic Waves.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2017

OFDM Visible Light Communication using Off-the-shelf Video Camera.
Proceedings of the 15th ACM Conference on Embedded Network Sensor Systems, 2017

Poster: Multicamera Synchronization for Smartphones using Optimally Modulated Illuminations.
Proceedings of the 15th Annual International Conference on Mobile Systems, 2017

Time-of-arrival-based smartphone localization using visible light communication.
Proceedings of the 2017 International Conference on Indoor Positioning and Indoor Navigation, 2017

Novel application of 3D range image sensor for estimation of interests based on fixation time of face orientation.
Proceedings of the Eleventh International Conference on Sensing Technology, 2017

Accuracy evaluation of hand motion measurement using 3D range image sensor.
Proceedings of the Eleventh International Conference on Sensing Technology, 2017

Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System.
Proceedings of the CSEDU 2017, 2017

BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment.
Proceedings of the CSEDU 2017, 2017

Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction.
Proceedings of the CSEDU 2017, 2017

SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management.
Proceedings of the CSEDU 2017, 2017

2016
Whisper to normal speech conversion using pitch estimated from spectrum.
Speech Commun., 2016

Depth information based separation of moving speakers' voices from mixed recordings.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Laughing voice recognition using periodic waveforms and voice-likeness features.
Proceedings of the 2016 IEEE International Conference on Robotics and Biomimetics, 2016

A spot-controllable data transfer technique using COTS speakers.
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2016

Online EM for the Normalized Gaussian Network with Weight-Time-Dependent Updates.
Proceedings of the Neural Information Processing - 23rd International Conference, 2016

Hinge Loss Projection for Classification.
Proceedings of the Neural Information Processing - 23rd International Conference, 2016

Analytical Incremental Learning: Fast Constructive Learning Method for Neural Network.
Proceedings of the Neural Information Processing - 23rd International Conference, 2016

Reducing Redundancy with Unit Merging for Self-constructive Normalized Gaussian Networks.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2016, 2016

Science Education Enhancement within a Museum using Computer-human Interaction Technology.
Proceedings of the CSEDU 2016, 2016

COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.
Proceedings of the CSEDU 2016, 2016

Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Using Image Features and Eye Tracking Device to Predict Human Emotions Towards Abstract Images.
Proceedings of the Image and Video Technology - 7th Pacific-Rim Symposium, 2015

Toward a platform for collecting, mining, and utilizing behavior data for detecting students with depression risks.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

A rapid and accurate time-synchronization technique for acoustic localization using modulated illumination.
Proceedings of the 2015 International Conference on Indoor Positioning and Indoor Navigation, 2015

SyncSync: Time-of-arrival based localization method using light-synchronized acoustic waves for smartphones.
Proceedings of the 2015 International Conference on Indoor Positioning and Indoor Navigation, 2015

Novel application of Kinect sensor to support immersive learning within museum for children.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Electrodermal activity based study on the relationship between visual attention and eye blink.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education.
Proceedings of the CSEDU 2015, 2015

KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System.
Proceedings of the CSEDU 2015, 2015

BESIDE: Immersive System to Enhance Learning Within a Museum.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015

BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
An accurate and compact 3D tracking system using a single camera and ultrasound.
J. Locat. Based Serv., 2014

Implementation and evaluation of listenability-centered sound separation system.
Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, 2014

Light-synchronized acoustic ToA measurement system for mobile smart nodes.
Proceedings of the 2014 International Conference on Indoor Positioning and Indoor Navigation, 2014

3D FDM-PAM: rapid and precise indoor 3D localization using acoustic signal for smartphone.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Interacting with 3D Model on Tabletop and Mobile Paper Projection.
Proceedings of the Collaboration Technologies and Social Computing, 2014

Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology.
Proceedings of the IDC '14, 2014

2013
Skeleton growing: an algorithm to extract a curve skeleton from a pseudonormal vector field.
Vis. Comput., 2013

Integration of Ultrasonic Sensors and Kinect Sensors for People Distinction and 3D Localization.
J. Robotics Mechatronics, 2013

Smart phone localization method using dual-carrier acoustic waves.
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2013

KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing.
Proceedings of the Seventh International Conference on Sensing Technology, 2013

Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces.
Proceedings of the Seventh International Conference on Sensing Technology, 2013

Application of reinforcement learning to the card game Wizard.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

Development and Evaluation of the ‘Pocket Plant Guide' to Support the Observation and Identification of Indicator Plants for Vegetation Succession.
Proceedings of the CSEDU 2013, 2013

An intuitive computer animation system for enhancing human creativity.
Proceedings of the IEEE Symposium on Computational Intelligence for Creativity and Affective Computing, 2013

KIKIWAKE: sound source separation system for children-computer interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Human SUGOROKU: full-body interaction system for students to learn vegetation succession.
Proceedings of the Interaction Design and Children 2013, 2013

Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
A novel template-based automatic rigging algorithm for articulated-character animation.
Comput. Animat. Virtual Worlds, 2012

RoboTable: An Infrastructure for Intuitive Interaction with Mobile Robots in a Mixed-Reality Environment.
Adv. Hum. Comput. Interact., 2012

An immersive surface for 3D interactions.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Novel interaction techniques using touch-sensitive tangibles in tabletop environments.
Proceedings of the Interactive Tabletops and Surfaces, 2012

A novel technique for raindrop detection on a car windshield using geometric-photometric model.
Proceedings of the 15th International IEEE Conference on Intelligent Transportation Systems, 2012

An accurate 3D localization technique using a single camera and ultrasound.
Proceedings of the 2012 International Conference on Indoor Positioning and Indoor Navigation, 2012

A puppet interface for the development of an intuitive computer animation system.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

A Novel Framework for 3D Computer Animation Systems for Nonprofessional Users Using an Automatic Rigging Algorithm.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012

Novel interaction techniques based on a combination of hand and foot gestures in tabletop environments.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a Robot.
IEEE Trans. Learn. Technol., 2011

Evaluation of Acoustic Imaging System Using Correlation Division in Synthetic Transmit Aperture with Multicarrier Signals.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2011

A Dynamic Geometry Reconstruction Technique for Mobile Devices Using Adaptive Checkerboard Recognition and Epipolar Geometry.
IEICE Trans. Inf. Syst., 2011

ipProjector: A Vision-Based Framework for Unsupervised Ubiquitous Object Augmentation Using a Portable Projector-Camera System.
EURASIP J. Adv. Signal Process., 2011

TSaT-MUSIC: a novel algorithm for rapid and accurate ultrasonic 3D localization.
EURASIP J. Adv. Signal Process., 2011

Novel interaction techniques by combining hand and foot gestures on tabletop environments.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

HATs: interact using height-adjustable tangibles in tabletop interfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Dual mode IR position and state transfer for tangible tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Design and implementation of a robust and real-time ultrasonic motion-capture system.
Proceedings of the 2011 International Conference on Indoor Positioning and Indoor Navigation, 2011

RoboTable2: a novel programming environment using physical robots on a tabletop platform.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
ipProjector: Designs and Techniques for Geometry-Based Interactive Applications Using a Portable Projector.
Int. J. Digit. Multim. Broadcast., 2010

3D Curve-Skeleton Extraction Algorithm Using a Pseudo-Normal Vector Field.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Skeleton-growing: a vector-field-based 3D curve-skeleton extraction algorithm.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

A correspondence matching technique of dense checkerboard pattern for one-shot geometry acquisition.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

A Robust Recognition Technique for Dense Checkerboard Patterns.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

Multiscale Visual Object Detection for Unsupervised Ubiquitous Projection Based on a Portable Projector-Camera System.
Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, 2010

2009
Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces.
Trans. Edutainment, 2009

A user-adaptive city guide system with an unobtrusive navigation interface.
Pers. Ubiquitous Comput., 2009

A Scalable Tracking System Using Ultrasonic Communication.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2009

An Ultrasonic 3D Positioning System Using a Single Compact Receiver Unit.
Proceedings of the Location and Context Awareness, 4th International Symposium, 2009

Development and Evaluation of a Digital Vegetation Interaction Game for Children.
Proceedings of the Entertainment Computing, 2009

GENTORO: a system for supporting children's storytelling using handheld projectors and a robot.
Proceedings of the Interaction Design and Children, 2009

RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Nurturing Learners' Communities by Creating and Sharing Maps.
PsychNology J., 2008

Clutter-aware adaptive projection inside a dynamic environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Clutter-aware dynamic projection system using a handheld projector.
Proceedings of the 10th International Conference on Control, 2008

A storytelling support system using robots and handheld projectors.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
A semi-automatic realtime calibration technique for a handheld projector.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

CoGAME: manipulation using a handheld projector.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

What can Children Learn through Game-based Learning Systems?
Proceedings of the DIGITEL 2007, 2007

User-adaptive home video summarization using personal photo libraries.
Proceedings of the 6th ACM International Conference on Image and Video Retrieval, 2007

VisiCon: a robot control interface for visualizing manipulation using a handheld projector.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Supporting Self-Directed Learners and Learning Communities with Sociotechnical Environments.
Res. Pract. Technol. Enhanc. Learn., 2006

Toss-It: Intuitive Information Transfer Techniques for Mobile Devices Using Toss and Swing Actions.
IEICE Trans. Inf. Syst., 2006

CityVoyager: An Outdoor Recommendation System Based on User Location History.
Proceedings of the Ubiquitous Intelligence and Computing, Third International Conference, 2006

Shepherd: An Interface for Overcoming Reference Frame Transformations in Robot Control.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2006

Video summarization using personal photo libraries.
Proceedings of the 8th ACM SIGMM International Workshop on Multimedia Information Retrieval, 2006

HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Supporting children's rhythm learning using vibration devices.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces.
Proceedings of the Interaction Design and Children, 2006

2005
Beyond binary choices: Integrating individual and social creativity.
Int. J. Hum. Comput. Stud., 2005

T-RHYTHM: A System for Supporting Rhythm Learning by Using Tactile Devices.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

An Outdoor Recommendation System based on User Location History.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005

<i>Hotaru</i>: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices.
Proceedings of the Human-Computer Interaction, 2005

Toss-it: intuitive information transfer techniques for mobile devices.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Intuitive manipulation techniques for projected displays of mobile devices.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Interactive and enjoyable interface in museum.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Musex: A system for supporting children's collaborative learning in a museum with PDAs.
Systems and Computers in Japan, 2004

A system for supporting collaborative learning with networked sensing boards.
Systems and Computers in Japan, 2004

Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

Information Transfer Techniques for Mobile Devices by "Toss" and "Swing" Actions.
Proceedings of the 6th IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2004), 2004

<i>Caretta</i>: a system for supporting face-to-face collaboration by integrating personal and shared spaces.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Epro2: Design of a System and a Curriculum to Support Group Learning for School Children.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

How Sensing and Mobile Technologies can Enhance Collaborative Learning in Classrooms and Museums?
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
A group learning support system enhancing the externalization of thinking.
Systems and Computers in Japan, 2002

Toward an Interactive Museum Guide System with Sensing and Wireless Network Technologies.
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002

Electronically enhanced board games by integrating physical and virtual spaces.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

A system for supporting group learning in face-to-face and networked environments.
Proceedings of the 2002 ACM on Computer supported cooperative work video program, 2002

Multicultural issues in the design, evaluation and dissemination of CSCL systems.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Symphony-Q: a support system for learning music through collaboration.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Design of an interactive system for group learning support.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
ePro: a system for supporting collaboration that enhances interactions.
Proceedings of the IEEE International Conference on Systems, 2000

Discovering how other pupils think by collaborative learning in a classroom.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning.
Proceedings of the Digital Cities, 2000

1999
A system for supporting group learning that enhances interactions.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

1998
A system for visualizing the viewpoints of information and its application to intelligent activity support.
IEEE Trans. Syst. Man Cybern. Part C, 1998

A System for Constructing Private Digital Libraries Through Information Space Exploration.
Int. J. Digit. Libr., 1998

Information visualization for utilizing distributed information resources.
Proceedings of the CIKM 1998 Workshop on New Paradigms in Information Visualization and Manipulation (NPIV 1998), 1998

1997
COSPEX: A System for Constructing Private Digital Libraries.
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, 1997

A System for Exploring Information Spaces.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
A system to visualize different viewpoints for supporting researchers' creativity.
Knowl. Based Syst., 1996

A Universal Query Interface for Heterogeneous Distributed Digital Libraries.
Proceedings of the Seventh International Workshop on Database and Expert Systems Applications, 1996

1995
A document retrieval system for assisting creative research.
Proceedings of the Third International Conference on Document Analysis and Recognition, 1995

1994
Method to assist the building and expression of subjective concepts and its application to design problems.
Knowl. Based Syst., 1994


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