Hitoshi Matsubara

According to our database1, Hitoshi Matsubara authored at least 56 papers between 1988 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Automated Bowel Sound and Motility Analysis with CNN Using a Smartphone.
Sensors, 2023

2021
Development of IPSJ Data Science Curriculum Standard.
Proceedings of the Digital Transformation of Education and Learning - Past, Present and Future, 2021

2020
Role and Value of Character Design of Social Robots.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Commonality of Motions Having Effective Features with Respect to Methods for Identifying the Moves Made during Kumite Sparring in Karate.
Proceedings of the 8th International Conference on Sport Sciences Research and Technology Support, 2020

Improve Visibility of Nighttime Camera Images for Pedestrian Recognition on Curve Road.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

2018
Object Recognition Method Commonly Usable for LIDARs With Different Vertical Resolution.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
Object classification integrating estimation of each scan line with LiDAR.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

2016
AI Wolf Contest - Development of Game AI Using Collective Intelligence -.
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016

2015
Power-saving evaluation of the demand responsive intelligent bus stop system using a camera.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

2014
One Cycle of Smart Access Vehicle Service Development.
Proceedings of the Serviceology for Designing the Future, 2014

Applying normally-off to the demand responsive intelligent bus stop system.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

2013
Effective Clusterization of Political Tweets Using Kurtosis and Community Duration.
Proceedings of the International Conference on Social Computing, SocialCom 2013, 2013

Serviceological View of the Development of a Person Trip Survey Application.
Proceedings of the Serviceology for Services, 2013

Implementation of normally-off function for TOPPERS/ASP kernel.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

2011
Universal Game Based on Traditional Children's Outdoor Games.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Multi-agent Monte Carlo Go.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Detecting Real Money Traders in MMORPG by Using Trading Network.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
A Biofeedback Game with Physical Actions.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Exploiting MMORPG log data toward efficient RMT player detection.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
A method to estimate robot's location using vision sensor for various type of mobile robots.
Proceedings of the 14th International Conference on Advanced Robotics, 2009

2007
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience.
Proceedings of the Entertainment Computing, 2007

2006
Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media.
Proceedings of the Entertainment Computing, 2006

Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-On.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Chunking in Shogi: New Findings.
Proceedings of the Advances in Computer Games, 11th International Conference, 2006

2005
Live Feeling on Movement of an Autonomous Robot Using a Biological Signal.
Proceedings of the Entertainment Computing, 2005

2004
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself.
Proceedings of the Entertainment Computing, 2004

2003

2002
Lego mindstorms cheerleading robots.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2001
Walkie-Talkie MIKE.
Proceedings of the RoboCup 2001: Robot Soccer World Cup V, 2001

Entertainement Computing.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
RoboCup Rescue project.
Adv. Robotics, 2000

The Statistics Proxy Server.
Proceedings of the RoboCup 2000: Robot Soccer World Cup IV, 2000

The RoboCup-Rescue Project: A Robotic Approach to the Disaster Mitigation Problem.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1999
Report on the First Meeting of the Special Issue Group on Games Informatics (IPSJ-SIG-GI).
J. Int. Comput. Games Assoc., 1999

A Statistical Perspective on the RoboCup Simulator League: Progress and Prospects.
Proceedings of the RoboCup-99: Robot Soccer World Cup III, 1999

1998
RoboCup: Robot World Cup.
XRDS, 1998

RoboCup-97: The First Robot World Cup Soccer Games and Conferences.
AI Mag., 1998

Soccer Server: A Tool for Research on Multiagent Systems.
Appl. Artif. Intell., 1998

Automatic Soccer Commentary and RoboCup.
Proceedings of the RoboCup-98: Robot Soccer World Cup II, 1998

MIKE: An Automatic Commentary System for Soccer.
Proceedings of the Third International Conference on Multiagent Systems, 1998

Finding Optimal Strategies for Imperfect Information Games.
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998

1997
RoboCup: A Challenge Problem for AI.
AI Mag., 1997

Causality As a Key to the Frame Problem.
Artif. Intell., 1997

Overview of RoboCup-97.
Proceedings of the RoboCup-97: Robot Soccer World Cup I, 1997

The RoboCup Synthetic Agent Challenge 97.
Proceedings of the RoboCup-97: Robot Soccer World Cup I, 1997

RoboCup: A Challenge Problem for AI and Robotics.
Proceedings of the RoboCup-97: Robot Soccer World Cup I, 1997

A Report On RoboCup-97.
Proceedings of the 1997 IEEE/RSJ International Conference on Intelligent Robot and Systems. Innovative Robotics for Real-World Applications. IROS '97, 1997

1996
Natural Developments in Game Research.
J. Int. Comput. Games Assoc., 1996

Learning Cooperative Behavior in Multi-Agent Environment - A Case Study of Choice of Play-Plans in Soccer.
Proceedings of the PRICAI'96: Topics in Artificial Intelligence, 1996

Automatic Making of Sokoban Problems.
Proceedings of the PRICAI'96: Topics in Artificial Intelligence, 1996

A Shogi-Computer Test Set.
Proceedings of the 24th ACM Conference on Computer Science, 1996

1992
Utilizing Structure Information in Concept Formation.
Proceedings of the Machine Intelligence 13, 1992

Language Acquisition As Learning.
Proceedings of the 14th International Conference on Computational Linguistics, 1992

1988
Design and implementation of a task-oriented robot language.
Adv. Robotics, 1988

View and Visibility for Managing Incomplete Environmental Models.
Proceedings of the IEEE International Workshop on Intelligent Robots and Systems '88, Proceedings. IROS 1988, Tokyo, Japan, October 31, 1988

MIRACLE-IV: multiple image recognition system aiming concept learning-intelligent vision.
Proceedings of the 9th International Conference on Pattern Recognition, 1988


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