Bangbang Yang

Orcid: 0000-0001-7604-5553

According to our database1, Bangbang Yang authored at least 24 papers between 2019 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes.
CoRR, July, 2025

ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies.
CoRR, June, 2025

HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation.
CoRR, April, 2025

Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting.
CoRR, April, 2025

DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation.
Proceedings of the Thirteenth International Conference on Learning Representations, 2025

4K4DGen: Panoramic 4D Generation at 4K Resolution.
Proceedings of the Thirteenth International Conference on Learning Representations, 2025

2024
TexPro: Text-guided PBR Texturing with Procedural Material Modeling.
CoRR, 2024

4K4DGen: Panoramic 4D Generation at 4K Resolution.
CoRR, 2024

DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
RLP-VIO: Robust and lightweight plane-based visual-inertial odometry for augmented reality.
Comput. Animat. Virtual Worlds, 2023

HybridAvatar: Efficient Mesh-based Human Avatar Generation from Few-Shot Monocular Images with Implicit Mesh Displacement.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Neural rendering in a room: amodal 3D understanding and free-viewpoint rendering for the closed scene composed of pre-captured objects.
ACM Trans. Graph., 2022

Factorized and Controllable Neural Re-Rendering of Outdoor Scene for Photo Extrapolation.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

NeuMesh: Learning Disentangled Neural Mesh-Based Implicit Field for Geometry and Texture Editing.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Graph-based Asynchronous Event Processing for Rapid Object Recognition.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

VS-Net: Voting With Segmentation for Visual Localization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies.
Proceedings of the International Conference on 3D Vision, 2021

2019
Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality.
Virtual Real. Intell. Hardw., 2019

Robust and Efficient Visual-Inertial Odometry with Multi-plane Priors.
Proceedings of the Pattern Recognition and Computer Vision - Second Chinese Conference, 2019


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