Hujun Bao

According to our database1, Hujun Bao authored at least 222 papers between 1992 and 2020.

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Bibliography

2020
Deep Snake for Real-Time Instance Segmentation.
CoRR, 2020

2019
Material-adapted refinable basis functions for elasticity simulation.
ACM Trans. Graph., 2019

A survey on fast simulation of elastic objects.
Frontiers Comput. Sci., 2019

Depth Completion from Sparse LiDAR Data with Depth-Normal Constraints.
CoRR, 2019

Computational Design of Skinned Quad-Robots.
CoRR, 2019

Human Sensitivity to Slopes of Slanted Paths.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Real-Time Rendering of Stereo-Consistent Contours.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Robust and Efficient Visual-Inertial Odometry with Multi-plane Priors.
Proceedings of the Pattern Recognition and Computer Vision - Second Chinese Conference, 2019

GIFT: Learning Transformation-Invariant Dense Visual Descriptors via Group CNNs.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Rapid and Robust Monocular Visual-Inertial Initialization with Gravity Estimation via Vertical Edges.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

A Late Fusion CNN for Digital Matting.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

PVNet: Pixel-Wise Voting Network for 6DoF Pose Estimation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Quadrangulation through morse-parameterization hybridization.
ACM Trans. Graph., 2018

Numerical coarsening using discontinuous shape functions.
ACM Trans. Graph., 2018

UlTraMan: A Unified Platform for Big Trajectory Data Management and Analytics.
PVLDB, 2018

On-the-Fly Power-Aware Rendering.
Comput. Graph. Forum, 2018

Runtime Shader Simplification via Instant Search in Reduced Optimization Space.
Comput. Graph. Forum, 2018

Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth Cameras.
Comput. Graph. Forum, 2018

ICE-BA: Incremental, Consistent and Efficient Bundle Adjustment for Visual-Inertial SLAM.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Cloth compression using local cylindrical coordinates.
The Visual Computer, 2017

Adaptively Exploring Population Mobility Patterns in Flow Visualization.
IEEE Trans. Intelligent Transportation Systems, 2017

Semantic annotation for complex video street views based on 2D-3D multi-feature fusion and aggregated boosting decision forests.
Pattern Recognit., 2017

Pedestrian recognition in multi-camera networks using multilevel important salient feature and multicategory incremental learning.
Pattern Recognit., 2017

ExploreTree: Interactive tree modeling in semantic trait space with online intent learning.
Graph. Model., 2017

Robust Keyframe-based Dense SLAM with an RGB-D Camera.
CoRR, 2017

Real-Time Linear BRDF MIP-Mapping.
Comput. Graph. Forum, 2017

Robust stereo matching with surface normal prediction.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

2016
Adaptive matrix column sampling and completion for rendering participating media.
ACM Trans. Graph., 2016

All-hex meshing using closed-form induced polycube.
ACM Trans. Graph., 2016

Real-time rendering on a power budget.
ACM Trans. Graph., 2016

Efficient Non-Consecutive Feature Tracking for Robust Structure-From-Motion.
IEEE Trans. Image Processing, 2016

Multi-Viewpoint Panorama Construction With Wide-Baseline Images.
IEEE Trans. Image Processing, 2016

Modelling Developable Ribbons Using Ruling Bending Coordinates.
CoRR, 2016

Symmetry and Orbit Detection via Lie-Algebra Voting.
Comput. Graph. Forum, 2016

Harmonic Functions for Rotational Symmetry Vector Fields.
Comput. Graph. Forum, 2016

Simplified and tessellated mesh for realtime high quality rendering.
Comput. Graph., 2016

Robust Keyframe-Based Monocular SLAM for Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2015
Subspace dynamic simulation using rotation-strain coordinates.
ACM Trans. Graph., 2015

Frame field generation through metric customization.
ACM Trans. Graph., 2015

A matrix sampling-and-recovery approach for many-lights rendering.
ACM Trans. Graph., 2015

Spatio-Temporal Video Segmentation of Static Scenes and Its Applications.
IEEE Trans. Multimedia, 2015

Erratum to: A Robust Tracking System for Low Frame Rate Video.
International Journal of Computer Vision, 2015

A Robust Tracking System for Low Frame Rate Video.
International Journal of Computer Vision, 2015

ENFT: Efficient Non-Consecutive Feature Tracking for Robust Structure-from-Motion.
CoRR, 2015

Realtime Rendering Glossy to Glossy Reflections in Screen Space.
Comput. Graph. Forum, 2015

Geometrically Exact Simulation of Inextensible Ribbon.
Comput. Graph. Forum, 2015

Deformable Objects Collision Handling with Fast Convergence.
Comput. Graph. Forum, 2015

2014
Frame Field Singularity Correctionfor Automatic Hexahedralization.
IEEE Trans. Vis. Comput. Graph., 2014

Spectral Quadrangulation with Feature Curve Alignment and Element Size Control.
ACM Trans. Graph., 2014

Space-time editing of elastic motion through material optimization and reduction.
ACM Trans. Graph., 2014

1-Based Construction of Polycube Maps from Complex Shapes.
ACM Trans. Graph., 2014

Robust 3D Reconstruction With an RGB-D Camera.
IEEE Trans. Image Processing, 2014

A Regularized Approach for Geodesic-Based Semisupervised Multimanifold Learning.
IEEE Trans. Image Processing, 2014

Video object matching across multiple non-overlapping camera views based on multi-feature fusion and incremental learning.
Pattern Recognit., 2014

Procedural generation and real-time rendering of a marine ecosystem.
Journal of Zhejiang University - Science C, 2014

Efficient keyframe-based real-time camera tracking.
Comput. Vis. Image Underst., 2014

Preface.
Graph. Model., 2014

Variational Tree Synthesis.
Comput. Graph. Forum, 2014

Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance.
Comput. Graph., 2014

A visual reasoning approach for data-driven transport assessment on urban roads.
Proceedings of the 2014 IEEE Conference on Visual Analytics Science and Technology, 2014

High-Quality Depth Recovery via Interactive Multi-view Stereo.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
Feature correspondences using Morse Smale complex.
The Visual Computer, 2013

A Divide-and-Conquer Approach to Quad Remeshing.
IEEE Trans. Vis. Comput. Graph., 2013

Analytic Double Product Integrals for All-Frequency Relighting.
IEEE Trans. Vis. Comput. Graph., 2013

Image-Space Texture-Based Output-Coherent Surface Flow Visualization.
IEEE Trans. Vis. Comput. Graph., 2013

GPU-based out-of-core many-lights rendering.
ACM Trans. Graph., 2013

Interactive localized liquid motion editing.
ACM Trans. Graph., 2013

Robust Head Tracking Based on Multiple Cues Fusion in the Kernel-Bayesian Framework.
IEEE Trans. Circuits Syst. Video Techn., 2013

Dimension estimation of image manifolds by minimal cover approximation.
Neurocomputing, 2013

Robust monocular SLAM in dynamic environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

2012
Compressing repeated content within large-scale remote sensing images.
The Visual Computer, 2012

Structure-Aware Lighting Design for Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2012

Video-driven state-aware facial animation.
Journal of Visualization and Computer Animation, 2012

Wake Synthesis For Shallow Water Equation.
Comput. Graph. Forum, 2012

Semi-supervised Mesh Segmentation and Labeling.
Comput. Graph. Forum, 2012

Geodesic Based Semi-supervised Multi-manifold Feature Extraction.
Proceedings of the 12th IEEE International Conference on Data Mining, 2012

3D Reconstruction of Dynamic Scenes with Multiple Handheld Cameras.
Proceedings of the Computer Vision - ECCV 2012, 2012

Consistent depth maps recovery from a trinocular video sequence.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

Output-coherent image-space LIC for surface flow visualization.
Proceedings of the 2012 IEEE Pacific Visualization Symposium, 2012

2011
Motion Imitation with a Handheld Camera.
IEEE Trans. Vis. Comput. Graph., 2011

Interactive Shape Interpolation through Controllable Dynamic Deformation.
IEEE Trans. Vis. Comput. Graph., 2011

An Efficient Direct Volume Rendering Approach for Dichromats.
IEEE Trans. Vis. Comput. Graph., 2011

Boundary aligned smooth 3D cross-frame field.
ACM Trans. Graph., 2011

Laplacian Regularized Gaussian Mixture Model for Data Clustering.
IEEE Trans. Knowl. Data Eng., 2011

Robust Bilayer Segmentation and Motion/Depth Estimation with a Handheld Camera.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

A Variance Minimization Criterion to Feature Selection Using Laplacian Regularization.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

Controllable highly regular triangulation.
SCIENCE CHINA Information Sciences, 2011

Interactive weathering of depth-inferred videos.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Keynote Abstracts.
Proceedings of the Sixth International Conference on Image and Graphics, 2011

Simultaneous multi-body stereo and segmentation.
Proceedings of the IEEE International Conference on Computer Vision, 2011

Non-negative local coordinate factorization for image representation.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

Sparse concept coding for visual analysis.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Adaptive voxels: interactive rendering of massive 3D models.
The Visual Computer, 2010

A wave-based anisotropic quadrangulation method.
ACM Trans. Graph., 2010

Harmonic coordinates for real-time image cloning.
Journal of Zhejiang University - Science C, 2010

Repairing topological inconsistency of mesh sequences.
Journal of Visualization and Computer Animation, 2010

GPU-based dynamic quad stream for forest rendering.
SCIENCE CHINA Information Sciences, 2010

Foreword.
Comput. Graph., 2010

Cage-based deformation transfer.
Comput. Graph., 2010

Efficient Non-consecutive Feature Tracking for Structure-from-Motion.
Proceedings of the Computer Vision - ECCV 2010, 2010

2009
Video stabilization based on a 3D perspective camera model.
The Visual Computer, 2009

Feature enhancement by volumetric unsharp masking.
The Visual Computer, 2009

Refilming with Depth-Inferred Videos.
IEEE Trans. Vis. Comput. Graph., 2009

An efficient GPU-based approach for interactive global illumination.
ACM Trans. Graph., 2009

Out-of-core multigrid solver for streaming meshes.
ACM Trans. Graph., 2009

Consistent Depth Maps Recovery from a Video Sequence.
IEEE Trans. Pattern Anal. Mach. Intell., 2009

Real-time dynamics for geometric textures in shell.
Journal of Visualization and Computer Animation, 2009

Rigidity Constraints for Large Mesh Deformation.
J. Comput. Sci. Technol., 2009

Fast, Sub-pixel Antialiased Shadow Maps.
Comput. Graph. Forum, 2009

Live Video Montage with a Rotating Camera.
Comput. Graph. Forum, 2009

Efficient mesh deformation using tetrahedron control mesh.
Comput. Aided Geom. Des., 2009

Semi-supervised topic modeling for image annotation.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Graph Embedding with Constraints.
Proceedings of the IJCAI 2009, 2009

Locality Preserving Nonnegative Matrix Factorization.
Proceedings of the IJCAI 2009, 2009

Locally Developable Constraint for Document Surface Reconstruction.
Proceedings of the 10th International Conference on Document Analysis and Recognition, 2009

Keyframe-based real-time camera tracking.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

A unified active and semi-supervised learning framework for image compression.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Structure-aware viewpoint selection for volume visualization.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2009, 2009

2008
Mesh Deformation.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Material-aware differential mesh deformation using sketching interface.
The Visual Computer, 2008

Real-time editing and relighting of homogeneous translucent materials.
The Visual Computer, 2008

Caustic spot light for rendering caustics.
The Visual Computer, 2008

Real-time smoke rendering using compensated ray marching.
ACM Trans. Graph., 2008

Inverse texture synthesis.
ACM Trans. Graph., 2008

Example-based dynamic skinning in real time.
ACM Trans. Graph., 2008

Spectral quadrangulation with orientation and alignment control.
ACM Trans. Graph., 2008

Procedural modeling of urban zone by optimization.
Journal of Visualization and Computer Animation, 2008

Sketching MLS Image Deformations On the GPU.
Comput. Graph. Forum, 2008

A streaming-based approach for remote interaction of the multi-channel display system for group users.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

Space-Time Curve Analogies for Motion Editing.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Cutting and Fracturing Models without Remeshing.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Recovering consistent video depth maps via bundle optimization.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2007
Stereoscopic Video Synthesis from a Monocular Video.
IEEE Trans. Vis. Comput. Graph., 2007

Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics.
ACM Trans. Graph., 2007

Gradient-based shell generation and deformation.
Journal of Visualization and Computer Animation, 2007

Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis.
IJVR, 2007

Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
Comput. Graph. Forum, 2007

Generating strictly non-self-overlapping structured quadrilateral grids.
Comput. Aided Des., 2007

Adaptive patch-based mesh fitting for reverse engineering.
Comput. Aided Des., 2007

Splines in the parameter domain of surfaces and their application in filament winding.
Comput. Aided Des., 2007

Procedural Modeling of Residential Zone Subject to Urban Planning Constraints.
Proceedings of the Entertainment Computing, 2007

Semiautomatic Rule Assist Architecture Modeling.
Proceedings of the Entertainment Computing, 2007

Volumetric Meshfree Framework for Joint Segmentation and Motion Tracking of the Left Ventricle.
Proceedings of the 2007 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2007

Locality Sensitive Discriminant Analysis.
Proceedings of the IJCAI 2007, 2007

Moving Object Extraction with a Hand-held Camera.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

Interactive Browsing of Large Images on Multi-projector Display Wall System.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Robust Metric Reconstruction from Challenging Video Sequences.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

2006
Multi-level differential surface representation based on local transformations.
The Visual Computer, 2006

Variational sphere set approximation for solid objects.
The Visual Computer, 2006

Synthesizing trees by plantons.
The Visual Computer, 2006

Geometrically based potential energy for simulating deformable objects.
The Visual Computer, 2006

Fast example-based surface texture synthesis via discrete optimization.
The Visual Computer, 2006

Appearance manifolds for modeling time-variant appearance of materials.
ACM Trans. Graph., 2006

Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph., 2006

Subspace gradient domain mesh deformation.
ACM Trans. Graph., 2006

As-consistent-As-possible compositing of virtual objects and video sequences.
Journal of Visualization and Computer Animation, 2006

Fast display of large-scale forest with fidelity.
Journal of Visualization and Computer Animation, 2006

Interactive mesh deformation with pseudo material effects.
Journal of Visualization and Computer Animation, 2006

Bernoulli Embedding Model and Its Application in Texture Mapping.
J. Comput. Sci. Technol., 2006

Digital Differential Geometry Processing.
J. Comput. Sci. Technol., 2006

Poisson shape interpolation.
Graph. Model., 2006

An efficient large deformation method using domain decomposition.
Comput. Graph., 2006

PanoWalk: A Remote Image-Based Rendering System for Mobile Devices.
Proceedings of the Advances in Multimedia Information Processing, 2006

Shadow Removal in Sole Outdoor Image.
Proceedings of the Advances in Multimedia Information Processing, 2006

Salience-Preserving Image Composition with Luminance Consistency.
Proceedings of the Advances in Machine Vision, 2006

Non-uniform Differential Mesh Deformation.
Proceedings of the Advances in Computer Graphics, 2006

2005
Intersection fields for interactive global illumination.
The Visual Computer, 2005

Large mesh deformation using the volumetric graph Laplacian.
ACM Trans. Graph., 2005

Visual simulation of weathering by gamma-ton tracing.
ACM Trans. Graph., 2005

A New Interpolatory Subdivision for Quadrilateral Meshes.
Comput. Graph. Forum, 2005

Computing Variation Modes for Point Set Surfaces.
Proceedings of the Symposium on Point Based Graphics, 2005

Clustering method for fast deformation with constraints.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

Oriented Poisson matting.
Proceedings of the 2005 International Conference on Image Processing, 2005

Shadow Removal in Gradient Domain.
Proceedings of the Image Analysis and Recognition, Second International Conference, 2005

Interactive 3D Editing on Tiled Display Wall.
Proceedings of the Computational Science and Its Applications, 2005

Building Chinese Ancient Architectures in Seconds.
Proceedings of the Computational Science, 2005

Simultaneous Segmentation and Motion Recovery in 3D Cardiac Image Analysis.
Proceedings of the Computer Vision for Biomedical Image Applications, 2005

Importance-driven texture encoding based on samples.
Proceedings of the Computer Graphics International 2005, 2005

Regular Bezier curve: some geometric conditions and a necessary and sufficient condition.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
v2 Subdivision for quadrilateral meshes.
The Visual Computer, 2004

Mesh editing with poisson-based gradient field manipulation.
ACM Trans. Graph., 2004

Geometric Signal Compression.
J. Comput. Sci. Technol., 2004

A unified approach for fairing arbitrary polygonal meshes.
Graph. Model., 2004

3D surface filtering using spherical harmonics.
Comput. Aided Des., 2004

Huge texture mapping for real-time visualization of large-scale terrain.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Interactive collision detection for complex and deformable models using programmable graphics hardware.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Real-time Voxelization for Complex Polygonal Models.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

Generalized NURBS Curves and Surfaces.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004

Interpolatory v2-Subdivision Surfaces.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004

Image-Based Walkthrough over Internet on Mobile Devices.
Proceedings of the Grid and Cooperative Computing, 2004

2003
A Super-Resolution Method with EWA - Elliptical Weighted Average.
J. Comput. Sci. Technol., 2003

Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization.
J. Comput. Sci. Technol., 2003

RBF-based constrained texture mapping.
Comput. Graph., 2003

Practical Super-Resolution from Dynamic Video Sequences.
Proceedings of the 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2003), 2003

2002
Automatic Image-Based Pencil Sketch Rendering.
J. Comput. Sci. Technol., 2002

A Novel Volume Constrained Smoothing Method for Meshes.
Graph. Model., 2002

BRDC: binary representation of displacement code for line.
Comput. Graph., 2002

Rendering of virtual environments based on polygonal & point-based models.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

The global occlusion map: a new occlusion culling approach.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

2001
An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere.
J. Comput. Sci. Technol., 2001

Constrained Fairing for Meshes.
Comput. Graph. Forum, 2001

Continuous field based free-form surface modeling and morphing.
Comput. Graph., 2001

Cubic algebraic curves based on geometric constraints.
Comput. Aided Geom. Des., 2001

2000
Direct 3D Painting with a Metaball-Based Paintbrush.
J. Comput. Sci. Technol., 2000

Interactive texture mapping for polygonal models.
Comput. Geom., 2000

Non-Distorted Texture Mapping Using Variational Interpolation.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000

Progressive Geometry Compression for Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000

1999
Non-linear view interpolation.
Journal of Visualization and Computer Animation, 1999

Interactive task planning in virtual assembly.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications (PG '99), 1999

1998
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification.
Comput. Graph. Forum, 1998

Interactive 3D Morphing.
Comput. Graph. Forum, 1998

Nonlinear View Interpolation.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications (PG '98), 1998

1997
A progressive radiosity algorithm based on piecewise polynomial intensity distribution.
Comput. Graph., 1997

1996
An accelerated rendering algorithm for stereoscopic display.
Comput. Graph., 1996

1995
Shading with Curve Light Sources.
Comput. Graph. Forum, 1995

1994
An efficient form-factor evaluation algorithm for environments with curved surfaces.
Comput. Graph., 1994

1993
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces.
Comput. Graph. Forum, 1993

Shading models for linear and area light sources.
Comput. Graph., 1993

1992
A new progressive radiosity algorithm through the use of accurate form-factors.
Comput. Graph., 1992


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