Barry G. Silverman

Orcid: 0000-0002-8334-7426

According to our database1, Barry G. Silverman authored at least 59 papers between 1983 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
StateSim: lessons learned from 20 years of a country modeling and simulation toolset.
Comput. Math. Organ. Theory, 2021

2019
What is a good pattern of life model? Guidance for simulations.
Simul., 2019

2017
An agent-based decision tool to explore urban climate & smart city possibilities.
Proceedings of the 2017 Annual IEEE International Systems Conference, 2017

Simulating Population Behavior: Transportation Mode, Green Technology, and Climate Change.
Proceedings of the Social, Cultural, and Behavioral Modeling, 2017

2015
A systems approach to healthcare: Agent-based modeling, community mental health, and population well-being.
Artif. Intell. Medicine, 2015

2013
Holistically evaluating agent-based social systems models: a case study.
Simul., 2013

Social Learning and Adoption of New Behavior in a Virtual Agent Society.
Presence Teleoperators Virtual Environ., 2013

2012
Rich socio-cognitive agents for immersive training environments: case of NonKin Village.
Auton. Agents Multi Agent Syst., 2012

Simulation-Based Training of Ill-Defined Social Domains: The Complex Environment Assessment and Tutoring System (CEATS).
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

2010
Systems Social Seience: A design inquiry approach for stabilization and reconstruction of social systems.
Intell. Decis. Technol., 2010

Validating agent based social systems models.
Proceedings of the 2010 Winter Simulation Conference, 2010

2009
Modeling and Simulating Empires: Toward a Game World Generator.
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2009

NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations.
Proceedings of the Agents for Games and Simulations, 2009

Challenges of Country Modeling with Databases, Newsfeeds, and Expert Surveys.
Proceedings of the Multi-Agent Systems - Simulation and Applications., 2009

2008
An embeddable testbed for insurgent and terrorist agent theories: InsurgiSim.
Intell. Decis. Technol., 2008

Modeling factions for 'effects based operations', part II: behavioral game theory.
Comput. Math. Organ. Theory, 2008

Transgression and Atonement.
Proceedings of the Coordination, 2008

2007
Sociocultural Games for Training and Analysis.
IEEE Trans. Syst. Man Cybern. Part A, 2007

Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP).
Presence Teleoperators Virtual Environ., 2007

Modeling factions for "effects based operations": part I - leaders and followers.
Comput. Math. Organ. Theory, 2007

Human terrain data: what should we do with it?
Proceedings of the Winter Simulation Conference, 2007

2006
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv.
Presence Teleoperators Virtual Environ., 2006

Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv.
Presence Teleoperators Virtual Environ., 2006

2003
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

Computer Games May Be Good For Your Health: Shifting Healthcare Behavior Via Interactive Drama Videogames.
Proceedings of the AMIA 2003, 2003

2001
Implications of buyer decision theory for design of e-commerce websites.
Int. J. Hum. Comput. Stud., 2001

Do What I Mean: Online Shopping with a Natural Language Search Agent.
IEEE Intell. Syst., 2001

2000
HEART SENSE: A Game-based Approach to Reducing Delay in Seeking Care for Acute Coronary Syndrome.
Proceedings of the AMIA 2000, 2000

1999
Agents for the masses.
IEEE Intell. Syst., 1999

HOLON/CADSE: integrating open software standards and formal methods to generate guideline-based decision support agents.
Proceedings of the AMIA 1999, 1999

1998
Web-based health care agents; the case of reminders and todos, too (R2Do2).
Artif. Intell. Medicine, 1998

HOLON: extending Web document libraries via objects in order to support the health information infrastructure. Health Object Library Online.
Proceedings of the AMIA 1998, 1998

Nationwide telecare for diabetics: a pilot implementation of the HOLON architecture.
Proceedings of the AMIA 1998, 1998

1997
A Study of Strategies for Computerized Critiquing of Programmers.
Empir. Softw. Eng., 1997

Computer Reminders and Alerts.
Computer, 1997

HOLON: a Web-based framework for fostering guideline applications.
Proceedings of the AMIA 1997, 1997

1996
Intelligent multimedia repositories (IMRs) for project estimation and management: an empirical study.
Int. J. Hum. Comput. Stud., 1996

1995
Preparing engineers for collaborative technology: a graduate course.
Proceedings of the 4th Workshop on Enabling Technologies, 1995

Intelligent Agents in Software Reuse Repositories.
Proceedings of the CIKM 1995 Intelligent Information Agents Workshop, 1995

1994
Unifying Expert Systems and the Decision Sciences.
Oper. Res., 1994

1993
Engineering experts critics for cooperative systems.
Knowl. Eng. Rev., 1993

R&D Project Appraisal at the Gas Research Institute: Part II.
Oper. Res., 1993

Research Workshop on Expert Judgment, Human Error, and Intelligent Systems.
AI Mag., 1993

1992
Modeling and critiquing the confirmation bias in human reasoning.
IEEE Trans. Syst. Man Cybern., 1992

Human-Computer Collaboration.
Hum. Comput. Interact., 1992

Building a Better Critic-Recent Empirical Results.
IEEE Expert, 1992

Survey of Expert Critiquing Systems: Practical and Theoretical Frontiers.
Commun. ACM, 1992

Expert Critics in Engineering Design: Lessons Learned and Research Needs.
AI Mag., 1992

1991
Full-Sized Knowledge-Based Systems Research Workshop.
AI Mag., 1991

Criticism-Based Knowledge Acquisition for Document Generation.
Proceedings of the The Third Conference on Innovative Applications of Artificial Intelligence (IAAI-91), 1991

Unsupervised Discovery in an Operational Control Setting.
Proceedings of the Knowledge Discovery in Databases, 1991

1990
Critiquing Human Judgment Using Knowledge-Acquisition Systems.
AI Mag., 1990

1989
Blackboard system generator (BSG): an alternative distributed problem-solving paradigm.
IEEE Trans. Syst. Man Cybern., 1989

Coping with ongoing knowledge acquisition from collaborating hierarchies of experts.
SIGART Newsl., 1989

1987
Distributed Inference and Fusion Algorithms for Real-Time Supervisory Controller Positions.
IEEE Trans. Syst. Man Cybern., 1987

1985
The use of analogs in the innovation process: A software engineering protocol analysis.
IEEE Trans. Syst. Man Cybern., 1985

Software Cost and Productivity Improvements: An Analogical View.
Computer, 1985

1983
Analogy in systems management: A theoretical inquiry.
IEEE Trans. Syst. Man Cybern., 1983


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