Bart Pieters

According to our database1, Bart Pieters authored at least 16 papers between 2007 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
Real-time animation of human characters with fuzzy controllers.
CoRR, 2014

2013
Adapting hierarchical bidirectional inter prediction on a GPU-based platform for 2D and 3D H.264 video coding.
EURASIP J. Adv. Signal Process., 2013

3D high definition video coding on a GPU-based heterogeneous system.
Comput. Electr. Eng., 2013

2012
A new approach to combine texture compression and filtering.
Vis. Comput., 2012

Data-parallel intra decoding for block-based image and video coding on massively parallel architectures.
Signal Process. Image Commun., 2012

Texture-size-independent address translation for virtual texturing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Real-Time Visualizations of Gigapixel Texture Data Sets Using HTML5.
Proceedings of the Advances in Multimedia Modeling - 18th International Conference, 2012

Parallel deblocking filtering in H.264/AVC using multiple CPUs and GPUs.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Multiview Video Coding Using Video Game Context Information.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

Combining Texture Streaming and Run-Time Generation.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Parallel Deblocking Filtering in MPEG-4 AVC/H.264 on Massively Parallel Architectures.
IEEE Trans. Circuits Syst. Video Technol., 2011

Hybrid Path Planning for Massive Crowd Simulation on the GPU.
Proceedings of the Motion in Games - 4th International Conference, 2011

Ultra High Definition video decoding with Motion JPEG XR using the GPU.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

2010
Infinitex: An interactive editing system for the production of large texture data sets.
Comput. Graph., 2010

Accelerating Virtual Texturing Using CUDA.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2007
Motion Compensation and Reconstruction of H.264/AVC Video Bitstreams using the GPU.
Proceedings of the Eighth International Workshop on Image Analysis for Multimedia Interactive Services, 2007


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