Charles-Frederik Hollemeersch

According to our database1, Charles-Frederik Hollemeersch authored at least 20 papers between 2005 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
Multi-modal time-of-flight based fire detection.
Multim. Tools Appl., 2014

Real-time animation of human characters with fuzzy controllers.
CoRR, 2014

2012
A new approach to combine texture compression and filtering.
Vis. Comput., 2012

Data-parallel intra decoding for block-based image and video coding on massively parallel architectures.
Signal Process. Image Commun., 2012

Silhouette-based multi-sensor smoke detection - Coverage analysis of moving object silhouettes in thermal and visual registered images.
Mach. Vis. Appl., 2012

Texture-size-independent address translation for virtual texturing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Real-Time Visualizations of Gigapixel Texture Data Sets Using HTML5.
Proceedings of the Advances in Multimedia Modeling - 18th International Conference, 2012

Parallel deblocking filtering in H.264/AVC using multiple CPUs and GPUs.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Multiview Video Coding Using Video Game Context Information.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Combining Texture Streaming and Run-Time Generation.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Parallel Deblocking Filtering in MPEG-4 AVC/H.264 on Massively Parallel Architectures.
IEEE Trans. Circuits Syst. Video Technol., 2011

Immersive Video Conferencing Architecture Using Game Engine Technology.
Proceedings of the Advances in Multimedia Modeling, 2011

Compressed-Domain Shot Boundary Detection for H.264/AVC Using Intra Partitioning Maps.
Proceedings of the Advances in Multimedia Modeling, 2011

Hybrid Path Planning for Massive Crowd Simulation on the GPU.
Proceedings of the Motion in Games - 4th International Conference, 2011

Ultra High Definition video decoding with Motion JPEG XR using the GPU.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

Demo: Real-time 3D visualization of multi-camera room occupancy monitoring for immersive communication systems.
Proceedings of the 2011 Fifth ACM/IEEE International Conference on Distributed Smart Cameras, 2011

2010
Infinitex: An interactive editing system for the production of large texture data sets.
Comput. Graph., 2010

Accelerating Virtual Texturing Using CUDA.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2005
GPU-assisted decoding of video samples represented in the YCoCg-R color space.
Proceedings of the 13th ACM International Conference on Multimedia, 2005


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