Batuhan Sayis

Orcid: 0000-0002-8802-9945

According to our database1, Batuhan Sayis authored at least 10 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Technology-assisted Journal Writing for Improving Student Mental Wellbeing: Humanoid Robot vs. Voice Assistant.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Mediating Interpersonal Synchronization in Children through a Full-Body Mixed Reality System: Analysis of the Pre-Interactive Mandala Experience.
Presence Teleoperators Virtual Environ., December, 2023

Multimodal assessment of best possible self as a self-regulatory activity for the classroom.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, 2023

2022
Mixed reality or LEGO game play? Fostering social interaction in children with Autism.
Virtual Real., 2022

2021
Computational modeling of user activity in full-body interaction environments for ASC children: multimodal analysis of social interaction behaviors through psychophysiology, system activity, video coding, questionnaires, and body cues.
PhD thesis, 2021

Effectiveness of a Mixed Reality system in terms of social interaction behaviors in children with and without Autism Spectrum Condition.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

2020
Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention.
Cyberpsychology Behav. Soc. Netw., 2020

Bodily Expression of Social Initiation Behaviors in ASC and non-ASC children: Mixed Reality vs. LEGO Game Play.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

2019
Computational Modeling of Psycho-physiological Arousal and Social Initiation of children with Autism in Interventions through Full-Body Interaction.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
GenPlay: Generative Playscape.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018


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