Beatrix Vereijken

Orcid: 0000-0002-2231-8138

According to our database1, Beatrix Vereijken authored at least 22 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Validation of an Activity Type Recognition Model Classifying Daily Physical Behavior in Older Adults: The HAR70+ Model.
Sensors, March, 2023

2022
Putting Temperature into the Equation: Development and Validation of Algorithms to Distinguish Non-Wearing from Inactivity and Sleep in Wearable Sensors.
Sensors, 2022

Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

2021
Assessment of Machine Learning Models for Classification of Movement Patterns During a Weight-Shifting Exergame.
IEEE Trans. Hum. Mach. Syst., 2021

Walking on common ground: a cross-disciplinary scoping review on the clinical utility of digital mobility outcomes.
npj Digit. Medicine, 2021

2020
Comparison of a Deep Learning-Based Pose Estimation System to Marker-Based and Kinect Systems in Exergaming for Balance Training.
Sensors, 2020

Predicting Advanced Balance Ability and Mobility with an Instrumented Timed Up and Go Test.
Sensors, 2020

The influence of motor tasks and cut-off parameter selection on artifact subspace reconstruction in EEG recordings.
Medical Biol. Eng. Comput., 2020

Digital Technology to Deliver a Lifestyle-Integrated Exercise Intervention in Young Seniors - The PreventIT Feasibility Randomized Controlled Trial.
Frontiers Digit. Health, 2020

ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

2019
Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

2018
Complexity of Daily Physical Activity Is More Sensitive Than Conventional Metrics to Assess Functional Change in Younger Older Adults.
Sensors, 2018

Cassification of Movement Quality in A Weight-shifting Exercise.
Proceedings of the 3rd International Workshop on Knowledge Discovery in Healthcare Data co-located with the 27th International Joint Conference on Artificial Intelligence and the 23rd European Conference on Artificial Intelligence (IJCAI-ECAI 2018), 2018

2017
Mobile Health Applications to Promote Active and Healthy Ageing.
Sensors, 2017

A Physical Activity Reference Data-Set Recorded from Older Adults Using Body-Worn Inertial Sensors and Video Technology - The ADAPT Study Data-Set.
Sensors, 2017

2016
Developing the FARSEEING Taxonomy of Technologies: Classification and description of technology use (including ICT) in falls prevention studies.
J. Biomed. Informatics, 2016

Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy.
Int. J. Medical Informatics, 2016

Usability and acceptability of balance exergames in older adults: A scoping review.
Health Informatics J., 2016

2014
An Exergame Concept for Improving Balance in Elderly People.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014

Designing simplified exergame for muscle and balance training in seniors: a concept of 'out in nature'.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Assessing seniors' user experience (UX) of exergames for balance training.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Designing Smart Home Technology for Fall Prevention in Older People.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014


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