Dag Svanæs

According to our database1, Dag Svanæs authored at least 53 papers between 1984 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Representative Participation in a Large-Scale Health IT Project.
Comput. Support. Cooperative Work., September, 2023

2022
Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown.
Frontiers Comput. Sci., 2022

Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Towards Participatory Design Facilitation as Reflective Practice.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

2021
Facilitating User Involvement in a Large IT Project: A Comparison of Facilitators' Perspectives on Process, Role and Personal Practice.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Understanding the Impact of Boundary Conditions on Participatory Activities.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020


Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Facilitating Democracy: Concerns from Participatory Design with Asymmetric Stakeholder Relations in Health Care.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Dag Svanæs.
Interactions, 2019

Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Standing on the Shoulders of Giants: Exploring the Intersection of Philosophy and HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle.
Interactions, 2018

Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

Gamifying an Exergame Co-DesignWorkshop - Playful involvement of experts in the design process o balance training exergames.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2017
Material programming.
Interactions, 2017

Body-Centric Computing (Dagstuhl Reports 17392).
Dagstuhl Reports, 2017


2016
Usability and acceptability of balance exergames in older adults: A scoping review.
Health Informatics J., 2016

Material Programming: a Design Practice for Computational Composites.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Wag Your Tail and Flap Your Ears: The Kinesthetic User Experience of Extending Your Body.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


Material Programming: A New Interaction Design Practice.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
NTNU health informatics usability and design lab.
Interactions, 2015

A Maker Approach to Computer Science Education: Lessons Learned from a First-Year University Course.
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015

2014
Assessing seniors' user experience (UX) of exergames for balance training.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
Interaction design for and with <i>the lived body</i>: Some implications of merleau-ponty's phenomenology.
ACM Trans. Comput. Hum. Interact., 2013

Human-centred methods in the design of an e-health solution for patients undergoing weight loss treatment.
Int. J. Medical Informatics, 2013

2012
Validating WCAG versions 1.0 and 2.0 through usability testing with disabled users.
Univers. Access Inf. Soc., 2012

Mobile health IT: The effect of user interface and form factor on doctor-patient communication.
Int. J. Medical Informatics, 2012

2011
Designing for the Secondary User Experience.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Management of Weight-Loss: Patients' and Healthcare Professionals' Requirements for an E-health System for Patients.
Proceedings of the Human Centered Design, 2011

Interaction design for cancer patients: do we need to take into account the effects of illness and medication?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Usability testing of mobile ICT for clinical settings: Methodological and practical challenges.
Int. J. Medical Informatics, 2010

Fidelity Considerations for Simulation-Based Usability Assessments of Mobile ICT for Hospitals.
Int. J. Hum. Comput. Interact., 2010

2009
Evaluating Mobile Usability: The Role of Fidelity in Full-Scale Laboratory Simulations with Mobile ICT for Hospitals.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

2008
A comparison of location and token-based interaction techniques for point-of-care access to medical information.
Pers. Ubiquitous Comput., 2008

Understanding the context of design: towards tactical user centered design.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Evaluating web site accessibility: validating the WAI guidelines through usability testing with disabled users.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

The Contextual Nature of Usability and its Relevance to Medical Informatics.
Proceedings of the eHealth Beyond the Horizon, 2008

2007
Visualizing Interaction in Digitally Augmented Spaces: Steps Toward a Formalism for Location-Aware and Token-Based Interactive Systems.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Designing Pervasive Computing for Hospitals: Learning from the Media Affordances of Paper-Based Medication Charts.
Proceedings of the 1st International ICST Conference on Pervasive Computing Technologies for Healthcare, 2006

Interaction techniques for using handhelds and PCs together in a clinical setting.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

2004
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2001
Context-Aware Technology: A Phenomenological Perspective.
Hum. Comput. Interact., 2001

2000
In search of metaphors for tangible user intefaces.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

1993
Interaction is orthogonal to graphical form.
Proceedings of the Human-Computer Interaction, 1993

COMSPEC: a software architecture for users with special needs.
Proceedings of the Human-Computer Interaction, 1993

1984
Test generation through logic programming.
Integr., 1984


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