Katrien De Moor

According to our database1, Katrien De Moor authored at least 32 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Influence of Gender and Viewing Frequency on Quality of Experience.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Personal Task Design Preferences of Crowdworkers.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

2019
Young children and the use of video chat: implications for QoE research.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Exploring the Usefulness of Machine Learning in the Context of WebRTC Performance Estimation.
Proceedings of the 44th IEEE Conference on Local Computer Networks, 2019

2018
Towards New Privacy Regulations in Europe: Users' Privacy Perception in Recommender Systems.
Proceedings of the Security, Privacy, and Anonymity in Computation, Communication, and Storage, 2018

Who Will Be the Leaders in Top Academic Positions in Entertainment Computing?
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2017
Exploring diverse measures for evaluating QoE in the context of WebRTC.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

Users on the Move: On Relationships Between QoE Ratings, Data Volumes and Intentions to Churn.
Proceedings of the 42nd IEEE Conference on Local Computer Networks Workshops, 2017

2016
Quality of Experience-assessment of WebRTC Based Video Communication.
ERCIM News, 2016

2015
Patient responsibility reallocation: a user-centered approach to support nurses' handling of nurse calls.
Pers. Ubiquitous Comput., 2015

Quality of Experience: From Assessment to Application (Dagstuhl Seminar 15022).
Dagstuhl Reports, 2015

Impact of perceived quality and other influencing factors on emotional video experience.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Influence of high ambient illuminance and display luminance on readability and subjective preference.
Proceedings of the Human Vision and Electronic Imaging XX, 2015

2014
Mobile cloud storage: a contextual experience.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Chamber QoE: a multi-instrumental approach to explore affective aspects in relation to quality of experience.
Proceedings of the Human Vision and Electronic Imaging XIX, 2014

Quality of Experience Versus User Experience.
Proceedings of the Quality of Experience, 2014

Factors Influencing Quality of Experience.
Proceedings of the Quality of Experience, 2014

2013
Quantifying the Influence of Rebuffering Interruptions on the User's Quality of Experience During Mobile Video Watching.
IEEE Trans. Broadcast., 2013

Use- and QoE-related aspects of personal cloud applications: An exploratory survey.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2013

2012
Quantifying Subjective Quality Evaluations for Mobile Video Watching in a Semi-Living Lab Context.
IEEE Trans. Broadcast., 2012

Investigating the influence of QoS on personal evaluation behaviour in a mobile context.
Multim. Tools Appl., 2012

Content categorization based on implicit and explicit user feedback: Combining self-reports with EEG emotional state analysis.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2012

2011
A Living Lab research approach for mobile TV.
Telematics Informatics, 2011

Users' (Dis)satisfaction with the personalTV application: Combining objective and subjective data.
Comput. Entertain., 2011

Exploring the acceptability of the audiovisual quality for a mobile video session based on objectively measured parameters.
Proceedings of the Third International Workshop on Quality of Multimedia Experience, 2011

Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Proposed Framework for Evaluating Quality of Experience in a Mobile, Testbed-oriented Living Lab Setting.
MONET, 2010

Linking Users' Subjective QoE Evaluation to Signal Strength in an IEEE 802.11b/g Wireless LAN Environment.
EURASIP J. Wireless Comm. and Networking, 2010

QoE estimation of a location-based mobile game using on-body sensors and QoS-related data.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010

Investigating User Typologies and Their Relevance within a Living Lab-Research Approach for ICT-Innovation.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010

2008
A software tool to relate technical performance to user experience in a mobile context.
Proceedings of the 9th IEEE International Symposium on a World of Wireless, 2008

Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008


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