Louise Petersen Matjeka

Orcid: 0000-0002-9716-7207

According to our database1, Louise Petersen Matjeka authored at least 13 papers between 2018 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Grand Challenges around Designing Computers' Control Over Our Bodies.
CoRR, January, 2026

Examining movement as foundation for embodied player experiences and technology relationships.
Int. J. Hum. Comput. Stud., 2026


2025
Towards understanding the design of playful bodily extensions via body schema and body image.
Int. J. Hum. Comput. Stud., 2025

2023
Toward Understanding the Design of Intertwined Human-Computer Integrations.
ACM Trans. Comput. Hum. Interact., October, 2023

Towards Designing Playful Bodily Extensions: Learning from Expert Interviews.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown.
Frontiers Comput. Sci., 2022

Paraphernalia - Game Mechanics Facilitating Bodily Movement and Play.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Restraints as a Mechanic for Bodily Play.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game".
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

The Move Maker - Exploring Bodily Preconditions and Surrounding Conditions for Bodily Interactive Play.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2018
Gamifying an Exergame Co-DesignWorkshop - Playful involvement of experts in the design process o balance training exergames.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018


  Loading...