Beilei Sun

Orcid: 0000-0001-7857-7529

According to our database1, Beilei Sun authored at least 13 papers between 2014 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
安全关键信息物理系统的时序可预测性 (Temporal Predictability in Safety Critical Cyber Physical System).
计算机科学, 2017

Exploiting Aperiodic Server to Improve Aperiodic Responsiveness for LET-Based Real-Time Systems.
Proceedings of the 2017 IEEE International Symposium on Parallel and Distributed Processing with Applications and 2017 IEEE International Conference on Ubiquitous Computing and Communications (ISPA/IUCC), 2017

2016
Definitions of predictability for Cyber Physical Systems.
J. Syst. Archit., 2016

KUMMS: optimising DRAM locality with Kernel-user behaviours.
Int. J. High Perform. Syst. Archit., 2016

Behavior-Aware Integrated CPU-GPU Power Management for Mobile Games.
Proceedings of the 24th IEEE International Symposium on Modeling, 2016

FCM: Towards Fine-Grained GPU Power Management for Closed Source Mobile Games.
Proceedings of the 26th edition on Great Lakes Symposium on VLSI, 2016

Display power reduction for mobile closed-source games.
Proceedings of the 27th IEEE International Conference on Application-specific Systems, 2016

2015
Automatic frame rate-based DVFS of game.
Proceedings of the 26th IEEE International Conference on Application-specific Systems, 2015

2014
Kernel-User Space Separation in DRAM Memory.
Proceedings of the IEEE International Symposium on Parallel and Distributed Processing with Applications, 2014

A Thread Behavior-Based Memory Management Framework on Multi-core Smartphone.
Proceedings of the 2014 19th International Conference on Engineering of Complex Computer Systems, 2014

Behavior Gaps and Relations between Operating System and Applications on Accessing DRAM.
Proceedings of the 2014 19th International Conference on Engineering of Complex Computer Systems, 2014

Application-aware group scheduler for Android.
Proceedings of the Fifth International Conference on the Applications of Digital Information and Web Technologies, 2014

Texture-Directed Mobile GPU Power Management for Closed-Source Games.
Proceedings of the 2014 IEEE International Conference on High Performance Computing and Communications, 2014


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