Zhinan Cheng

According to our database1, Zhinan Cheng authored at least 12 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
An In-Depth Correlative Study Between DRAM Errors and Server Failures in Production Data Centers.
Proceedings of the 41st International Symposium on Reliable Distributed Systems, 2022

2021
Automated Intelligent Healing in Cloud-Scale Data Centers.
Proceedings of the 40th International Symposium on Reliable Distributed Systems, 2021

Enabling Low-Redundancy Proactive Fault Tolerance for Stream Machine Learning via Erasure Coding.
Proceedings of the 40th International Symposium on Reliable Distributed Systems, 2021

2019
On the performance and convergence of distributed stream processing via approximate fault tolerance.
VLDB J., 2019

2017
Rethinking Energy-Efficiency of Heterogeneous Computing for CNN-Based Mobile Applications.
Proceedings of the 2017 IEEE International Symposium on Parallel and Distributed Processing with Applications and 2017 IEEE International Conference on Ubiquitous Computing and Communications (ISPA/IUCC), 2017

Building a Game Benchmark for Cooperative CPU-GPU with Pseudo User-Interaction.
Proceedings of the 2017 IEEE International Symposium on Parallel and Distributed Processing with Applications and 2017 IEEE International Conference on Ubiquitous Computing and Communications (ISPA/IUCC), 2017

2016
Improving Energy Efficiency by Phase-Grained Migration for Asymmetric Multicore.
Proceedings of the 2016 IEEE Trustcom/BigDataSE/ISPA, 2016

Behavior-Aware Integrated CPU-GPU Power Management for Mobile Games.
Proceedings of the 24th IEEE International Symposium on Modeling, 2016

FCM: Towards Fine-Grained GPU Power Management for Closed Source Mobile Games.
Proceedings of the 26th edition on Great Lakes Symposium on VLSI, 2016

Display power reduction for mobile closed-source games.
Proceedings of the 27th IEEE International Conference on Application-specific Systems, 2016

2015
Automatic frame rate-based DVFS of game.
Proceedings of the 26th IEEE International Conference on Application-specific Systems, 2015

2014
Texture-Directed Mobile GPU Power Management for Closed-Source Games.
Proceedings of the 2014 IEEE International Conference on High Performance Computing and Communications, 2014


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