Jiachen Song

According to our database1, Jiachen Song authored at least 12 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Develop AI Teaching and Learning Resources for Compulsory Education in China.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
An Intelligent Multimodal Dictionary for Chinese Character Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

Paving the Way for Novices: How to Teach AI for K-12 Education in China.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Back to the Origin: An Intelligent System for Learning Chinese Characters.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
Research on Self-synchronization Strategy of Grid-connected Inverters in Weak Power Grid.
Proceedings of the 46th Annual Conference of the IEEE Industrial Electronics Society, 2020

2017
Rethinking Energy-Efficiency of Heterogeneous Computing for CNN-Based Mobile Applications.
Proceedings of the 2017 IEEE International Symposium on Parallel and Distributed Processing with Applications and 2017 IEEE International Conference on Ubiquitous Computing and Communications (ISPA/IUCC), 2017

2016
Improving Energy Efficiency by Phase-Grained Migration for Asymmetric Multicore.
Proceedings of the 2016 IEEE Trustcom/BigDataSE/ISPA, 2016

Behavior-Aware Integrated CPU-GPU Power Management for Mobile Games.
Proceedings of the 24th IEEE International Symposium on Modeling, 2016

FCM: Towards Fine-Grained GPU Power Management for Closed Source Mobile Games.
Proceedings of the 26th edition on Great Lakes Symposium on VLSI, 2016

Display power reduction for mobile closed-source games.
Proceedings of the 27th IEEE International Conference on Application-specific Systems, 2016

2015
Automatic frame rate-based DVFS of game.
Proceedings of the 26th IEEE International Conference on Application-specific Systems, 2015

2014
Texture-Directed Mobile GPU Power Management for Closed-Source Games.
Proceedings of the 2014 IEEE International Conference on High Performance Computing and Communications, 2014


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