Benazir Quadir

Orcid: 0000-0002-9520-5740

According to our database1, Benazir Quadir authored at least 13 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Factors influencing the acquisition of English skills in an English learning environment using Rain Classroom.
Interact. Learn. Environ., January, 2024

2023
ARCS approach to PTA-based programming language practice sessions: Factors influencing Programming Problem-Solving Skills.
Educ. Inf. Technol., October, 2023

2022
The effects of interaction types on learning outcomes in a blog-based interactive learning environment.
Interact. Learn. Environ., 2022

Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018.
Interact. Learn. Environ., 2022

2021
Students Perceptions, System Characteristics and Online Learning During the COVID-19 Epidemic School Disruption.
Int. J. Distance Educ. Technol., 2021

Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019.
Comput. Educ. Artif. Intell., 2021

2019
Effects of Children's Trait Emotional Intelligence on Digital Game-Based Learning.
Int. J. Hum. Comput. Interact., 2019

Investigation of the Generational Differences of Two Types of Blog Writers: The Generation Gap Influence.
Int. J. Distance Educ. Technol., 2019

2018
Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game.
J. Educ. Technol. Soc., 2018

2016
Effects of online presence on learning performance in a blog-based online course.
Internet High. Educ., 2016

2015
The effects of reading and writing habits on blog adoption.
Behav. Inf. Technol., 2015

2013
The Influence of Reading Habit on Learning Effectiveness in a Learning Blog Environment.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2011
A Novel Approach of Learning English with Robot for Elementary School Students.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011


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