Nian-Shing Chen

Orcid: 0000-0001-7768-0997

According to our database1, Nian-Shing Chen authored at least 188 papers between 1991 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education.
Smart Learn. Environ., December, 2023

Teacher development in robot and IoT knowledge, skills, and attitudes with the use of the TPACK-based Support-Stimulate-Seek approach.
Interact. Learn. Environ., December, 2023

The effect of real-time pose recognition on badminton learning performance.
Interact. Learn. Environ., November, 2023

The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills.
IEEE Trans. Learn. Technol., October, 2023

Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum.
IEEE Trans. Learn. Technol., October, 2023

Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform.
Interact. Learn. Environ., July, 2023

Human-robot interface design - the 'Robot with a Tablet' or 'Robot only', which one is better?
Behav. Inf. Technol., July, 2023

Developing and validating an authentic contextual learning framework: promoting healthy learning through learning by applying.
Interact. Learn. Environ., May, 2023

Interdisciplinary training on instructional design using robots and IoT objects: A case study on undergraduates from different disciplines.
Comput. Appl. Eng. Educ., May, 2023

Robot-Assisted Language Learning: A Case Study on Interdisciplinary Collaboration Design and Development Process.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Applying Content-Based Instruction in Seventh-Grade Food-and-Agriculture English Learning with a Robot-Facilitated Board Game.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

A Learner Behavioral Anslysis on the Effectiveness of Scaffoldings for Language Learning with Educational Robots and IoT-Based Tangible Objects.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Preface: ICALT 2023.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
The effects of interaction types on learning outcomes in a blog-based interactive learning environment.
Interact. Learn. Environ., 2022

Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018.
Interact. Learn. Environ., 2022

Outcomes-based appropriation of context-aware ubiquitous technology across educational levels.
Interact. Learn. Environ., 2022

The design and evaluation of an AR-based serious game to teach programming.
Comput. Graph., 2022

Effect of Socratic Reflection Prompts via video-based learning system on elementary school students' critical thinking skills.
Comput. Educ., 2022

An Innovative Multimodal Learning System Based on Robot and Tangible Objects for Chinese Numeral-Classifier-Noun Phrase Learning.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Using deep learning models to predict student performance in introductory computer programming courses.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

The effects of constructing robot-based storytelling system on college students' computational thinking skill and technology comprehension.
Proceedings of the 24th International Conference on Advanced Communication Technology, 2022

2021
Creating a Scoring System with an Armband Wearable Device for Table Tennis Forehand Loop Training: Combined Use of the Principal Component Analysis and Artificial Neural Network.
Sensors, 2021

Effects of gender and personality differences on students' perception of game design elements in educational gamification.
Int. J. Hum. Comput. Stud., 2021

A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching.
Int. J. Interact. Multim. Artif. Intell., 2021

A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Int. J. Interact. Multim. Artif. Intell., 2021

Human-centered artificial intelligence in education: Seeing the invisible through the visible.
Comput. Educ. Artif. Intell., 2021

Development and Validation of an Online Chinese Numeral-Classifier-Noun Assessment.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

An investigation of group, rater and ratee effects on peer-/self-assessments in a collaborative learning environment in higher education: a cross-classified multilevel analysis.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Educational big data: extracting meaning from data for smart education.
Interact. Learn. Environ., 2020

A Systematic Review on Robot-Assisted Special Education from the Activity Theory Perspective.
J. Educ. Technol. Soc., 2020

Effects of teacher role on student engagement in WeChat-Based online discussion learning.
Comput. Educ., 2020

Enhancing STEM competence by making electronic musical pencil for non-engineering students.
Comput. Educ., 2020

Comparing the effects of robots and IoT objects on STEM learning outcomes and computational thinking skills between programming-experienced learners and programming-novice learners.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Analyzing learners' English learning process involving educational robots and IoTbased toys through the lens of zone of proximal development.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Enhancing Critical Thinking Skills of Elementary School Students through Collaborative Learning.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
An Investigation of the Effects of Measuring Authentic Contexts on Geometry Learning Achievement.
IEEE Trans. Learn. Technol., 2019

The effects of a dual adaptive strategy with gesture recognition and perceived exertion on training efficiency of elders' functional fitness.
Smart Learn. Environ., 2019

The new potentials for Intelligent Tutoring with learning analytics approaches.
Interact. Learn. Environ., 2019

An in-depth analysis of the interaction transitions in a collaborative Augmented Reality-based mathematic game.
Interact. Learn. Environ., 2019

A Complete Validated Learning Analytics Framework: Designing Issues from Data Use Perspective.
Int. J. Inf. Commun. Technol. Educ., 2019

Effects of Children's Trait Emotional Intelligence on Digital Game-Based Learning.
Int. J. Hum. Comput. Interact., 2019

Investigation of the Generational Differences of Two Types of Blog Writers: The Generation Gap Influence.
Int. J. Distance Educ. Technol., 2019

Using blended synchronous classroom approach to promote learning performance in rural area.
Comput. Educ., 2019

Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study.
IEEE Access, 2019

A Preliminary Analysis of Learners' Social Behavioral Cues When Interacting with Language Learning Robots and IoT Based Toys.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

Using Socratic Questioning Strategy to Enhance Critical Thinking Skill of Elementary School Students.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Designing a 3D Board Game on Human Internal Organs for Elementary Students.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students.
Proceedings of the Learning in a Digital World, 2019

2018
Effects of reciprocal peer feedback on EFL learners' communication strategy use and oral communication performance.
Smart Learn. Environ., 2018

Exploring blockchain technology and its potential applications for education.
Smart Learn. Environ., 2018

A Complete Validated Learning Analytics Framework: Designing Issues from Data Preparation Perspective.
Int. J. Inf. Commun. Technol. Educ., 2018

Learning Behavior Analysis of a Ubiquitous Situated Reflective Learning System with Application to Life Science and Technology Teaching.
J. Educ. Technol. Soc., 2018

Framework for designing context-aware learning systems.
Educ. Inf. Technol., 2018

Embodied interactive video lectures for improving learning comprehension and retention.
Comput. Educ., 2018

The essential applications of educational robot: Requirement analysis from the perspectives of experts, researchers and instructors.
Comput. Educ., 2018

The Effect of Learning English Idioms Using Scaffolding Strategy Through Situated Learning Supported by Augmented Reality.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
I-SLATE: designing a culturally relevant framework for authentic learning.
Smart Learn. Environ., 2017

Guest Editorial: Learning Analytics in Technology Enhanced Language Learning.
J. Educ. Technol. Soc., 2017

Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity.
Br. J. Educ. Technol., 2017

A Vocal Assessment Approach to Measure Elementary School Students' Critical Thinking Skills.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

An Investigation of the Needs on Educational Robots.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
The impact of a two-round, mobile peer assessment on learning achievements, critical thinking skills, and meta-cognitive awareness.
Int. J. Mob. Learn. Organisation, 2016

Effects of online presence on learning performance in a blog-based online course.
Internet High. Educ., 2016

Role of personality in computer based learning.
Comput. Hum. Behav., 2016

Relationship between learning styles and genres of games.
Comput. Educ., 2016

Evolution Is not enough: Revolutionizing Current Learning Environments to Smart Learning Environments.
Int. J. Artif. Intell. Educ., 2016

Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based Workload.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
Instructional design using an in-house built teaching assistant robot to enhance elementary school English-as-a-foreign-language learning.
Interact. Learn. Environ., 2015

The Factors and Impacts of Large-Scale Digital Content Accreditations.
J. Educ. Technol. Soc., 2015

A novel contextual topic model for multi-document summarization.
Expert Syst. Appl., 2015

The effects of reading and writing habits on blog adoption.
Behav. Inf. Technol., 2015

Effects of Gesture-Based Fitness Games on Functional Fitness of the Elders.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Using Smartphone to Facilitate English Communication and Willingness to Communicate in a Communicative Language Teaching Classroom.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Mind and Body Learn Together: Embodied Cognition and Language Learning.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Guest Editorial: Current advances in digital learning technologies.
J. King Saud Univ. Comput. Inf. Sci., 2014

The effects of Embodiment-based TPR approach on student English vocabulary learning achievement, retention and acceptance.
J. King Saud Univ. Comput. Inf. Sci., 2014

Learning with the Body: An Embodiment-Based Learning Strategy Enhances Performance of Comprehending Fundamental Optics.
Interact. Comput., 2014

Studying Research Collaboration Patterns via Co-authorship Analysis in the Field of TeL: The Case of Educational Technology & Society Journal.
J. Educ. Technol. Soc., 2014

Review of Speech-to-Text Recognition Technology for Enhancing Learning.
J. Educ. Technol. Soc., 2014

Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan.
J. Educ. Technol. Soc., 2014

Taking a signal: A review of gesture-based computing research in education.
Comput. Educ., 2014

A creative thinking approach to enhancing the web-based problem solving performance of university students.
Comput. Educ., 2014

Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads.
Comput. Educ., 2014

A context-aware video prompt approach to improving students' in-field reflection levels.
Comput. Educ., 2014

Is FLIP enough? Or should we use the FLIPPED model instead?
Comput. Educ., 2014

Usability of affective interfaces for a digital arts tutoring system.
Behav. Inf. Technol., 2014

User-Centered Design of Interactive Gesture-Based Fitness Video Game for Elderly.
Proceedings of the Emerging Issues in Smart Learning, 2014

Studying Research Collaboration via Co-authorship Analysis in the Field of TeL: The Case of Educational Technology & Society Journal.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Embodied Cognition and Gesture-Based Learning: ICALT2014: Closing Ceremony Invited Speech.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Design and Evaluation of a Flipped Course Adopting the Holistic Flipped Classroom Approach.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Designing a robot teaching assistant for enhancing and sustaining learning motivation.
Interact. Learn. Environ., 2013

The disruptive power of virtual reality (VR) and serious games for education.
Interact. Learn. Environ., 2013

A Review of Intervention Studies On Technology-assisted Instruction From 2005-2010.
J. Educ. Technol. Soc., 2013

Trends in Educational Technology through the Lens of the Highly Cited Articles Published in the Journal of Educational Technology and Society.
J. Educ. Technol. Soc., 2013

Guest Editorial: Grand Challenges and Research Directions in e-Learning of the 21th Century.
J. Educ. Technol. Soc., 2013

The effectiveness of automatic text summarization in mobile learning contexts.
Comput. Educ., 2013

Connecting problem-solving and knowledge-construction processes in a visualization-based learning environment.
Comput. Educ., 2013

The integration of print and digital content for providing learners with constructive feedback using smartphones.
Br. J. Educ. Technol., 2013

Embodied play to learn: Exploring Kinect-facilitated memory performance.
Br. J. Educ. Technol., 2013

A Content Analysis of Journal Publication on Gesture-Based Computing in Education.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

The Influence of Reading Habit on Learning Effectiveness in a Learning Blog Environment.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Visualization and Interactivity in the Teacher Decision Support System.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Designing Dynamic Scaffolding Strategy for Improving Video-Based Learning in a Gesture and Speech-Based Learning Configuration.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

The Roles of Electronic Books in the Transformation of Learning and Instruction.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Exploring Problem Solving Performance through Natural User Interfaces.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
On the design of online synchronous assessments in a synchronous cyber classroom.
J. Comput. Assist. Learn., 2012

The collaborative language learning attributes of cyber face-to-face interaction: the perspectives of the learner.
Interact. Learn. Environ., 2012

Learning while exercising for science education in augmented reality among adolescents.
Interact. Learn. Environ., 2012

Guest Editorial: Advanced Learning Technologies.
J. Educ. Technol. Soc., 2012

Effects of Speech-to-Text Recognition Application on Learning Performance in Synchronous Cyber Classrooms.
J. Educ. Technol. Soc., 2012

Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals.
J. Educ. Technol. Soc., 2012

Exploring students' learning experience in an international online research seminar in the Synchronous Cyber Classroom.
Comput. Educ., 2012

Effects of applying STR for group learning activities on learning performance in a synchronous cyber classroom.
Comput. Educ., 2012

The effectiveness of using procedural scaffoldings in a paper-plus-smartphone collaborative learning context.
Comput. Educ., 2012

The effects of organizational learning environment factors on e-learning acceptance.
Comput. Educ., 2012

The effects of presentation method and information density on visual search ability and working memory load.
Comput. Educ., 2012

The impact of persuasive SMS on students' self-regulated learning.
Br. J. Educ. Technol., 2012

Using Procedural Scaffoldings to Enhance Group Discourse Levels in a Paper-plus-smartphone Learning Context.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Personalized Text Content Summarizer for Mobile Learning: An Automatic Text Summarization System with Relevance Based Language Model.
Proceedings of the 2012 IEEE Fourth International Conference on Technology for Education, 2012

Effects of Video-Based Reflection Prompts on Learners' Reflection Levels in a Context-Aware U-Learning Environment.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Construction of Reading Guidance Mechanism on E-book Reader Applications for Improving Learners' English Comprehension Capabilities.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

The Open Educational Resources (OER) Movement: Free Learning for All Students.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
A comparison of an open access university press with traditional presses: Two years later.
Inf. Serv. Use, 2011

The role of the e-Learning manager in re-engineering educational paradigms.
Int. J. Mob. Learn. Organisation, 2011

AUPress: A Comparison of an Open Access University Press with Traditional Presses.
J. Educ. Technol. Soc., 2011

Effects of teaching and learning styles on students' reflection levels for ubiquitous learning.
Comput. Educ., 2011

Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning.
Comput. Educ., 2011

Effects of matching teaching strategy to thinking style on learner's quality of reflection in an online learning environment.
Comput. Educ., 2011

Effects of reviewing annotations and homework solutions on math learning achievement.
Br. J. Educ. Technol., 2011

Understanding e-learning continuance intention: a negative critical incidents perspective.
Behav. Inf. Technol., 2011

Enhancing English Reading Comprehension by Integrating Direct Access to Digital Materials and Scaffolded Questionings in Paper Prints.
Proceedings of the ICALT 2011, 2011

Applying ARCS Model for Enhancing and Sustaining Learning Motivation in Using Robot as Teaching Assistant.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

The Development of the AR-Fitness System in Education.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

A Novel Approach of Learning English with Robot for Elementary School Students.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
An Online Synchronous Test for Professional Interpreters.
J. Educ. Technol. Soc., 2010

The design and implementation of a holistic training model for language teacher education in a cyber face-to-face learning environment.
Comput. Educ., 2010

Augmenting Paper-Based Reading Activities with Mobile Technology to Enhance Reading Comprehension.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

An Integrated Model of Synchronous Cyber Assessment and Blended Learning Environment for Foreign Language Learners.
Proceedings of the ICALT 2010, 2010

Effects of Adaptive Reflection Teaching Strategies on Learners' Reflection Levels in a Web-Based Learning Environment.
Proceedings of the ICALT 2010, 2010

Developing Ubiquitous Learning System with Robots for Children's Learning.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
An innovative approach for promoting information exchanges and sharing in a Web 2.0-based learning environment.
Interact. Learn. Environ., 2009

Online Synchronous English Learning from Activity Theory Perspectives.
Int. J. Inf. Commun. Technol. Hum. Dev., 2009

Analysis of Peer Interaction in Learning Activities with Personal Handhelds and Shared Displays.
J. Educ. Technol. Soc., 2009

Knowledge Infrastructure of the Future (Guest Editorial).
J. Educ. Technol. Soc., 2009

Examining the Factors Influencing Participants' Knowledge Sharing Behavior in Virtual Learning Communities.
J. Educ. Technol. Soc., 2009

Learning styles and cognitive traits - Their relationship and its benefits in web-based educational systems.
Comput. Hum. Behav., 2009

Effects of high level prompts and peer assessment on online learners' reflection levels.
Comput. Educ., 2009

The use of online synchronous discussion for web-based professional development for teachers.
Comput. Educ., 2009

Online interpreting test in synchronous cyber classrooms.
Proceedings of the 2009 International Workshop on Technology for Education, 2009

Developing a GroupNet System to Solve Groupthink Problem.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

A Framework for Social Presence in Synchronous Cyber Classrooms.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2008
Testing Principles of Language Learning in a Cyber Face-to-Face Environment.
J. Educ. Technol. Soc., 2008

Designing a Self-contained Group Area Network for Ubiquitous Learning.
J. Educ. Technol. Soc., 2008

Mining e-Learning domain concept map from academic articles.
Comput. Educ., 2008

An Infrastructure for Developing Pervasive Learning Environments.
Proceedings of the Sixth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2008), 2008

Multiple Participants, Multiple Locations, Multiple Time Zones and Multitasking in the Synchronous Cyber Classroom.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Developing a Pedagogically Meaningful E-tutor Training Program for Cyber Face-to-Face Language Teaching.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Effects of Reflective Teaching Strategies on Online Learners' Reflection Levels.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
Enhancing the Quality of e-Learning in Virtual Learning Communities by Finding Quality Learning Content and Trustworthy Collaborators.
J. Educ. Technol. Soc., 2007

Multiple Representation Skills and Creativity Effects on Mathematical Problem Solving using a Multimedia Whiteboard System.
J. Educ. Technol. Soc., 2007

Instructional Design for Best Practice in the Synchronous Cyber Classroom.
J. Educ. Technol. Soc., 2007

A Study of Using Analytic Hierarchy Process to Explore Critical Success Factors of the K12 Digital School.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Best Practice Instructional Design in the Synchronous Cyber Classroom for Early Childhood Students.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Impact of Process Goal and Outcome Goal on Learning Performance for Web-based Learners.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Classroom Climate and Learning Effectiveness Comparison for Physical and Cyber F2F Interaction in Holistic-Blended Learning Environment.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
Integrating information retrieval and data mining to discover project team coordination patterns.
Decis. Support Syst., 2006

Development and evaluation of multimedia whiteboard system for improving mathematical problem solving.
Comput. Educ., 2006

Improving Creativity for Mathematical Problem Solving Using Web-based Multimedia Whiteboard System.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Interaction Comparison between Traditional Classroom and Cyber Classroom Using Transactional Distance.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Adaptive Language Learning Based on Learner's STM Ability in M-learning Environment.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
Using Ontology as Scaffolding for Authoring Teaching Materials.
Int. J. Distance Educ. Technol., 2005

Formal Logic as a Learning Facilitation Tool
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Cyber Schooling Framework: Improving Mobility and Situated Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Assessment of E-Learning Satisfaction from Critical Incidents Perspective.
Proceedings of the ICEIS 2004, 2004

Synchronous Learning Model over the Internet.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Theoretical Analysis of Mission-Based Learning Model.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
Mission-Based Learning Model and Its Instructional Activity Design.
Proceedings of the International Conference on Computers in Education, 2002

Factors Affecting Usage of Web-Based Teacher's Training in elementary and High School.
Proceedings of the International Conference on Computers in Education, 2002

2001
Exploring Learning Problems of Cyber University.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

Stream-Based Lecturing System and Its Instructional Design.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

1995
Developing Groupware Applications Using Client/Server with Event-Pipe Method.
Proceedings of the Second Pacific Asia Conference on Information Systems, 1995

1994
When Client/Server Isn't Enough: Coordinating Multiple Distributed Tasks.
Computer, 1994

1993
Self-Stabilizing Depth-First Token Circulation on Networks.
Distributed Comput., 1993

1992
A Self-Stabilizing Algorithm for Constructing Breadth-First Trees.
Inf. Process. Lett., 1992

1991
An Efficient Routing Algorithm for Realizing Linear Permutations on p^t-Shuffle-Exchange Networks.
IEEE Trans. Computers, 1991

A Self-Stabilizing Algorithm for Constructing Spanning Trees.
Inf. Process. Lett., 1991


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