Benjamin A. Clegg

Orcid: 0000-0001-6026-5076

According to our database1, Benjamin A. Clegg authored at least 23 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Fast, Accurate, But Sometimes Too-Compelling Support: The Impact of Imperfectly Automated Cues in an Augmented-Reality Head-Mounted Display on Visual Search Performance.
IEEE Trans. Hum. Mach. Syst., December, 2023

Rendezvous Under Temporal Uncertainty.
Hum. Factors, June, 2023

Detection of Hostile Intent by Spatial Movements.
Hum. Factors, March, 2023

Beyond the Wizard of Oz: Using Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2020
Nautical Collision Avoidance: The Cognitive Challenges of Balancing Safety, Efficiency, and Procedures.
Hum. Factors, 2020

2019
Anchoring and Adjustment in Uncertain Spatial Trajectory Prediction.
Hum. Factors, 2019

TRACE: A Stigmergic Crowdsourcing Platform for Intelligence Analysis.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
Serious Efforts at Bias Reduction.
J. Media Psychol. Theor. Methods Appl., 2018

The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay.
Technol. Knowl. Learn., 2018

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale.
Multimodal Technol. Interact., 2018

Effect of Visualization Training on Uncertain Spatial Trajectory Predictions.
Hum. Factors, 2018

User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project.
Comput. Sci. Eng., 2018

2017
Balancing Play and Formal Training in the Design of Serious Games.
Games Cult., 2017

2016
Time Sharing Between Robotics and Process Control: Validating a Model of Attention Switching.
Hum. Factors, 2016

Overconfidence in Projecting Uncertain Spatial Trajectories.
Hum. Factors, 2016

2015
Complacency and Automation Bias in the Use of Imperfect Automation.
Hum. Factors, 2015

We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games.
Comput. Hum. Behav., 2015

2014
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

2009
Interruption management: A comparison of auditory and tactile cues for both alerting and orienting.
Int. J. Hum. Comput. Stud., 2009

2006
Tactile interruption management: tactile cues as task-switching reminders.
Cogn. Technol. Work., 2006

2005
Interruption Management: The Use of Attention-Directing Tactile Cues.
Hum. Factors, 2005

2004
Dynamic Models of Augmented Cognition.
Int. J. Hum. Comput. Interact., 2004


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