Jennifer Stromer-Galley

Orcid: 0000-0001-6079-8788

According to our database1, Jennifer Stromer-Galley authored at least 34 papers between 2002 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Dysfunctional information sharing on WhatsApp and Facebook: The role of political talk, cross-cutting exposure and social corrections.
New Media Soc., 2021

2019
TRACE: A Stigmergic Crowdsourcing Platform for Intelligence Analysis.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Introduction to the Minitrack on Crowd-enhanced Technologies for Improving Reasoning and Solving Complex Problems.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
Serious Efforts at Bias Reduction.
J. Media Psychol. Theor. Methods Appl., 2018

The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay.
Technol. Knowl. Learn., 2018

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale.
Multimodal Technol. Interact., 2018

User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project.
Comput. Sci. Eng., 2018

2017
Balancing Play and Formal Training in the Design of Serious Games.
Games Cult., 2017

Strategic Temporality on Social Media During the General Election of the 2016 U.S. Presidential Campaign.
Proceedings of the 8th International Conference on Social Media & Society, 2017

Social Media, U.S. Presidential Campaigns, and Public Opinion Polls: Disentangling Effects.
Proceedings of the 8th International Conference on Social Media & Society, 2017

Identifying Political Topics in Social Media Messages: A Lexicon-Based Approach.
Proceedings of the 8th International Conference on Social Media & Society, 2017

Understanding Discourse Acts: Political Campaign Messages Classification on Facebook and Twitter.
Proceedings of the Social, Cultural, and Behavioral Modeling, 2017

2015
Communicating age in Second Life: The contributions of textual and visual factors.
New Media Soc., 2015

We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games.
Comput. Hum. Behav., 2015

2014
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

2013
Modeling Sociocultural phenomena in discourse.
Nat. Lang. Eng., 2013

Influence and Power in Group Interactions.
Proceedings of the Social Computing, Behavioral-Cultural Modeling and Prediction, 2013

2012
Chinese and American Leadership Characteristics: Discovery and Comparison in Multi-party On-Line Dialogues.
Proceedings of the Sixth IEEE International Conference on Semantic Computing, 2012

Extending the MPC corpus to Chinese and Urdu - A Multiparty Multi-Lingual Chat Corpus for Modeling Social Phenomena in Language.
Proceedings of the Eighth International Conference on Language Resources and Evaluation, 2012

Modeling Leadership and Influence in Multi-party Online Discourse.
Proceedings of the COLING 2012, 2012

Modeling Influence in Online Multi-party Discourse.
Proceedings of the 2012 Second International Conference on Cloud and Green Computing, 2012

2011
Public policy and obstacles to the virtual agora: Insights from the deliberative e-rulemaking project.
Inf. Polity, 2011

Multi-Modal Annotation of Quest Games in Second Life.
Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, 2011

Modeling Socio-Cultural Phenomena in Online Multi-Party Discourse.
Proceedings of the Analyzing Microtext, 2011

2010
MPC: A Multi-Party Chat Corpus for Modeling Social Phenomena in Discourse.
Proceedings of the International Conference on Language Resources and Evaluation, 2010

Modeling Socio-Cultural Phenomena in Discourse.
Proceedings of the COLING 2010, 2010

2009
Visual spaces, norm governed places: the influence of spatial context online.
New Media Soc., 2009

Automated and hand-coded measurement of deliberative quality in online policy discussions.
Proceedings of the 10th Annual International Conference on Digital Government Research, 2009

2008
The Deliberative E-Rulemaking project (DeER): improving federal agency rulemaking via natural language processing and citizen dialogue.
Proceedings of the 9th Annual International Conference on Digital Government Research, 2008

2007
The Digital Dollhouse: Context and Social Norms in The Sims Online.
Games Cult., 2007

2004
Interactivity-as-Product and Interactivity-as-Process.
Inf. Soc., 2004

2003
Diversity of Political Conversation on the Internet: Users' Perspectives.
J. Comput. Mediat. Commun., 2003

2002
Citizen Perceptions of Online Interactivity and Implications for Political Campaign Communication.
J. Comput. Mediat. Commun., 2002


  Loading...