Brian McKernan

Orcid: 0000-0001-5565-1183

According to our database1, Brian McKernan authored at least 10 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
Digital Texts and Moral Questions About Immigration: <i>Papers, Please</i> and the Capacity for a Video Game to Stimulate Sociopolitical Discussion.
Games Cult., 2021

2020
Privacy in Crowdsourcing: a Review of the Threats and Challenges.
Comput. Support. Cooperative Work., 2020

2019
TRACE: A Stigmergic Crowdsourcing Platform for Intelligence Analysis.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay.
Technol. Knowl. Learn., 2018

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale.
Multimodal Technol. Interact., 2018

User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project.
Comput. Sci. Eng., 2018

2017
Balancing Play and Formal Training in the Design of Serious Games.
Games Cult., 2017

2015
We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games.
Comput. Hum. Behav., 2015

2013
The Morality of Play: Video Game Coverage in <i>The New York Times</i> From 1980 to 2010.
Games Cult., 2013


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