Benjamin Capps
According to our database1,
Benjamin Capps
authored at least 3 papers
between 2021 and 2023.
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Bibliography
2023
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations.
IEEE Trans. Games, March, 2023
2021
Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN.
CoRR, 2021
Using multiple generative adversarial networks to build better-connected levels for mega man.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021