Jacob Schrum

According to our database1, Jacob Schrum authored at least 27 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
CPPN2GAN: combining compositional pattern producing networks and GANs for large-scale pattern generation.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Interactive evolution and exploration within latent level-design space of generative adversarial networks.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Quantum Zentanglement: Combining Picbreeder and Wave Function Collapse to Create Zentangles<sup>®</sup>.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2020

Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

2019
Constructing Game Agents Through Simulated Evolution.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Desirable Behaviors for Companion Bots in First-Person Shooters.
Proceedings of the IEEE Conference on Games, 2019

Neuroevolution of Multimodal Ms. Pac-Man Controllers Under Partially Observable Conditions.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

Infinite Art Gallery: A Game World of Interactively Evolved Artwork.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

2018
Evolving mario levels in the latent space of a deep convolutional generative adversarial network.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Querying across time to interactively evolve animations.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Evolving indirectly encoded convolutional neural networks to play tetris with low-level features.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Divide and conquer: neuroevolution for multiclass classification.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

2017
Balancing selection pressures, multiple objectives, and neural modularity to coevolve cooperative agent behavior.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Comparing direct and indirect encodings using both raw and hand-designed features in tetris.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

2016
Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks.
IEEE Trans. Comput. Intell. AI Games, 2016

Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution.
Evol. Comput., 2016

Using Indirect Encoding of Multiple Brains to Produce Multimodal Behavior.
CoRR, 2016

Automatic Evolution of Multimodal Behavior with Multi-Brain HyperNEAT.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

2015
Solving Interleaved and Blended Sequential Decision-Making Problems through Modular Neuroevolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

2014
Evolving multimodal behavior with modular neural networks in Ms. Pac-Man.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

2012
Evolving Multimodal Networks for Multitask Games.
IEEE Trans. Comput. Intell. AI Games, 2012

Human-Like Combat Behaviour via Multiobjective Neuroevolution.
Proceedings of the Believable Bots, 2012

Believable Bot Navigation via Playback of Human Traces.
Proceedings of the Believable Bots, 2012

2011
UT<sup>2</sup>: Human-like behavior via neuroevolution of combat behavior and replay of human traces.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2010
Evolving agent behavior in multiobjective domains using fitness-based shaping.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

2009
Evolving multi-modal behavior in NPCs.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008


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