Sebastian Risi

Orcid: 0000-0003-3607-8400

Affiliations:
  • IT University of Copenhagen, Denmark


According to our database1, Sebastian Risi authored at least 164 papers between 2007 and 2024.

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Bibliography

2024
Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration.
CoRR, 2024

2023
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations.
IEEE Trans. Games, March, 2023

Towards Self-Assembling Artificial Neural Networks through Neural Developmental Programs.
CoRR, 2023

CLIPMasterPrints: Fooling Contrastive Language-Image Pre-training Using Latent Variable Evolution.
CoRR, 2023

Skill Decision Transformer.
CoRR, 2023

MarioGPT: Open-Ended Text2Level Generation through Large Language Models.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Evolution of an Internal Reward Function for Reinforcement Learning.
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023

Prompt-Guided Level Generation.
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023

Learning to Act through Evolution of Neural Diversity in Random Neural Networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2023

A Fully-distributed Shape-aware Neural Controller for Modular Robots.
Proceedings of the Genetic and Evolutionary Computation Conference, 2023

2022
Biological underpinnings for lifelong learning machines.
Nat. Mach. Intell., 2022

Severe damage recovery in evolving soft robots through differentiable programming.
Genet. Program. Evolvable Mach., 2022

Goal-Guided Neural Cellular Automata: Learning to Control Self-Organising Systems.
CoRR, 2022

HyperNCA: Growing Developmental Networks with Neural Cellular Automata.
CoRR, 2022

A Unified Substrate for Body-Brain Co-evolution.
CoRR, 2022

Physical Neural Cellular Automata for 2D Shape Classification.
CoRR, 2022

Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications 92-102.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022

Physical Neural Cellular Automata for 2D Shape Classification.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

Variational Neural Cellular Automata.
Proceedings of the Tenth International Conference on Learning Representations, 2022

A single neural cellular automaton for body-brain co-evolution.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Companion Volume, Boston, Massachusetts, USA, July 9, 2022

Minimal neural network models for permutation invariant agents.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022

Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Deep learning for procedural content generation.
Neural Comput. Appl., 2021

Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN.
CoRR, 2021

Rapid Risk Minimization with Bayesian Models Through Deep Learning Approximation.
CoRR, 2021

Growing 3D Artefacts and Functional Machines with Neural Cellular Automata.
Proceedings of the 2021 Conference on Artificial Life, 2021

Safer Reinforcement Learning through Transferable Instinct Networks.
Proceedings of the 2021 Conference on Artificial Life, 2021

Rapid Risk Minimization with Bayesian Models Through Deep Learning Approximation.
Proceedings of the International Joint Conference on Neural Networks, 2021

Improving Object Detection in Art Images Using Only Style Transfer.
Proceedings of the International Joint Conference on Neural Networks, 2021

CREA.blender: A GAN Based Casual Creator for Creativity Assessment.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

Growing simulated robots with environmental feedback: an eco-evo-devo approach.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

Evolving and merging hebbian learning rules: increasing generalization by decreasing the number of rules.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Squeezer - A Mixed-Initiative Tool for Designing Juice Effects.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Evolutionary Planning in Latent Space.
Proceedings of the Applications of Evolutionary Computation, 2021

EvoCraft: A New Challenge for Open-Endedness.
Proceedings of the Applications of Evolutionary Computation, 2021

Regenerating Soft Robots Through Neural Cellular Automata.
Proceedings of the Genetic Programming - 24th European Conference, 2021

Fast Game Content Adaptation Through Bayesian-based Player Modelling.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Player-AI Interaction: What Neural Network Games Reveal About AI as Play.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Utopian or Dystopian?: using a ML-assisted image generation game to empower the general public to envision the future.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Deep Innovation Protection: Confronting the Credit Assignment Problem in Training Heterogeneous Neural Architectures.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Deep Learning for Video Game Playing.
IEEE Trans. Games, 2020

Increasing generality in machine learning through procedural content generation.
Nat. Mach. Intell., 2020

Behind DeepMind's AlphaStar AI that Reached Grandmaster Level in StarCraft II.
Künstliche Intell., 2020

From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI.
Künstliche Intell., 2020

Special Issue on AI in Games.
Künstliche Intell., 2020

A Games Industry Perspective on Recent Game AI Developments.
Künstliche Intell., 2020

The power of pictures: using ML assisted image generation to engage the crowd in complex socioscientific problems.
CoRR, 2020

AI and Wargaming.
CoRR, 2020

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity.
CoRR, 2020

Revealing Neural Network Bias to Non-Experts Through Interactive Counterfactual Examples.
CoRR, 2020

Improving Deep Neuroevolution via Deep Innovation Protection.
CoRR, 2020

Death and Progress: How Evolvability is Influenced by Intrinsic Mortality.
Artif. Life, 2020

Testing the Genomic Bottleneck Hypothesis in Hebbian Meta-Learning.
Proceedings of the NeurIPS 2020 Workshop on Pre-registration in Machine Learning, 2020

Meta-Learning through Hebbian Plasticity in Random Networks.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Adapting to a changing environment: Simulating the effects of noise on animal sonification.
Proceedings of the 2020 Conference on Artificial Life, 2020

Safe Reinforcement Learning through Meta-learned Instincts.
Proceedings of the 2020 Conference on Artificial Life, 2020

Evolutionary computation and games.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

CPPN2GAN: combining compositional pattern producing networks and GANs for large-scale pattern generation.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Interactive evolution and exploration within latent level-design space of generative adversarial networks.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Safer reinforcement learning through evolved instincts.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Evolving hypernetworks for game-playing agents.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning.
Proceedings of the IEEE Conference on Games, 2020

Bootstrapping Conditional GANs for Video Game Level Generation.
Proceedings of the IEEE Conference on Games, 2020

Learning a Behavioral Repertoire from Demonstrations.
Proceedings of the IEEE Conference on Games, 2020

Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error.
Proceedings of the IEEE Conference on Games, 2020

iNNk: A Multi-Player Game to Deceive a Neural Network.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Squeezer - A Tool for Designing Juicy Effects.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

CG-GAN: An Interactive Evolutionary GAN-Based Approach for Facial Composite Generation.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Procedural Content Generation: From Automatically Generating Game Levels to Increasing Generality in Machine Learning.
CoRR, 2019

An artifcial life approach to studying niche differentiation in soundscape ecology.
CoRR, 2019

An artificial life approach to studying niche differentiation in soundscape ecology.
Proceedings of the 2019 Conference on Artificial Life, 2019

Deep neuroevolution of recurrent and discrete world models.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

MAP-Elites for noisy domains by adaptive sampling.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

Towards continual reinforcement learning through evolutionary meta-learning.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

Blood Bowl: A New Board Game Challenge and Competition for AI.
Proceedings of the IEEE Conference on Games, 2019

When Are We Done with Games?
Proceedings of the IEEE Conference on Games, 2019

Video Game Description Language Environment for Unity Machine Learning Agents.
Proceedings of the IEEE Conference on Games, 2019

2018
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search.
IEEE Trans. Games, 2018

CA-NEAT: Evolved Compositional Pattern Producing Networks for Cellular Automata Morphogenesis and Replication.
IEEE Trans. Cogn. Dev. Syst., 2018

Born to learn: The inspiration, progress, and future of evolved plastic artificial neural networks.
Neural Networks, 2018

Procedural Level Generation Improves Generality of Deep Reinforcement Learning.
CoRR, 2018

Intrinsic Mortality Governs Evolvability.
Proceedings of the 2018 Conference on Artificial Life, 2018

A robot to shape your natural plant: the machine learning approach to model and control bio-hybrid systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Evolving mario levels in the latent space of a deep convolutional generative adversarial network.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Evolution of fin undulation on a physical knifefish-inspired soft robot.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

Evolutionary computation and games tutorial.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

Towards an experiment on perception of affective music generation using MetaCompose.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

Collaborative interactive evolution in minecraft.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018

HyperNTM: Evolving Scalable Neural Turing Machines Through HyperNEAT.
Proceedings of the Applications of Evolutionary Computation, 2018

Deep Interactive Evolution.
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2018

Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Automated Curriculum Learning by Rewarding Temporally Rare Events.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Evolving in-game mood-expressive music with MetaCompose.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
Neuroevolution in Games: State of the Art and Open Challenges.
IEEE Trans. Comput. Intell. AI Games, 2017

EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains.
IEEE Trans. Comput. Intell. AI Games, 2017

One-Dimensional Printing of Recyclable Robots.
IEEE Robotics Autom. Lett., 2017

Affective evolutionary music composition with MetaCompose.
Genet. Program. Evolvable Mach., 2017

Toward Energy Autonomy in Heterogeneous Modular Plant-Inspired Robots through Artificial Evolution.
Frontiers Robotics AI, 2017

HyperENTM: Evolving Scalable Neural Turing Machines through HyperNEAT.
CoRR, 2017

Flora robotica - An Architectural System Combining Living Natural Plants and Distributed Robots.
CoRR, 2017

Automating the Incremental Evolution of Controllers for Physical Robots.
Artif. Life, 2017

Towards a plant bio-machine.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Can you feel it?: evaluation of affective expression in music generated by MetaCompose.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

A deep learning / neuroevolution hybrid for visual control.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Continual online evolutionary planning for in-game build order adaptation in StarCraft.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Evolution and Morphogenesis of Simulated Modular Robots: A Comparison Between a Direct and Generative Encoding.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

Interactive Evolution of Complex Behaviours Through Skill Encapsulation.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

Continual and One-Shot Learning Through Neural Networks with Dynamic External Memory.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

DLNE: A hybridization of deep learning and neuroevolution for visual control.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Learning macromanagement in starcraft from replays using deep learning.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Primal-improv: Towards co-evolutionary musical improvisation.
Proceedings of the 2017 9th Computer Science and Electronic Engineering Conference, 2017

2016
Petalz: Search-Based Procedural Content Generation for the Casual Gamer.
IEEE Trans. Comput. Intell. AI Games, 2016

Using Indirect Encoding of Multiple Brains to Produce Multimodal Behavior.
CoRR, 2016

WebAL Comes of Age: A Review of the First 21 Years of Artificial Life on the Web.
Artif. Life, 2016

Editorial Introduction to the Artificial Life 14 Conference Special Issue.
Artif. Life, 2016

Creative Generation of 3D Objects with Deep Learning and Innovation Engines.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Interactive Super Mario Bros Evolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

Automatic Evolution of Multimodal Behavior with Multi-Brain HyperNEAT.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

Accelerating the Evolution of Cognitive Behaviors Through Human-Computer Collaboration.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

Evolving Neural Turing Machines for Reward-based Learning.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

MetaCompose: A Compositional Evolutionary Music Composer.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2016

Towards Adaptive Evolutionary Architecture.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2016

Breeding a diversity of Super Mario behaviors through interactive evolution.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Artefacts: Minecraft meets collaborative interactive evolution.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Generating Artificial Plant Morphologies for Function and Aesthetics through Evolving L-Systems.
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016

2015
Increasing Behavioral Complexity for Evolved Virtual Creatures with the ESP Method.
CoRR, 2015

Deep-Spying: Spying using Smartwatch and Deep Learning.
CoRR, 2015

Flora Robotica - Mixed Societies of Symbiotic Robot-Plant Bio-Hybrids.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2015

Evolved Virtual Creatures with Soft-Body Muscles: On a Bio-Mimetic Path to Meaningful Morphological Complexity.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Darwin's Avatars: A Novel Combination of Gameplay and Procedural Content Generation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Interactively Evolving Compositional Sound Synthesis Networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Monte-Carlo Tree Search for Simulated Car Racing.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015

Soft-Body Muscles for Evolved Virtual Creatures: The Next Step on a Bio-Mimetic Path to Meaningful Morphological Complexity.
Proceedings of the Thirteenth European Conference Artificial Life, 2015

Investigating MCTS modifications in general video game playing.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

BrainCrafter: An investigation into human-based neural network engineering.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

Interactive evolution of levels for a competitive multiplayer FPS.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

2014
An Anarchy of Methods: Current Trends in How Intelligence Is Abstracted in AI.
IEEE Intell. Syst., 2014

The Case for a Mixed-Initiative Collaborative Neuroevolution Approach.
CoRR, 2014

Reports on the 2013 AAAI Fall Symposium Series.
AI Mag., 2014

Guided self-organization in indirectly encoded and evolving topographic maps.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Script- and cluster-based UCT for StarCraft.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Encouraging reactivity to create robust machines.
Adapt. Behav., 2013

Confronting the challenge of learning a flexible neural controller for a diversity of morphologies.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Ribosomal robots: evolved designs inspired by protein folding.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Single-unit pattern generators for quadruped locomotion.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Preface.
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013

Organizing Committee.
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013

A Compiler for CPPNs: Transforming Phenotypic Descriptions Into Genotypic Representations.
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013

2012
An Enhanced Hypercube-Based Encoding for Evolving the Placement, Density, and Connectivity of Neurons.
Artif. Life, 2012

A unified approach to evolving plasticity and neural geometry.
Proceedings of the 2012 International Joint Conference on Neural Networks (IJCNN), 2012

Multirobot Behavior Synchronization through Direct Neural Network Communication.
Proceedings of the Intelligent Robotics and Applications - 5th International Conference, 2012

Rewarding Reactivity to Evolve Robust Controllers without Multiple Trials or Noise.
Proceedings of the Thirteenth International Conference on the Simulation and Synthesis of Living Systems, 2012

Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Task switching in multirobot learning through indirect encoding.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

Enhancing es-hyperneat to evolve more complex regular neural networks.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

2010
Evolving plastic neural networks with novelty search.
Adapt. Behav., 2010

Indirectly Encoding Neural Plasticity as a Pattern of Local Rules.
Proceedings of the From Animals to Animats 11, 2010

Evolving the placement and density of neurons in the hyperneat substrate.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Evolving policy geometry for scalable multiagent learning.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
How novelty search escapes the deceptive trap of learning to learn.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

2007
Visualization and Clustering of Tagged Music Data.
Proceedings of the Data Analysis, Machine Learning and Applications, 2007


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