Benjamín Hernández

Orcid: 0000-0002-0559-2813

According to our database1, Benjamín Hernández authored at least 35 papers between 2002 and 2023.

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Bibliography

2023
EZ: An efficient, charge conserving current deposition algorithm for electromagnetic particle-in-cell simulations.
Comput. Phys. Commun., October, 2023

Hardware-Agnostic Interactive Exascale In Situ Visualization of Particle-In-Cell Simulations.
Proceedings of the Platform for Advanced Scientific Computing Conference, 2023

Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Gold-standard of HER2 breast cancer biopsies using supervised learning based on multiple pathologist annotations.
CoRR, 2022

Proteome-scale Deployment of Protein Structure Prediction Workflows on the Summit Supercomputer.
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2022

A Scalable Pipeline for Gigapixel Whole Slide Imaging Analysis on Leadership Class HPC Systems.
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2022

High Performance Adaptive Physics Refinement to Enable Large-Scale Tracking of Cancer Cell Trajectory.
Proceedings of the IEEE International Conference on Cluster Computing, 2022

Distilling Knowledge from Ensembles of Cluster-Constrained-Attention Multiple-Instance Learners for Whole Slide Image Classification.
Proceedings of the IEEE International Conference on Big Data, 2022

2021
Scaling SQL to the Supercomputer for Interactive Analysis of Simulation Data.
Proceedings of the Driving Scientific and Engineering Discoveries Through the Integration of Experiment, Big Data, and Modeling and Simulation, 2021

2020
Performance Evaluation of Python Based Data Analytics Frameworks in Summit: Early Experiences.
Proceedings of the Driving Scientific and Engineering Discoveries Through the Convergence of HPC, Big Data and AI, 2020

Fostering Remote Visualization: Experiences in Two Different HPC Sites.
Proceedings of the High Performance Computing - 7th Latin American Conference, 2020

2019
Low-Overhead In Situ Visualization Using Halo Replay.
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019

2018
CUDA-based parallelization of a bio-inspired model for fast object classification.
Neural Comput. Appl., 2018

Initial work on development of an open Streaming Media Standard for Field of Light Displays (SMFoLD).
Proceedings of the Stereoscopic Displays and Applications XXIX, Burlingame, CA, USA, January 28, 2018

A Hybrid Reinforcement Learning and Cellular Automata Model for Crowd Simulation on the GPU.
Proceedings of the High Performance Computing - 5th Latin American Conference, 2018

2015
A Parallel Solver for Markov Decision Process in Crowd Simulations.
Proceedings of the Fourteenth Mexican International Conference on Artificial Intelligence, 2015

2014
Procesos de decisión de Markov y microescenarios para navegación y evasión de colisiones para multitudes.
Res. Comput. Sci., 2014

Simulating and Visualizing Real-Time Crowds on GPU Clusters.
Computación y Sistemas, 2014

A Bare-Hand Gesture Interaction System for Virtual Environments.
Proceedings of the GRAPP 2014, 2014

Using Modern Interaction Devices for HCI and Interaction Design Courses.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Generación de grandes multitudes animadas y variadas en el GPU.
Computación y Sistemas, 2013

Reducing Memory Requirements for Diverse Animated Crowds.
Proceedings of the Motion in Games, 2013

2009
Eye-catching crowds: saliency based selective variation.
ACM Trans. Graph., 2009

2008
Art applications for crowds.
Knowl. Eng. Rev., 2008

2007
Visual learning of texture descriptors for facial expression recognition in thermal imagery.
Comput. Vis. Image Underst., 2007

2006
Simple dynamic LOD for geometry images.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005
Fragment shaders for agent animation using finite state machines.
Simul. Model. Pract. Theory, 2005

A new accurate and flexible model based multi-corner detector for measurement and recognition.
Pattern Recognit. Lett., 2005

Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Automatic Feature Localization in Thermal Images for Facial Expression Recognition.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

2004
Styling by Painting and Real Time Animation of Hair using Basis-dependent Hair Strands.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Hair Paint.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Accurate L-Corner Measurement Using USEF Functions and Evolutionary Algorithms.
Proceedings of the Applications of Evolutionary Computing, 2003

Hybrid Evolutionary Ridge Regression Approach for High-Accurate Corner Extraction.
Proceedings of the 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2003), 2003

2002
Flexible Model-Based Multi-Corner Detector for Accurate Measurements and Recognition.
Proceedings of the 16th International Conference on Pattern Recognition, 2002


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