Benjamin Salem

According to our database1, Benjamin Salem authored at least 29 papers between 2000 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Discussing a 'Design-led' Approach to Pervasive Healthcare.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

2018
A case study of an interaction design approach to pervasive healthcare.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

2017
A framework for a robot's emotions engine.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

A Baby Monitor as a Shape-Changing Interface.
Proceedings of the HCI 2017, 2017

The Values of Tangible User Interfaces: how to discover, assess and evaluate them?
Proceedings of the HCI 2017, 2017

A Framework for Responsive Environments.
Proceedings of the Ambient Intelligence, 2017

2014
PetRo: Development of a modular pet robot.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

2010
Responsive environments: User experiences for ambient intelligence.
J. Ambient Intell. Smart Environ., 2010

SmartEx: a case study on user profiling and adaptation in exhibition booths.
J. Ambient Intell. Humaniz. Comput., 2010

How to behave as Alice in Wonderland-about boredom and curiosity.
Entertain. Comput., 2010

2009
Kansei Experience: Aesthetic, Emotions and Inner Balance.
Int. J. Cogn. Informatics Nat. Intell., 2009

Designing a Game Controller for Novice HALO3 Players.
Proceedings of the Entertainment Computing, 2009

2008
Applying Virtual and Augmented Reality in Cultural Computing.
Int. J. Virtual Real., 2008

ALICE's adventures in cultural computing.
Int. J. Arts Technol., 2008

BioMedia for Entertainment.
Proceedings of the Entertainment Computing, 2008

In-Depth Observation of Video Gamers.
Proceedings of the Entertainment Computing, 2008

Adaptive user preference modeling and its application to in-flight entertainment.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
Kansei Games: Entertaining Emotions.
Proceedings of the Entertainment Computing, 2007

InterCUBE: A Study into Merging Action and Interaction Spaces.
Proceedings of the Human-Computer Interaction, 2007

Kansei games: entertaining your emotions.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

2006
Forms and theories of communication: from multimedia to Kansei Mediation.
Multim. Syst., 2006

Kansei Mediated Entertainment.
Proceedings of the Entertainment Computing, 2006

2005
<i>Commedia Virtuale</i>: from theatre to avatars.
Digit. Creativity, 2005

Power, Death and Love: A Trilogy for Entertainment.
Proceedings of the Entertainment Computing, 2005

2004
Commedia Virtuale: Theatre Inspiration for Expressive Avatars.
Proceedings of the Entertainment Computing, 2004

Multiple User Profile Merging (MUPE): Key Challenges for Environment Awareness.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

2002
An analysis of hand gestures for implementation in a user interface.
PhD thesis, 2002

2000
User interface for the telecontrol of a microrobot.
Proceedings of the Mobile Robots XV and Telemanipulator and Telepresence Technologies VII, 2000

Designing a non-verbal language for expressive avatars.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000


  Loading...