Ryohei Nakatsu

Orcid: 0000-0002-4480-1104

According to our database1, Ryohei Nakatsu authored at least 167 papers between 1976 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Awards

IEEE Fellow

IEEE Fellow 2001, "For leadership in the development of speech recognition and multimedia systems.".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Comparison of Psychological Evaluation of KANSEI Lighting Using Large and Small Numbers of Subjects.
Proceedings of the HCI International 2023 Posters, 2023

Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users?
Proceedings of the HCI International 2023 Posters, 2023

Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023

Psychological Evaluation of Media Art Focusing on Movement.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023

2022
Learning of art style using AI and its evaluation based on psychological experiments.
Int. J. Arts Technol., 2022

Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Improvement of Deep Learning Technology to Create 3D Model of Fluid Art.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Creation of Fluid Art Under Microgravity Using Free-Fall.
Proceedings of the Culture and Computing, 2022

Investigation of Art Abstraction Using AI and Psychological Experiment.
Proceedings of the Culture and Computing, 2022

A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

Development of Art Fashion by Integrating Art and Digital Textile Printing.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Interactive Rakuchu Rakugai-zu (views in and around Kyoto).
Entertain. Comput., 2021

Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car.
Proceedings of the Culture and Computing. Design Thinking and Cultural Computing, 2021

IkebanaGAN: New GANs Technique for Digital Ikebana Art.
Proceedings of the Culture and Computing. Interactive Cultural Heritage and Arts, 2021

Unusual Transformation: A Deep Learning Approach to Create Art.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2020
3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Developing Japanese Ikebana as a Digital Painting Tool via AI.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

2018
Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2017
Genesis: New Media Art Created as a Visualization of Fluid Dynamics.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Creation of Media Art Utilizing Fluid Dynamics.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

A Study on Variable Control of Sound Vibration Form (SVF) for Media Art Creation.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

2016
Performing STFT and ISTFT in the Microsound Synthesis Framework of the LC Computer Music Programming Language.
J. Inf. Process., 2016

2015
The Microsound Synthesis Framework in the LC Computer Music Programming Language.
Comput. Music. J., 2015

A Longitudinal Field Study on Kiss Mediation Interface for Long Distance Relationships.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Projection Mapping Celebrating RIMPA 400th Anniversary.
Proceedings of the 2015 International Conference on Culture and Computing, 2015

2014
Interacting with Traditional Chinese Culture through Natural Language.
ACM Journal on Computing and Cultural Heritage, 2014

Mediating intimacy in long-distance relationships using kiss messaging.
Int. J. Hum. Comput. Stud., 2014

Anthropologically inspired creative design for intimate telepresence.
Proceedings of the SIGGRAPH Asia 2014 Designing Tools For Crafting Interactive Artifacts, 2014

Artificial Intelligence Model of an Smartphone-Based Virtual Companion.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

LC: A New Computer Music Programming Language with Three Core Features.
Proceedings of the Music Technology meets Philosophy, 2014

Mostly-Strongly-Timed Programming in LC.
Proceedings of the Music Technology meets Philosophy, 2014

An affective telepresence system using smartphone high level sensing and intelligent behavior generation.
Proceedings of the second international conference on Human-agent interaction, 2014

Development of smart infant-parents affective telepresence system.
Proceedings of the second international conference on Human-agent interaction, 2014

2013
TempTouch: a novel touch sensor using temperature controllers for surface based textile displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Personalizable embodied telepresence system for remote interpersonal communication.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Simulating the sensation of taste for immersive experiences.
Proceedings of the 2013 ACM international workshop on Immersive media experiences, 2013

Towards a Proactive Social Contract: Examining Blogosphere for Engaging Factors.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Technologically Mediated Intimate Communication: An Overview and Future Directions.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Linetic: Technical, Usability and Aesthetic Implications of a Ferrofluid-Based Organic User Interface.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Unit-Generators Considered Harmful (for Microsound synthesis): a Novel Programming Model for Microsound synthesis in Lcsynth.
Proceedings of the 39th International Computer Music Conference, 2013

LC: a strongly-Timed Prototype-Based Programming Language for Computer Music.
Proceedings of the 39th International Computer Music Conference, 2013

A Hierarchy of Needs for Developing Interactive Artworks, Systems and Products.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Magnetic Field Based Near Surface Haptic and Pointing Interface.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Korea Expo 2012 and Its Digital Gallery Work Focusing Asian Four Gods.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Towards the Definition of Cultural Robotics.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Changing Behavior Patterns of New Media Users: A Case Study in Singapore.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Empathy as a Factor for a New Social Contract.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

A temerature-based touch-sensor for non-emissive textile displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Mobile augmented reality for Bukit Brown cemetery navigation.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Fuwa-Vision: an auto-stereoscopic floating-image display.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Uncovering analogness and digitalness in interactive media.
Proceedings of the 30th ACM International Conference on Design of Communication, 2012

Tongue Mounted Interface for Digitally Actuating the Sense of Taste.
Proceedings of the 16th International Symposium on Wearable Computers, 2012

Let's have dinner together: evaluate the mediated co-dining experience.
Proceedings of the International Conference on Multimodal Interaction, 2012

Taste/IP: the sensation of taste for digital communication.
Proceedings of the International Conference on Multimodal Interaction, 2012

Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Messages: Message from the general chairs.
Proceedings of the IEEE Virtual Reality Conference, 2011

Exploring the Spatiality of Networked Social Media as the Third Space.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

Exploring the Concept of Third Space within Networked Social Media.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

HISTORIA: Filling the Gap of Time and Space.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

Artistic Communication Using Digital Media.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

The Role of Movies and Telephony in the History of Communication Media.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

Personalized Cultural Information for Mobile Devices.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

Conceptualizing Third Space in Networked Social Media.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
Entertainment and Its Future.
Proceedings of the Cultural Computing, 2010

Logos, Pathos, and Entertainment.
Proceedings of the Culture and Computing, 2010

2009
Extended-Knee Walk for Humanoid Robot with Parallel Link Legs.
Int. J. Humanoid Robotics, 2009

Kansei Experience: Aesthetic, Emotions and Inner Balance.
Int. J. Cogn. Informatics Nat. Intell., 2009

Entertainment computing: Inaugural Editorial.
Entertain. Comput., 2009

New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System.
Proceedings of the Entertainment Computing, 2009

Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals.
Proceedings of the Entertainment Computing, 2009

2008
Construction and Evaluation of a Robot Dance System.
Trans. Edutainment, 2008

Achievement of Carrying Objects by Small-Sized Humanoid Robot.
Proceedings of the Entertainment Computing, 2008

Analysis of Japanese Folktales for the Purpose of Story Generation.
Proceedings of the Entertainment Computing, 2008

Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology.
Proceedings of the New Frontiers for Entertainment Computing, 2008

Computing Inspiration: i.plot.
Proceedings of the New Frontiers for Entertainment Computing, 2008

Networked Virtual Marionette Theater.
Proceedings of the New Frontiers for Entertainment Computing, 2008

Development and evaluation of a centaur robot.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Analysis of Japanese folktales for the purpose of story generation.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
Concept and Construction of a Robot Dance System.
Int. J. Virtual Real., 2007

Concept and Architecture of a Centaur Robot.
Proceedings of the Entertainment Computing, 2007

Concept and Construction of an Interactive Folktale System.
Proceedings of the Entertainment Computing, 2007

An Interactive Folktale System and an Authoring System That Supports Its Realization.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Concept and architecture of a centaur robot.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Concept and construction of a dance robot system.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Kansei games: entertaining your emotions.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Virtual marionette theater using hand recognition.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Concept and construction of an interactive folktale system.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

2006
Forms and theories of communication: from multimedia to Kansei Mediation.
Multim. Syst., 2006

Editorial Introduction to multimedia system technologies for educational tools.
Multim. Syst., 2006

Kansei Mediated Entertainment.
Proceedings of the Entertainment Computing, 2006

Architecture of an Authoring System to Support the Creation of Interactive Contents.
Proceedings of the Entertainment Computing, 2006

Hardcore Gamers and Casual Gamers Playing Online Together.
Proceedings of the Entertainment Computing, 2006

Study of Dance Entertainment Using Robots.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Architecture of an authoring system to support the creation of interactive contents.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Networking issues in entertainment computing - Editorial.
Comput. Networks, 2005

Computing inspiration: i.plot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Communication and Control of a Home Robot Using a Mobile Phone.
Proceedings of the Advances in Multimedia Information Processing, 2005

Concept and Construction of the Caddy Robot.
Proceedings of the Advances in Multimedia Information Processing, 2005

Cultural Computing with Context-Aware Application: ZENetic Computer.
Proceedings of the Entertainment Computing, 2005

Making Collaborative Interactive Art "Ohka Rambu".
Proceedings of the Entertainment Computing, 2005

A New Framework for Entertainment Computing: From Passive to Active Experience.
Proceedings of the Entertainment Computing, 2005

2004
Editorial.
EURASIP J. Adv. Signal Process., 2004

Realization of Tai-Chi Motion Using a Humanoid Robot.
Proceedings of the Entertainment Computing, 2004

Realization of tai-chi motion using a humanoid robot - Physical interactions with humanoid robot.
Proceedings of the Building the Information Society, 2004

2003
Design of rational agents for performing speech acts intentionally in multiagent environment.
Syst. Comput. Jpn., 2003

Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns.
Int. J. Hum. Comput. Interact., 2003

2002
Waht is the ultimate form of communication?
Artif. Life Robotics, 2002

Integration of Multimedia and Art for New Human-Computer Communications.
Proceedings of the PRICAI 2002: Trends in Artificial Intelligence, 2002

Development and Evaluation of an Interactive Humanoid Robot "Robovie".
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

2001
Concept and Construction Example of an Interactive Movie System.
J. VLSI Signal Process., 2001

Computer technologies that support Kansei expression using the body.
Proceedings of the 9th ACM International Conference on Multimedia 2001, Ottawa, Ontario, Canada, September 30, 2001

Networked Wearable Musical Instruments Will Bring A New Musical Culture.
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001

Towards Forming Communities Using Wearable Musical Instruments.
Proceedings of the 21st International Conference on Distributed Computing Systems Workshops (ICDCS 2001 Workshops), 2001

2000
Concept and construction of an interactive movie system.
Syst. Comput. Jpn., 2000

Emotion Recognition in Speech Using Neural Networks.
Neural Comput. Appl., 2000

Multimedia Montage-Counterpoint Synthesis of Movies.
Multim. Tools Appl., 2000

Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
Knowl. Based Syst., 2000

Reading a robot's mind: a model of utterance understanding based on the theory of mind mechanism.
Adv. Robotics, 2000

The Haptic Interfaces of the Next Decade (Panel).
Proceedings of the Virtual Reality 2000 Conference, 2000

Active immersion: the goal of communications with interactive agents.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

Interactive Art for Zen: "Unconscious Flow".
Proceedings of the International Conference on Information Visualisation, 2000

A Head Gesture Recognition Algorithm.
Proceedings of the Advances in Multimodal Interfaces, 2000

Virtual Me: A Virtual Communication Method that Enables Simultaneous Multiple Existence as an Avatar and/or Agents.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

1999
Automatic extraction and tracking of complex contours.
Syst. Comput. Jpn., 1999

Virtual Metamorphosis.
IEEE Multim., 1999

Communications, artificial life, and art.
Artif. Life Robotics, 1999

Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
Group thinking support with multiple agents.
Syst. Comput. Jpn., 1998

Toward the creation of a new medium for the multimedia era.
Proc. IEEE, 1998

Artistic communication for a-life and robotics.
Digit. Creativity, 1998

Interactive Movie: A Virtual World with Narratives.
Proceedings of the Virtual Worlds, First International Conference, 1998

Real-time spontaneous interaction system with narratives.
Proceedings of the Second IEEE Workshop on Multimedia Signal Processing, 1998

Emotion recognition from audiovisual information.
Proceedings of the Second IEEE Workshop on Multimedia Signal Processing, 1998

Interactive Poem System.
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities.
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

Creation of new communications based on multimedia technologies.
Proceedings of the 1998 International Workshop on Multimedia Software Engineering, 1998

Construction of Interactive Movie System for Multi-Person Participation.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1998

Nonverbal Information Recognition and Its Application to Communications.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998

Multimodal Human Emotion/Expression Recognition.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998

Social, Psychological and Artistic Aspects of the Human Interface.
Proceedings of the Community Computing and Support Systems, 1998

Contents Creation for Interactive Media.
Proceedings of the Advanced Multimedia Content Processing, First International Conference, 1998

1997
Inter communication theater-towards the realization of interactive movies.
Proceedings of the First IEEE Workshop on Multimedia Signal Processing, 1997

Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997

Image/speech processing that adopts an artistic approach-toward integration of art and technology.
Proceedings of the 1997 IEEE International Conference on Acoustics, 1997

1996
Hand gesture recognition system using multiple cameras.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

Automatic extraction and tracking of contours.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

Life-Like Communication Agent - Emotion-Sensing Character "MIC" and Feeling Session Character "MUSE".
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1996

1994
Incremental elaboration in generating and interpreting spontaneous speech.
Proceedings of the 3rd International Conference on Spoken Language Processing, 1994

1990
Syllable recognition using integrated neural networks.
Syst. Comput. Jpn., 1990

Anser: An Application of Speech Technology to the Japanese Banking Industry.
Computer, 1990

1989
Speaker-independent word recognition through telephone networks using hidden Markov models.
Proceedings of the First European Conference on Speech Communication and Technology, 1989

Automatic evaluation of English pronunciation based on speech recognition techniques.
Proceedings of the First European Conference on Speech Communication and Technology, 1989

Auditory-based filter-bank analysis as a front-end processor for speech recognition.
Proceedings of the First European Conference on Speech Communication and Technology, 1989

1986
Japanese text input system based on continuous speech recognition.
Proceedings of the IEEE International Conference on Acoustics, 1986

Speaker-independent isolated word recognition for telephone voice using phoneme-like templates.
Proceedings of the IEEE International Conference on Acoustics, 1986

1980
A speech recognition machine for connected words.
Proceedings of the IEEE International Conference on Acoustics, 1980

1976
Speech recognition in the question-answering system operated by conversational speech.
Proceedings of the IEEE International Conference on Acoustics, 1976


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