Matthias Rauterberg

Affiliations:
  • Eindhoven University of Technology, Netherlands


According to our database1, Matthias Rauterberg authored at least 231 papers between 1989 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

What are the Drivers in Cultural Development.
Proceedings of the HCI International 2023 Posters, 2023

2022
Reading During Fully Automated Driving: A Study of the Effect of Peripheral Visual and Haptic Information on Situation Awareness and Mental Workload.
IEEE Trans. Intell. Transp. Syst., 2022

Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept.
IEEE Trans. Hum. Mach. Syst., 2022

ENGAGE-DEM: A Model of Engagement of People With Dementia.
IEEE Trans. Affect. Comput., 2022

A Review of Data Gathering Methods for Evaluating Socially Assistive Systems.
Sensors, 2022

Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia.
Int. J. Soc. Robotics, 2022

Investigation of a Web-Based Explainable AI Screening for Prolonged Grief Disorder.
IEEE Access, 2022

About Non-living Things and Living Systems as Cultural Determinants.
Proceedings of the Culture and Computing, 2022

2021
Multimodality for Passive Experience: Effects of Visual, Auditory, Vibration and Draught Stimuli on Sense of Presence.
J. Univers. Comput. Sci., 2021

Strategies for Panel Sequence Segmentations in d-Comics.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

How to Access and Transform the Unconscious for Cultural Development.
Proceedings of the Culture and Computing. Design Thinking and Cultural Computing, 2021

2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020

Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia.
Sensors, 2020

Enhancing Social Closeness between Drivers by Digital Augmentation.
Int. J. Hum. Comput. Interact., 2020

Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020

An Evaluation of a Wearable Assistive Device for Augmenting Social Interactions.
IEEE Access, 2020

Serious Games for Learning: A Quantitative Review of Literature.
Proceedings of the Serious Games - Joint International Conference, 2020

Adaptive Leader-Follower Behavior in Human-Robot Collaboration.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Designing Proactive Objects with Artificial Eyes Based on Perceptual Crossing Paradigm.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

How to Utilize the HuValue Tool for Daily Life Product Design.
Proceedings of the Culture and Computing, 2020

Mood Boards as a Tool for Studying Emotions as Building Blocks of the Collective Unconscious.
Proceedings of the Culture and Computing, 2020

2019
A cognitive model of social preferences in group interactions.
Integr. Comput. Aided Eng., 2019

Expressing Segmentation in d-Comics.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Take a Photo for My Story: Social Connectedness for the Elderly.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019

LiveNature: Ambient Display and Social Robot-Facilitated Multi-Sensory Engagement for People with Dementia.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Designing interactive public displays in caring environments: A case study of OutLook.
J. Ambient Intell. Smart Environ., 2018

Directing Attention Through Gaze Hints Improves Task Solving in Human-Humanoid Interaction.
Int. J. Soc. Robotics, 2018

Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018

HCI Design for People with Visual Disability in Social Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions.
Proceedings of the 26th European Signal Processing Conference, 2018

Closer to Nature: Multi-sensory Engagement in Interactive Nature Experience for Seniors with Dementia.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

Segmentation of Panels in d-Comics.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Unsupervised understanding of location and illumination changes in egocentric videos.
Pervasive Mob. Comput., 2017

Designing for action: An evaluation of Social Recipes in reducing food waste.
Int. J. Hum. Comput. Stud., 2017

Interactive storytelling in a mixed reality environment: The effects of interactivity on user experiences.
Entertain. Comput., 2017

Left/right hand segmentation in egocentric videos.
Comput. Vis. Image Underst., 2017

Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents.
Cogn. Syst. Res., 2017

Gaze-Based Hints During Child-Robot Gameplay.
Proceedings of the Social Robotics - 9th International Conference, 2017

Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Memory Effect in Expressed Emotions During Long Term Group Interactions.
Proceedings of the Natural and Artificial Computation for Biomedicine and Neuroscience, 2017

Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Closer to Nature - Interactive Installation Design for Elderly with Dementia.
Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2017

Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia.
Proceedings of the Smart Health - International Conference, 2017

Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics.
Proceedings of the International Conference on Rehabilitation Robotics, 2017

Interactive Gallery: Enhance Social Interaction for Elders by Story Sharing.
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017

Grounded representations through deep variational inference and dynamic programming.
Proceedings of the 2017 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics, 2017

Hand pose recognition in First Person Vision through graph spectral analysis.
Proceedings of the 2017 IEEE International Conference on Acoustics, 2017

Social HRI for People with Dementia: One Size Fits All?
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Who is a Better Tutor?: Gaze Hints with a Human or Humanoid Tutor in Game Play.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Can Children Take Advantage of Nao Gaze-Based Hints During GamePlay?
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Exploring Gaze-Activated Object With the CoffeePet.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Designing Elements for a Gaze Sensitive Object: Meet the CoffeePet.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Reality Determination through Action.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

Dynamic representations for autonomous driving.
Proceedings of the 14th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2017

Active estimation of motivational spots for modeling dynamic interactions.
Proceedings of the 14th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2017

Experimental Setup of Motion Sickness and Situation Awareness in Automated Vehicle Riding Experience.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

Situation Awareness and Motion Sickness in Automated Vehicle Driving Experience: A Preliminary Study of Peripheral Visual Information.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Can machine learning explain human learning?
Neurocomputing, 2016

A Hierarchical Bayesian Model for Crowd Emotions.
Frontiers Comput. Neurosci., 2016

Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

E-Gaze Glasses: Simulating Natural Gazes for Blind People.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

ViewBricks: A Participatory System to Increase Social Connectedness for the Elderly in Care Homes.
Proceedings of the Intelligent Environments 2016, 2016

Designing and Evaluating a Wearable Device for Accessing Gaze Signals from the Sighted.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016

Model-Driven Gaze Simulation for the Blind Person in Face-to-Face Communication.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

See Where I am Looking at: Perceiving Gaze Cues With a NAO Robot.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Exploring Gaze in Interacting with Everyday Objects with an Interactive Cup.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Exploring Social Interaction with Everyday Object based on Perceptual Crossing.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Modeling crowds as single-minded entities.
Proceedings of the 2016 IEEE Global Conference on Signal and Information Processing, 2016

Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players.
Proceedings of the Adaptive and Adaptable Learning, 2016

GPU Accelerated Left/Right Hand-Segmentation in First Person Vision.
Proceedings of the Computer Vision - ECCV 2016 Workshops, 2016

The Exploration of Autonomous Vehicle Driving Styles: Preferred Longitudinal, Lateral, and Vertical Accelerations.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

Improving Connectedness between Drivers by Digital Augmentation.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

"Likes" and "Dislikes" on the Road: A Social Feedback System for Improving Driving Behavior.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

2015
Educational Process Mining (EPM): A Learning Analytics Data Set.
Dataset, September, 2015

Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction.
IEEE Trans. Hum. Mach. Syst., 2015

The Evolution of First Person Vision Methods: A Survey.
IEEE Trans. Circuits Syst. Video Technol., 2015

Enacting archetypes in movies: grounding the unconscious mind in emotion-driven media.
Digit. Creativity, 2015

An activity theory-based model for serious games analysis and conceptual design.
Comput. Educ., 2015

Beyond cognition and affect: sensing the unconscious.
Behav. Inf. Technol., 2015

Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Convolutional Neural Networks for Detecting and Mapping Crowds in First Person Vision Applications.
Proceedings of the Advances in Computational Intelligence, 2015

Intelligent Presentation Skills Trainer Analyses Body Movement.
Proceedings of the Advances in Computational Intelligence, 2015

E-COmate: What's Your Non-consumption?
Proceedings of the Advances in Computational Intelligence, 2015

Ageing and Death - Breaking a Taboo.
Proceedings of the ICT4AgeingWell 2015, 2015

Towards a unified framework for hand-based methods in First Person Vision.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

Filtering SVM frame-by-frame binary classification in a detection framework.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

Perception of emotions from crowd dynamics.
Proceedings of the 2015 IEEE International Conference on Digital Signal Processing, 2015

Towards a Service-Oriented Architecture Framework for Educational Serious Games.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Review on Interaction Design for Social Context in Public Spaces.
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015

E-Gaze: Create Gaze Communication for People with Visual Disability.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Human Algorithmic Stability and Human Rademacher Complexity.
Proceedings of the 23rd European Symposium on Artificial Neural Networks, 2015

Advances in learning analytics and educational data mining.
Proceedings of the 23rd European Symposium on Artificial Neural Networks, 2015

A Learning Analytics Approach to Correlate the Academic Achievements of Students with Interaction Data from an Educational Simulator.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

How to Pay Attention to the End of Our Life: An Interactive Installation in Cultural Computing.
Proceedings of the 2015 International Conference on Culture and Computing, 2015

A Dynamic Approach and a New Dataset for Hand-detection in First Person Vision.
Proceedings of the Computer Analysis of Images and Patterns, 2015

2014
Unspoken Emotions in Movies - The Basis of Emotion-Driven Storytelling Systems.
Inform. Spektrum, 2014

Mastering the Art of Persuasion - Intelligent Tutoring System for Presenters.
Proceedings of the VISAPP 2014, 2014

Crowd Emotion Detection Using Dynamic Probabilistic Models.
Proceedings of the From Animals to Animats 13, 2014

Can we reduce waste and waist together through EUPHORIA?
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Bio-inspired probabilistic model for crowd emotion detection.
Proceedings of the 2014 International Joint Conference on Neural Networks, 2014

Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users' Preknowledge of the Background Story Influence the User Experience?
Proceedings of the Interactive Storytelling, 2014

Scripting Interactive Art Installations in Public Spaces.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

Mood Boards as a Universal Tool for Investigating Emotional Experience.
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014

Game Design and Development for Learning Physics Using the Flow Framework.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Designing a Serious Game as a Diagnostic Tool.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

A Learning Analytics Methodology to Profile Students Behavior and Explore Interactions with a Digital Electronics Simulator.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice.
Proceedings of the CSEDU 2014, 2014

Social recipe recommendation to reduce food waste.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

People identification for domestic non-overlapping RGB-D camera networks.
Proceedings of the IEEE 11th International Multi-Conference on Systems, Signals & Devices, 2014

2013
Unconscious emotions: quantifying and logging something we are not aware of.
Pers. Ubiquitous Comput., 2013

Design of social agents.
Neurocomputing, 2013

Automatic Recognition of the Unconscious Reactions from Physiological Signals.
Proceedings of the Human Factors in Computing and Informatics, 2013

A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013

Attractiveness of an Interactive Public Art Installation.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Aesthetics and Design for Group Music Improvisation.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Experience the World with Archetypal Symbols: A New Form of Aesthetics.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

A Diagnostic Tool on Time Perception of Children with ADHD.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

What do we feel about archetypes: Self-reports and physiological signals.
Proceedings of the 21st European Signal Processing Conference, 2013

Learning from Traditional Dynamic Arts: Elements for Interaction Design.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

How is Culture and Cultural Development Possible?
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Participatory Public Media Arts for Social Creativity.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2012
Adaptive Neck Support for Wellbeing During Air Travel.
Proceedings of the Handbook of Ambient Assisted Living, 2012

Socialize or Perish: Relating Social Behavior at a Scientific Conference to Publication Citations.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012

A System for Inference of Spatial Context of Parkinson's Disease Patients.
Proceedings of the pHealth 2012, 2012

Ambient Sensor System for Freezing of Gait Detection by Spatial Context Analysis.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012

Alice's adventures in an immersive mixed reality environment.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli.
Proceedings of the IJCCI 2012 - Proceedings of the 4th International Joint Conference on Computational Intelligence, Barcelona, Spain, 5, 2012

PULP Scription: A DSL for Mobile HTML5 Game Applications.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
Embedding gesture recognition into airplane seats for in-flight entertainment.
J. Ambient Intell. Humaniz. Comput., 2011

Nachruf für Dr. Wolfgang Dzida.
i-com, 2011

Preface.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Using Game Engines in Mixed Reality Installations.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Lifelogging for Hidden Minds: Interacting Unconsciously.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Monitoring Interpersonal Relationships through Games with Social Dilemma.
Proceedings of the ECTA and FCTA 2011, 2011

3D Guqin: Digital Playground to Explore Music that Embodies Chinese Culture and Philosophy.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

The Three Phases of Life: An Inter-cultural Perspective.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
Responsive environments: User experiences for ambient intelligence.
J. Ambient Intell. Smart Environ., 2010

SmartEx: a case study on user profiling and adaptation in exhibition booths.
J. Ambient Intell. Humaniz. Comput., 2010

How to behave as Alice in Wonderland-about boredom and curiosity.
Entertain. Comput., 2010

Automatic mental heath assistant: monitoring and measuring nonverbal behavior of the crew during long-term missions.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

Experimental design for sternocleidomastoid muscle stress measurement.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

iHeartrate: a heart rate controlled in-flight music recommendation system.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Emotions: The Voice of the Unconscious.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realities.
Proceedings of the Cultural Computing, 2010

Emotions as a Communication Medium between the Unconscious and the Conscious.
Proceedings of the Cultural Computing, 2010

Transferring Design Knowledge: Challenges and Opportunities.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
Kansei Experience: Aesthetic, Emotions and Inner Balance.
Int. J. Cogn. Informatics Nat. Intell., 2009

Designing Internet-Based Payment Systems: Guidelines and Empirical Basis.
Hum. Comput. Interact., 2009

Entertainment computing: Inaugural Editorial.
Entertain. Comput., 2009

Entertainment Computing, Social Transformation and the Quantum Field.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Adaptive Framework and User Preference Modeling for Economy Class Aircraft Passenger Seat.
Proceedings of the EMS 2009, 2009

State-coupled replicator dynamics.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Incongruity-Based Adaptive Game Balancing.
Proceedings of the Advances in Computer Games, 12th International Conference, 2009

2008
Applying Virtual and Augmented Reality in Cultural Computing.
Int. J. Virtual Real., 2008

ALICE's adventures in cultural computing.
Int. J. Arts Technol., 2008

Entertainment Computing in the Orbit.
Proceedings of the New Frontiers for Entertainment Computing, 2008

Formalizing Multi-state Learning Dynamics.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2008

Hypercomputation, Unconsciousness and Entertainment Technology.
Proceedings of the Fun and Games, 2008

Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Adaptive user preference modeling and its application to in-flight entertainment.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Difficulty Scaling through Incongruity.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

AIRSF: a new entertainment adaptive framework for stress free air travels.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
How to Improve the Production Process for interactive TV with semi-formal Methods.
J. Virtual Real. Broadcast., 2007

HCI reality - an 'Unreal Tournament'?
Int. J. Hum. Comput. Stud., 2007

Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis.
Proceedings of the Entertainment Computing, 2007

2006
Forms and theories of communication: from multimedia to Kansei Mediation.
Multim. Syst., 2006

Editorial Introduction to multimedia system technologies for educational tools.
Multim. Syst., 2006

A computer support tool for the early stages of architectural design.
Interact. Comput., 2006

HCI as an engineering discipline: to be or not to be!?
Afr. J. Inf. Commun. Technol., 2006

How toAssess the User's Experience in Cultural Computing.
Proceedings of the Berichtband des vierten Workshops des German Chapters der Usability Professionals Association e.V., 2006

Usability in the Future - explicit and implicit effects in cultural computing.
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

Kansei Mediated Entertainment.
Proceedings of the Entertainment Computing, 2006

2005
Power, Death and Love: A Trilogy for Entertainment.
Proceedings of the Entertainment Computing, 2005

A New Framework for Entertainment Computing: From Passive to Active Experience.
Proceedings of the Entertainment Computing, 2005

2004
Enjoyment and Entertainment in East and West.
Proceedings of the Entertainment Computing, 2004

Positive effects of entertainment technology on human behaviour.
Proceedings of the Building the Information Society, 2004

Multiple User Profile Merging (MUPE): Key Challenges for Environment Awareness.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

2003
Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets.
Proceedings of the Second International Conference on Entertainment Computing, 2003

User-System-Interaction Design Program: an Overview.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

IFIP WG 13.1 on Education in HCI and HCI Curriculum: Teaching HCI - Looking at Other Disciplines.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware.
Comput. Support. Cooperative Work., 2002

Determinantes for collaboration in networked multi-user games.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Interaction Techniques for Navigation through and Manipulation of 2D and 3D Data.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
Workshop 3: Escaping Reality?!
Proceedings of the Virtual Reality 2001 Conference, 2001

Workshop on Developing Educational Material for HCI: Validation and Quality Control Issues.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
National and international frameworks for collaboration between HCI research and practice.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Navigation methods for an augmented reality system.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Exploring Brick-Based Navigation and Composition in an Augmented Reality.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Camera Control in a Planar, Graspable Interface.
Proceedings of the 17th IASTED International Conference on Applied Informatics, 1999

1998
About the importance of auditory alarms during the operation of a plant simulator.
Interact. Comput., 1998

BUILD-IT: A Brick-based integral Solution Supporting Multidisciplinary Design Tasks.
Proceedings of the Designing Effective and Usable Multimedia Systems: Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems, 1998

BUILD-IT: a planning tool for construction and design.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Sinn und Unsinn bei der Umsetzung der EU- Richtlinie 90/270 für Bildschirmarbeitsplätze.
Proceedings of the Software-Ergonomie '97: Usability Engineering, 1997

BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design.
Proceedings of the Human-Computer Interaction, 1997

HCI - world wide.
Proceedings of the Human-Computer Interaction, 1997

An Analyzing and Modelling Tool Kit for Human-Computer Interaction.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

Natural User Interfaces (NUI): A Case Study of a Video Based Interaction Technique for CAD Systems.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

Natural User Interface (NUI): A Case Study of a Video Based Interaction Technique for a Computer Game.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

BUILD-IT: An Intuitive Design Tool Based on Direct Object Manipulation.
Proceedings of the Gesture and Sign Language in Human-Computer Interaction, 1997

BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool.
Proceedings of the People and Computers XII, Proceedings of HCI '97, 1997

1996
An Empirical Validation of Four Different Measures to Quantify User Interface Characteristics based on a General Descriptive Concept for Interaction Points.
Proceedings of the IEEE Symposium and Workshop on Engineering of Computer Based Systems (ECBS'96), 1996

1995
Ein Konzept zur Quantifizierung software-ergonomischer Richtlinien.
PhD thesis, 1995

The Shared Social Space as a Basic Factor for the Design of Group-Ware.
Proceedings of the Intellectual Property Rights and New Technologies, 1995

About a framework for information and information processing of learning systems.
Proceedings of the Information System Concepts: Towards a Consolidation of Views, 1995

Designing environment sounds based on the results of interaction between objects in the real world.
Proceedings of the Human-Computer Interaction, 1995

Four Different Measures to Quantify Three Usability Attributes: 'Feedback', 'Interface Directeness' and 'Flexibility'.
Proceedings of the Design, 1995

Metaphor Engineering: a Participatory Approach.
Designing User Interfaces for Hypermedia, 1995

1994
About the Relationship between Incongruity, Complexity and Information: Design Implications for Man-Machine Systems.
Proceedings of the Mehrwert von Information, 1994

Synthesizing Non-Speech Sound to Support Blind and Visually Impaired Computer Users.
Proceedings of the Computers for Handicapped Persons, 4th International Conference, 1994

Positive Effects of Sound Feedback During the Operation of a Plant Simulator.
Proceedings of the Human-Computer Interaction, 4th International Conference, 1994

Automatic impact sound generation for using in nonvisual interfaces.
Proceedings of the First Annual ACM Conference on Assistive Technologies, 1994

1993
Locating the Primary Attention Focus of the User.
Proceedings of the Human Computer Interaction, Vienna Conference, 1993

Quantitative Measures for Evaluating Human-Computer Interfaces.
Proceedings of the Human-Computer Interaction: Applications and Case Studies, 1993

Arbeitsorientierte Gestaltung von Informationsprozessen.
Proceedings of the Informatik - Wirtschaft - Gesellschaft, 23. Gi-Jahrestagung, Dresden, Germany, 27. September, 1993

Phasenmodell ist OUT - Benutzerbeteiligung jetzt auch bei Standardsoftware-Entwicklung.
Proceedings of the Menschengerechte Software als Wettbewerbsfaktor, 1993

Anforderungen an die Prozessgestaltung der Softwareentwicklung.
Proceedings of the Menschengerechte Software als Wettbewerbsfaktor, 1993

1992
An Iterative-Cyclic Software Process Model.
Proceedings of the SEKE'92, 1992

Partizipative Modellbildung zur Optimierung der Softwareentwicklung.
Proceedings of the Informationssysteme und Künstliche Intelligenz: Modellierung, 1992

Messung der Gebrauchstauglichkeit interaktiver Software.
Proceedings of the Information als Produktionsfaktor, 1992

1991
Task orientation and user-oriented dialog design.
Int. J. Hum. Comput. Interact., 1991

Benutzung-sorientierte Benchmark-Tests: eine Methode zur Benutzerbeteiligung bei Standardsoftware-Entwicklungen.
Proceedings of the Software-Ergonomie '91, 1991

The end-user's view of his data managed by a relational DBMS.
Proceedings of the Computer-Assisted Information Retrieval (Recherche d'Information et ses Applications) - RIAO 1991, 3rd International Conference, Universitad Autonoma de Barcelona, Spain, April 2, 1991

Ein Bewertungsschema für HyperText-Systeme und ein vergleichender Überblick über HyperTies, HyperPad, HyperCard und Guide.
Proceedings of the Telekommunikation und multimediale Anwendungen der Informatik, 1991

1989
MAUS versus FUNKTIONSTASTE: ein empirischer Vergleich einer desktop- mit einer ascii-orientierten Benutzungsoberfläche.
Proceedings of the Software-Ergonomie '89, 1989


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