Bridget Marie Blodgett

According to our database1, Bridget Marie Blodgett authored at least 9 papers between 2007 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
"Just because it's gay?": transgressive design in queer coming of age visual novels.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
This is fine: #ResistJam and the 2016 election in gaming.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2014
#1ReasonWhy: Game communities and the invisible woman.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2011
Do avatars dream of electronic picket lines?: The blurring of work and play in virtual environments.
Inf. Technol. People, 2011

Good bones: anthropological scientific collaboration around computed tomography data.
Proceedings of the iConference 2011, 2011

2010
More savvy than we can hope to be: A generational lens on ICTs in the changing workplace.
Proceedings of the Navigating Streams in an Information Ecosystem, 2010

When Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing.
Proceedings of the Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, 2010

2009
And the ringleaders were banned: an examination of protest in virtual worlds.
Proceedings of the Fourth International Conference on Communities and Technologies, 2009

2007
Lesbian, gay, bisexual and transgender (LGBT) issues in virtual worlds.
Data Base, 2007


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