Anne Sullivan

According to our database1, Anne Sullivan authored at least 24 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
BeadED Adventures: Crafting STEM Learning.
Proceedings of the Thirteenth International Conference on Tangible, 2019

2018
Loominary: Crafting Tangible Artifacts from Player Narrative.
Proceedings of the Twelfth International Conference on Tangible, 2018

Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

Games crafters play.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Tarot-based narrative generation.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

"Just because it's gay?": transgressive design in queer coming of age visual novels.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Playable Experiences at AIIDE 2018.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Designing craft games.
Interactions, 2017

A taxonomy of narrative-centric board and card games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
A Framework for Playable Social Dialogue.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Costumes and Wearables as Game Controllers.
Proceedings of the Ninth International Conference on Tangible, 2015

2013
Designing natural speech interactions for the living room.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
The five year evolution of a game programming course.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

The design of Mismanor: creating a playable quest-based story game.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
Extending CRPGs as an Interactive Storytelling Form.
Proceedings of the Interactive Storytelling, 2011

Lessons in teaching game design.
Proceedings of the Foundations of Digital Games, 2011

An inclusive view of player modeling.
Proceedings of the Foundations of Digital Games, 2011

SpyFeet: an exercise RPG.
Proceedings of the Foundations of Digital Games, 2011

A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2009
Gender-inclusive quest design in massively multiplayer online role-playing games.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience.
Proceedings of the Intelligent Narrative Technologies II, 2009

Evaluating the Authorial Leverage of Drama Management.
Proceedings of the Intelligent Narrative Technologies II, 2009

2008
Integrating Drama Management into an Adventure Game.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Synthetic Shutter Speed Imaging.
Comput. Graph. Forum, 2007


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