Brigid Mary Costello

Orcid: 0000-0002-9040-7183

Affiliations:
  • University of New South Wales, School of the Arts and Media, Sydney, NSW, Australia
  • University of Technology Sydney, NSW, Australia (PhD 2009)


According to our database1, Brigid Mary Costello authored at least 13 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Moving in rhythms: what dancers and drummers can teach us about designing digital interactions.
Digit. Creativity, 2020

Paying attention to rhythm in HCI: Some thoughts on methods.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

2019
Learning through improvisational play: design strategies for serious games.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

2018
The Rhythm of Game Interactions: Player Experience and Rhythm in <i>Minecraft</i> and <i>Don't Starve</i>.
Games Cult., 2018

Rhythm, Play and Interaction Design
Springer Series on Cultural Computing, Springer, ISBN: 978-3-319-67848-1, 2018

2016
Blown Away (Sydney 365, 2014).
Proceedings of the Serious Games - Second Joint International Conference, 2016

Rhythmic Entrainment in Games.
Proceedings of the Serious Games - Second Joint International Conference, 2016

2013
Lingering Serious Experience as Trigger to Raise Awareness, Encourage Reflection and Change Behavior.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

2012
My Friend Scarlet: Interactive Tragedy in <i>The Path</i>.
Games Cult., 2012

Experience in Serious Games: Between Positive and Serious Experience.
Proceedings of the Serious Games Development and Applications, 2012

2009
Play and the experience of interactive art
PhD thesis, 2009

Directed and emergent play.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2007
A study in play, pleasure and interaction design.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007


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