Malcolm R. K. Ryan

Orcid: 0000-0002-4878-0216

Affiliations:
  • Macquarie University, Department of Computing, Sydney, NSW, Australia
  • University of New South Wales (UNSW), Centre for Autonomous Systems, Sydney, NSW, Australia


According to our database1, Malcolm R. K. Ryan authored at least 31 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
The effect of morality meters on ethical decision making in video games: A quantitative study.
Comput. Hum. Behav., May, 2023

2022
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study.
Games Cult., 2022

2021
Making moral machines: why we need artificial moral agents.
AI Soc., 2021

The Impact of Social Proof on Moral Decision-Making in Video Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Measuring morality in videogames research.
Ethics Inf. Technol., 2020

2019
Morality Play: A Model for Developing Games of Moral Expertise.
Games Cult., 2019

Playing Around With Morality: Introducing the Special Issue on "Morality Play".
Games Cult., 2019

2018
Incremental Acquisition of Values to Deal with Cybersecurity Ethical Dilemmas.
Proceedings of the Knowledge Management and Acquisition for Intelligent Systems, 2018

2017
Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.
Trans. Digit. Games Res. Assoc., 2017

2016
<i>Papers, Please</i> and the systemic approach to engaging ethical expertise in videogames.
Ethics Inf. Technol., 2016

Four Lenses for Designing Morally Engaging Games.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2013
Generating Stories with Morals.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

That Ball Game: A game for teaching game design.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

A Belief-Desire-Intention Model for Narrative Generation.
Proceedings of the Intelligent Narrative Technologies VI, 2013

2012
My Friend Scarlet: Interactive Tragedy in <i>The Path</i>.
Games Cult., 2012

Representing Morals in Terms of Emotion.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Crafty dynamic vendor pricing in computer role-playing games.
Proceedings of the Foundations of Digital Games, 2011

Beachcomber: a game for the visually impaired.
Proceedings of the Foundations of Digital Games, 2011

A Discrete Event Calculus Implementation of the OCC Theory of Emotion.
Proceedings of the Intelligent Narrative Technologies IV, 2011

2010
Constraint-based multi-robot path planning.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2008
Exploiting Subgraph Structure in Multi-Robot Path Planning.
J. Artif. Intell. Res., 2008

Constraint-Based Multi-agent Path Planning.
Proceedings of the AI 2008: Advances in Artificial Intelligence, 2008

2007
Graph Decomposition for Efficient Multi-Robot Path Planning.
Proceedings of the IJCAI 2007, 2007

The tale of Peter Rabbit: a case-study in story-sense reasoning.
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007

Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design.
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007

2002
Using Abstract Models of Behaviours to Automatically Generate Reinforcement Learning Hierarchies.
Proceedings of the Machine Learning, 2002

2000
Using ILP to Improve Planning in Hierarchical Reinforcement Learning.
Proceedings of the Inductive Logic Programming, 10th International Conference, 2000

Learning to Fly: An Application of Hierarchical Reinforcement Learning.
Proceedings of the Seventeenth International Conference on Machine Learning (ICML 2000), Stanford University, Stanford, CA, USA, June 29, 2000

1998
RL-TOPS: An Architecture for Modularity and Re-Use in Reinforcement Learning.
Proceedings of the Fifteenth International Conference on Machine Learning (ICML 1998), 1998

1996
Actual Return Reinforcement Learning versus Temporal Differences: Some Theoretical and Experimental Results.
Proceedings of the Machine Learning, 1996

Reinforcement Learning for Real-World Control Applications.
Proceedings of the Advances in Artificial Intelligence, 1996


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