Byron Reeves

According to our database1, Byron Reeves authored at least 20 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Media Production on Smartphones: Analysis of the Timing, Content, and Context of Message Production Using Real-World Smartphone Use Data.
Cyberpsychology Behav. Soc. Netw., May, 2023

Identification, Impacts, and Opportunities of Three Common Measurement Considerations when using Digital Trace Data.
CoRR, 2023

2022
Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos.
IEEE Trans. Affect. Comput., 2022

2021
Screenomics: A Framework to Capture and Analyze Personal Life Experiences and the Ways that Technology Shapes Them.
Hum. Comput. Interact., 2021

The idiosyncrasies of everyday digital lives: Using the Human Screenome Project to study user behavior on smartphones.
Comput. Hum. Behav., 2021

2019
Guess What's on my Screen? Clustering Smartphone Screenshots with Active Learning.
CoRR, 2019

Helping Not Hurting: Applying the Stereotype Content Model and BIAS Map to Social Robotics.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Using Screenshots to Predict Task Switching on Smartphones.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Text extraction and retrieval from smartphone screenshots: building a repository for life in media.
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2018

2017
Text Extraction from Smartphone Screenshots to Archive in situ Media Behavior.
Proceedings of the Knowledge Capture Conference, 2017

2012
Leveraging the engagement of games to change energy behavior.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

2010
Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player.
Int. J. Hum. Comput. Stud., 2010

2008
A marketplace for attention: Responses to a synthetic currency used to signal information importance in e-mail.
First Monday, 2008

2007
Wearable tag clouds: visualizations to facilitate new collaborations.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2000
Perceptual Bandwidth.
Commun. ACM, 2000

The effects of animated characters on anxiety, task performance, and evaluations of user interfaces.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1997
Social and Natural Interfaces: Theory and Design.
Proceedings of the Human Factors in Computing Systems, 1997

1996
The media equation - how people treat computers, television, and new media like real people and places.
Cambridge University Press, ISBN: 978-1-57586-052-7, 1996

1995
Can computer personalities be human personalities?
Int. J. Hum. Comput. Stud., 1995

1994
Seductive interfaces: satisfying a mass audience.
Proceedings of the Conference on Human Factors in Computing Systems, 1994


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