Michael S. Bernstein

Orcid: 0000-0001-8020-9434

Affiliations:
  • Stanford University, Stanford, CA, USA


According to our database1, Michael S. Bernstein authored at least 159 papers between 2006 and 2024.

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Bibliography

2024
Form-From: A Design Space of Social Media Systems.
CoRR, 2024

Clarify: Improving Model Robustness With Natural Language Corrections.
CoRR, 2024

2023
Explanations Can Reduce Overreliance on AI Systems During Decision-Making.
Proc. ACM Hum. Comput. Interact., April, 2023

Cura: Curation at Social Media Scale.
Proc. ACM Hum. Comput. Interact., 2023

Rehearsal: Simulating Conflict to Teach Conflict Resolution.
CoRR, 2023

Embedding Democratic Values into Social Media AIs via Societal Objective Functions.
CoRR, 2023

Characterizing Image Accessibility on Wikipedia across Languages.
CoRR, 2023

Generative Agents: Interactive Simulacra of Human Behavior.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Architecting Novel Interactions with Generative AI Models.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Designing for AI-Powered Social Computing Systems.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Breaking Out of the Ivory Tower: A Large-scale Analysis of Patent Citations to HCI Research.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

On Second Thought, Let's Not Think Step by Step! Bias and Toxicity in Zero-Shot Reasoning.
Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), 2023

2022
Measuring the Prevalence of Anti-Social Behavior in Online Communities.
Proc. ACM Hum. Comput. Interact., 2022

Comparing the Perceived Legitimacy of Content Moderation Processes: Contractors, Algorithms, Expert Panels, and Digital Juries.
Proc. ACM Hum. Comput. Interact., 2022

A Web-Scale Analysis of the Community Origins of Image Memes.
Proc. ACM Hum. Comput. Interact., 2022

End-User Audits: A System Empowering Communities to Lead Large-Scale Investigations of Harmful Algorithmic Behavior.
Proc. ACM Hum. Comput. Interact., 2022

A "Distance Matters" Paradox: Facilitating Intra-Team Collaboration Can Harm Inter-Team Collaboration.
Proc. ACM Hum. Comput. Interact., 2022

Evaluating Human-Language Model Interaction.
CoRR, 2022

Social Simulacra: Creating Populated Prototypes for Social Computing Systems.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

ELIGN: Expectation Alignment as a Multi-Agent Intrinsic Reward.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Jury Learning: Integrating Dissenting Voices into Machine Learning Models.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Crowdsourcing County-Level Data on Early COVID-19 Policy Interventions in the United States: Technical Report.
CoRR, 2021

Visual Intelligence through Human Interaction.
CoRR, 2021

On the Opportunities and Risks of Foundation Models.
CoRR, 2021

ESR: Ethics and Society Review of Artificial Intelligence Research.
CoRR, 2021

Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Can Online Juries Make Consistent, Repeatable Decisions?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Understanding the Representation and Representativeness of Age in AI Data Sets.
Proceedings of the AIES '21: AAAI/ACM Conference on AI, 2021

2020
Parallel Worlds: Repeated Initializations of the Same Team to Improve Team Viability.
Proc. ACM Hum. Comput. Interact., 2020

Conceptual Metaphors Impact Perceptions of Human-AI Collaboration.
Proc. ACM Hum. Comput. Interact., 2020

My Team Will Go On: Differentiating High and Low Viability Teams through Team Interaction.
Proc. ACM Hum. Comput. Interact., 2020

Establishing an evaluation metric to quantify climate change image realism.
Mach. Learn. Sci. Technol., 2020

PolicyKit: Building Governance in Online Communities.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

UIST+CSCW: A Celebration of Systems Research in Collaborative and Social Computing.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2019
Did It Have To End This Way?: Understanding The Consistency of Team Fracture.
Proc. ACM Hum. Comput. Interact., 2019

Deep Bayesian Active Learning for Multiple Correct Outputs.
CoRR, 2019

HYPE: A Benchmark for Human eYe Perceptual Evaluation of Generative Models.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

HYPE: Human-eYe Perceptual Evaluation of Generative Models.
Proceedings of the Deep Generative Models for Highly Structured Data, 2019

Visual Relationships as Functions: Enabling Few-Shot Scene Graph Prediction.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

Scene Graph Prediction With Limited Labels.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Fair Work: Crowd Work Minimum Wage with One Line of Code.
Proceedings of the Seventh AAAI Conference on Human Computation and Crowdsourcing, 2019

AI-Based Request Augmentation to Increase Crowdsourcing Participation.
Proceedings of the Seventh AAAI Conference on Human Computation and Crowdsourcing, 2019

Information Maximizing Visual Question Generation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Eevee: Transforming Images by Bridging High-level Goals and Low-level Edit Operations.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It?
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Street-Level Algorithms: A Theory at the Gaps Between Policy and Decisions.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Ink: Increasing Worker Agency to Reduce Friction in Hiring Crowd Workers.
ACM Trans. Comput. Hum. Interact., 2018

Hive: Collective Design Through Network Rotation.
Proc. ACM Hum. Comput. Interact., 2018

Rotating Online Behavior Change Interventions Increases Effectiveness But Also Increases Attrition.
Proc. ACM Hum. Comput. Interact., 2018

Shared Autonomy for an Interactive AI System.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Engagement Learning: Expanding Visual Knowledge by Engaging Online Participants.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Referring Relationships.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

In Search of the Dream Team: Temporally Constrained Multi-Armed Bandits for Identifying Effective Team Structures.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Iris: A Conversational Agent for Complex Tasks.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
No Workflow Can Ever Be Enough: How Crowdsourcing Workflows Constrain Complex Work.
Proc. ACM Hum. Comput. Interact., 2017

Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations.
Int. J. Comput. Vis., 2017

Prototype Tasks: Improving Crowdsourcing Results through Rapid, Iterative Task Design.
CoRR, 2017

Crowd Research: Open and Scalable University Laboratories.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Lexicons on Demand: Neural Word Embeddings for Large-Scale Text Analysis.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Better When It Was Smaller? Community Content and Behavior After Massive Growth.
Proceedings of the Eleventh International Conference on Web and Social Media, 2017


Huddler: Convening Stable and Familiar Crowd Teams Despite Unpredictable Availability.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Founder Center: Enabling Access to Collective Social Capital.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Mechanical Novel: Crowdsourcing Complex Work through Reflection and Revision.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Mosaic: Designing Online Creative Communities for Sharing Works-in-Progress.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

A Glimpse Far into the Future: Understanding Long-term Crowd Worker Quality.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017


Anyone Can Become a Troll: Causes of Trolling Behavior in Online Discussions.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As Organizations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

MyriadHub: Efficiently Scaling Personalized Email Conversations with Valet Crowdsourcing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Apps with Benefits: Using Benefits and Burdens to Predict Mobile App Usage.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Examining Crowd Work and Gig Work Through The Historical Lens of Piecework.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
A Glimpse Far into the Future: Understanding Long-term Crowd Worker Accuracy.
CoRR, 2016


Meta: Enabling Programming Languages to Learn from the Crowd.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Shirtless and Dangerous: Quantifying Linguistic Signals of Gender Bias in an Online Fiction Writing Community.
Proceedings of the Tenth International Conference on Web and Social Media, 2016

Visual Relationship Detection with Language Priors.
Proceedings of the Computer Vision - ECCV 2016, 2016

Visual7W: Grounded Question Answering in Images.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

Productivity Decomposed: Getting Big Things Done with Little Microtasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Atelier: Repurposing Expert Crowdsourcing Tasks as Micro-internships.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Web Is Flat: The Inflation of Uncommon Experiences Online.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Embracing Error to Enable Rapid Crowdsourcing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Pay It Backward: Per-Task Payments on Crowdsourcing Platforms Reduce Productivity.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Augur: Mining Human Behaviors from Fiction to Power Interactive Systems.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Empath: Understanding Topic Signals in Large-Scale Text.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
ImageNet Large Scale Visual Recognition Challenge.
Int. J. Comput. Vis., 2015

SentenceRacer: A Game with a Purpose for Image Sentence Annotation.
CoRR, 2015

Soylent: a word processor with a crowd inside.
Commun. ACM, 2015


Connecting Stories and Pedagogy Increases Participant Engagement in Discussions.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

PeerStudio: Rapid Peer Feedback Emphasizes Revision and Improves Performance.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

Structure and messaging techniques for online peer learning systems that increase stickiness.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

Image retrieval using scene graphs.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Talkabout: Making Distance Matter with Small Groups in Massive Classes.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Flock: Hybrid Crowd-Machine Learning Classifiers.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

We Are Dynamo: Overcoming Stalling and Friction in Collective Action for Crowd Workers.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Apparition: Crowdsourced User Interfaces that Come to Life as You Sketch Them.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Motif: Supporting Novice Creativity through Expert Patterns.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Text Mining Emergent Human Behaviors for Interactive Systems.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Break It Down: A Comparison of Macro- and Microtasks.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Measuring Crowdsourcing Effort with Error-Time Curves.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Designing Creativity Support Tools for Failure.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Learning Perceptual Kernels for Visualization Design.
IEEE Trans. Vis. Comput. Graph., 2014

Designing and deploying online field experiments.
Proceedings of the 23rd International World Wide Web Conference, 2014

Expert crowdsourcing with flash teams.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Structured handoffs in expert crowdsourcing improve communication and work output.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Scaling short-answer grading by combining peer assessment with algorithmic scoring.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Talkabout: small-group discussions in massive global classes.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Context Trees: Crowdsourcing Global Understanding from Local Views.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Ensemble: exploring complementary strengths of leaders and crowds in creative collaboration.
Proceedings of the Computer Supported Cooperative Work, 2014

Catalyst: triggering collective action with thresholds.
Proceedings of the Computer Supported Cooperative Work, 2014

Twitch crowdsourcing: crowd contributions in short bursts of time.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Emergent, crowd-scale programming practice in the IDE.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Scalable multi-label annotation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Crowd-Powered Systems.
Künstliche Intell., 2013

Crowd-scale interactive formal reasoning and analytics.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

EmailValet: managing email overload through private, accountable crowdsourcing.
Proceedings of the Computer Supported Cooperative Work, 2013

The future of crowd work.
Proceedings of the Computer Supported Cooperative Work, 2013

Micro-volunteering: helping the helpers in development.
Proceedings of the Computer Supported Cooperative Work, 2013

Quantifying the invisible audience in social networks.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Crowd-powered systems.
PhD thesis, 2012

Leveraging Online Populations for Crowdsourcing [Guest editors' introduction].
IEEE Internet Comput., 2012

Analytic Methods for Optimizing Realtime Crowdsourcing
CoRR, 2012

Who gives a tweet?: evaluating microblog content value.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

RepliCHI SIG: from a panel to a new submission venue for replication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Direct answers for search queries in the long tail.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Fail whaling: designing from deviance and failures in social computing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Reject me: peer review and SIGCHI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

CrowdCamp: rapidly iterating ideas related to collective intelligence & crowdsourcing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Processing and visualizing the data in tweets.
SIGMOD Rec., 2011

Crowds in two seconds: enabling realtime crowd-powered interfaces.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Tweets as data: demonstration of TweeQL and Twitinfo.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2011

4chan and /b/: An Analysis of Anonymity and Ephemerality in a Large Online Community.
Proceedings of the Fifth International Conference on Weblogs and Social Media, 2011

RepliCHI - CHI should be replicating and validating results more: discuss.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Twitinfo: aggregating and visualizing microblogs for event exploration.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Crowdsourcing and human computation: systems, studies and platforms.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The trouble with social computing systems research.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PingPong++: community customization in games and entertainment.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Personalization via friendsourcing.
ACM Trans. Comput. Hum. Interact., 2010

Heads in the cloud.
XRDS, 2010

Human computation and crowdsourcing.
XRDS, 2010

Profile John Resig: origins of the JavaScript ninja.
XRDS, 2010

Profile Armando Solar-Lezama: programming machines to program bits.
XRDS, 2010

The war against spam: and more.
Commun. ACM, 2010

Eddi: interactive topic-based browsing of social status streams.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Crowd-powered interfaces.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Short and tweet: experiments on recommending content from information streams.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Enhancing directed content sharing on the web.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Collabio: a game for annotating people within social networks.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Note to self: examining personal information keeping in a lightweight note-taking tool.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

CHIstory.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Information scraps: How and why information eludes our personal information management tools.
ACM Trans. Inf. Syst., 2008

Inky: a sloppy command line for the web with rich visual feedback.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Taskposé: exploring fluid boundaries in an associative window visualization.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

2007
Gui --- phooey!: the case for text input.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Management of personal information scraps.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Reflective physical prototyping through integrated design, test, and analysis.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006


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