Byungkuk Choi

Orcid: 0000-0001-9892-9341

According to our database1, Byungkuk Choi authored at least 16 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances.
CoRR, 2023

2022
Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances.
Proceedings of the DigiPro '22: The Digital Production Symposium, 2022

2020
Synthesizing Character Animation with Smoothly Decomposed Motion Layers.
Comput. Graph. Forum, 2020

2017
Age-related gait motion transformation based on biomechanical observations.
Comput. Animat. Virtual Worlds, 2017

Sparse Rig Parameter Optimization for Character Animation.
Comput. Graph. Forum, 2017

2016
SketchiMo: sketch-based motion editing for articulated characters.
ACM Trans. Graph., 2016

2015
Interactive Rigging with Intuitive Tools.
Comput. Graph. Forum, 2015

Interactive rigging.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Data-Driven Reconstruction of Human Locomotion Using a Single Smartphone.
Comput. Graph. Forum, 2014

2013
Data-driven control of flapping flight.
ACM Trans. Graph., 2013

2012
Spacetime expression cloning for blendshapes.
ACM Trans. Graph., 2012

2011
Characteristic facial retargeting.
Comput. Animat. Virtual Worlds, 2011

Data-driven bird simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2009
Cartoon Animation Style Rendering of Water.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
Extended spatial keyframing for complex character animation.
Comput. Animat. Virtual Worlds, 2008


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