Yeongho Seol

According to our database1, Yeongho Seol authored at least 22 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Interactive Facial Expression Editing with Non-linear Blendshape Interpolation.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2021
Interactive multi-character motion retargeting.
Comput. Animat. Virtual Worlds, 2021

2020
Modular primitives for high-performance differentiable rendering.
ACM Trans. Graph., 2020

Interactive character posing with efficient collision handling.
Comput. Animat. Virtual Worlds, 2020

2019
Optimal and interactive keyframe selection for motion capture.
Comput. Vis. Media, 2019

Interactive editing of performance-based facial animation.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

2018
Sequence alignment with the hilbert-schmidt independence criterion.
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 2018

2016
SketchiMo: sketch-based motion editing for articulated characters.
ACM Trans. Graph., 2016

Creating an actor-specific facial rig from performance capture.
Proceedings of the 2016 Symposium on Digital Production, 2016

2014
Interactive manipulation of large-scale crowd animation.
ACM Trans. Graph., 2014

Tuning facial animation in a mocap pipeline.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Human motion reconstruction from sparse 3D motion sensors using kernel CCA-based regression.
Comput. Animat. Virtual Worlds, 2013

Creature features: online motion puppetry for non-human characters.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Weighted pose space editing for facial animation.
Vis. Comput., 2012

Spacetime expression cloning for blendshapes.
ACM Trans. Graph., 2012

Realtime Performance Animation Using Sparse 3D Motion Sensors.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Artist friendly facial animation retargeting.
ACM Trans. Graph., 2011

Characteristic facial retargeting.
Comput. Animat. Virtual Worlds, 2011

Facial Retargeting by Adding Supplemental Blendshapes.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

2010
Rigging transfer.
Comput. Animat. Virtual Worlds, 2010

A Smoke Visualization Model for Capturing Surface-Like Features.
Comput. Graph. Forum, 2010

2008
Deformation-Based Animation of Snake Locomotion.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008


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