John P. Lewis

According to our database1, John P. Lewis
  • authored at least 57 papers between 1984 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2017
Blending Face Details: Synthesizing a Face Using Multiscale Face Models.
IEEE Computer Graphics and Applications, 2017

2015
Realism and Texture: Benchmark Problems for Natural Computation.
Proceedings of the Unconventional Computation and Natural Computation, 2015

2014
Skinning: real-time shape deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Scattered data interpolation for computer graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Practice and Theory of Blendshape Facial Models.
Proceedings of the Eurographics 2014, 2014

2013
Expression transfer: A system to build 3D blend shapes for facial animation.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

2012
Spacetime expression cloning for blendshapes.
ACM Trans. Graph., 2012

A Practical Approach to Direct Manipulation Blendshapes.
J. Graphics Tools, 2012

A guided synthesizer for blendshape characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations.
IEEE Trans. Vis. Comput. Graph., 2011

2010
A Survey of Procedural Noise Functions.
Comput. Graph. Forum, 2010

Direct Manipulation Blendshapes.
IEEE Computer Graphics and Applications, 2010

Scattered data interpolation and approximation for computer graphics.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

Issues in adapting research algorithms to stereoscopic visual effects.
Proceedings of the International Conference on Image Processing, 2010

State of the Art in Procedural Noise Functions.
Proceedings of the Eurographics 2010, 2010

2009
Book Review: Machine Learning: An Algorithmic Perspective.
IEEE Intelligent Informatics Bulletin, 2009

Selecting good views of high-dimensional data using class consistency.
Comput. Graph. Forum, 2009

2008
Creating an Animatable 3D Volume Hand Model from In Vivo MRI.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Adaptive non-rigid registration of 3D knee MRI in different pose spaces.
Proceedings of the 2008 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2008

2007
Practical least-squares for computer graphics: Video files associated with this course are available from the citation page.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Soft-Tissue Deformation for In Vivo Volume Animation.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

Shape Priors by Kernel Density Modeling of PCA Residual Structure.
Proceedings of the International Conference on Image Processing, 2007

2006
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces.
IEEE Trans. Vis. Comput. Graph., 2006

Real-Time Weighted Pose-Space Deformation on the GPU.
Comput. Graph. Forum, 2006

Facial motion retargeting.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Introduction.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Retargeting: algorithms for performance-driven animation.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Background mathematics.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Universal capture: image-based facial animation for "The Matrix Reloaded".
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Human hand modeling from surface anatomy.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Perceiving Visual Emotions with Speech.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
Automated Eye Motion Using Texture Synthesis.
IEEE Computer Graphics and Applications, 2005

Ecce Homology.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Cross-mapping.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Audience perception of clone realism.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Universal capture - image-based facial animation for "The Matrix Reloaded".
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Realistic human face rendering for "The Matrix Reloaded".
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Reducing blendshape interference by selected motion attenuation.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

SmartCanvas: a gesture-driven intelligent drawing desk system.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

More optimal strokes for NPR sketching.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Synthesizing speech animation by learning compact speech co-articulation models.
Proceedings of the Computer Graphics International 2005, 2005

The DEFACTO system for human omnipresence to coordinate agent teams: the future of disaster response.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

The Future of Disaster Response: Humans Working with Multiagent Teams using DEFACTO.
Proceedings of the AI Technologies for Homeland Security, 2005

The DEFACTO System: Training Tool for Incident Commanders.
Proceedings of the Proceedings, 2005

The DEFACTO System: Coordinating Human-Agent Teams for the Future of Disaster Response.
Proceedings of the Multi-Agent Programming: Languages, Platforms and Applications, 2005

2004
VisualIDs: automatic distinctive icons for desktop interfaces.
ACM Trans. Graph., 2004

Improved automatic caricature by feature normalization and exaggeration.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Ripple-free local bases by design.
Proceedings of the 2004 IEEE International Conference on Acoustics, 2004

Face Inpainting with Local Linear Representations.
Proceedings of the British Machine Vision Conference, 2004

2003
Practical eye movement model using texture synthesis.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Universal capture: image-based facial animation for "The Matrix Reloaded".
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Realistic human face rendering for "The Matrix Reloaded".
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2000
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1993
Teleconferencing eye contract using a virtual camera.
Proceedings of the Human-Computer Interaction, 1993

1987
Generalized Stochastic Subdivision.
ACM Trans. Graph., 1987

1984
Texture synthesis for digital painting.
Proceedings of the 11th Annual Conference on Computer Graphics and Interactive Techniques, 1984


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