Ken Anjyo

Affiliations:
  • OLM Digital, Japan


According to our database1, Ken Anjyo authored at least 74 papers between 1987 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Erratum to "Saliency Detection for Large-Scale Mesh Decimation" [Comput. Graph. 111 (2023) 63-76].
Comput. Graph., August, 2023

Saliency detection for large-scale mesh decimation.
Comput. Graph., April, 2023

2021
Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters.
ACM Trans. Graph., 2021

Deformation transfer survey.
Comput. Graph., 2021

Art-directing Appearance using an Environment Map Latent Space.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

2020
Interactive Video Completion.
IEEE Computer Graphics and Applications, 2020

2019
Optimal and interactive keyframe selection for motion capture.
Comput. Vis. Media, 2019

Piku Piku Interpolation.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

2018
Animating pictures of water scenes using video retrieval.
Vis. Comput., 2018

2017
Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, ISBN: 978-3-031-02592-1, 2017

2016
An elementary introduction to matrix exponential for CG.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Rudolf the black cat.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Fluid volume modeling from sparse multi-view images by appearance transfer.
ACM Trans. Graph., 2015

Efficient Hair Rendering under Dynamic, Low-Frequency Environmental Light Using Spherical Harmonics.
IEICE Trans. Inf. Syst., 2015

A linear blending scheme for rigid and non-rigid deformations.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

2014
Mathematical Basics of Motion and Deformation in Computer Graphics
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79561-9, 2014

Mathematical basics of motion and deformation in computer graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Scattered data interpolation for computer graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Practice and Theory of Blendshape Facial Models.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Lit-Sphere extension for artistic rendering.
Vis. Comput., 2013

Mathematical description of motion and deformation: from basics to graphics applications.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

Video Retrieval Based on User-Specified Appearance and Application to Animation Synthesis.
Proceedings of the Advances in Multimedia Modeling, 19th International Conference, 2013

2012
Spacetime expression cloning for blendshapes.
ACM Trans. Graph., 2012

Line Selection Tool for 3D Artists.
J. Graph. Tools, 2012

A Practical Approach to Direct Manipulation Blendshapes.
J. Graph. Tools, 2012

Real-time rendering of animated hair under dynamic, low-frequency environmental lighting.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Rendering animated hair under dynamic environmental lighting.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Mathematical Analysis on Affine Maps for 2D Shape Interpolation.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Extracting fluid from a video for efficient post-production.
Proceedings of the Digital Production Symposium, 2012

2011
Creating Fluid Animation from a Single Image using Video Database.
Comput. Graph. Forum, 2011

Non-photorealistic, depth-based image editing.
Comput. Graph., 2011

Hybrid framework for blendshape manipulations.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Developing tools for 2D/3D conversion of Japanese animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Viewpoint Selection by Painting.
Proceedings of the GRAPP 2011, 2011

Controlling Simulated Explosions by Optimization and Prediction.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
Direct Manipulation Blendshapes.
IEEE Computer Graphics and Applications, 2010

Scattered data interpolation and approximation for computer graphics.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

Stylized depiction of images based on depth perception.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

2009
Compatible Embedding for 2D Shape Animation.
IEEE Trans. Vis. Comput. Graph., 2009

Stylized lighting for cartoon shader.
Comput. Animat. Virtual Worlds, 2009

N-way morphing for 2D animation.
Comput. Animat. Virtual Worlds, 2009

Animating Pictures of Fluid using Video Examples.
Comput. Graph. Forum, 2009

Identifying salient points.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Directable animation of elastic bodies with point-constraints.
Comput. Animat. Virtual Worlds, 2008

Efficient lip-synch tool for 3D cartoon animation.
Comput. Animat. Virtual Worlds, 2008

Extracting higher-level information from facial mocap.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

One pair.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Rigid shape interpolation using normal equations.
Proceedings of the 6th International Symposium on Non-Photorealistic Animation and Rendering, 2008

2007
Locally controllable stylized shading.
ACM Trans. Graph., 2007

Anime perspective.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Directable crowd animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Latent Doodle Space.
Comput. Graph. Forum, 2006

Tweakable light and shade for cartoon animation.
Proceedings of the 4th International Symposium on Non-Photorealistic Animation and Rendering, 2006

2005
Simulation-Based Cartoon Hair Animation.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Directable animation of elastic objects.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Sketchy hairstyles.
Proceedings of the Computer Graphics International 2005, 2005

2004
Workflow and CG tools for the cartoon tv program "Monkey Turn".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Cartoon hair animation based on physical simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Tweaking stylized light and shade.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Extracting 3D Stylized Accentuation Effects from a Painted Image.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Sketch Interface Based Expressive Hairstyle Modelling and Rendering.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Stylized Highlights for Cartoon Rendering and Animation.
IEEE Computer Graphics and Applications, 2003

Accelerated isosurface polygonization for dynamic volume data using programmable graphics hardware.
Proceedings of the Visualization and Data Analysis 2003, 2003

2001
Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images.
Comput. Graph. Forum, 2001

Bridging the Gap between 2D and 3D: A Stream of Digital Animation Techniques.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

1997
Tour into the picture: using a spidery mesh interface to make animation from a single image.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Tour into the picture.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Bilinear interpolation for facial expression and metamorphosis in real-time animation.
Vis. Comput., 1996

1995
Fourier principles for emotion-based human figure animation.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1992
A simple method for extracting the natural beauty of hair.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

1991
Semi-globalization of stochastic spectral synthesis.
Vis. Comput., 1991

1990
Mathematical Models for Semi-globalized Spectral Synthesis.
Proceedings of the 11th European Computer Graphics Conference and Exhibition, 1990

1988
A Simple Spectral Approach to Stochastic Modelling for Natural Objects.
Proceedings of the 9th European Computer Graphics Conference and Exhibition, 1988

1987
A practical method of constructing surface in three-dimensional digitized space.
Vis. Comput., 1987


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