C. Shawn Green

Orcid: 0000-0002-9290-0262

According to our database1, C. Shawn Green authored at least 18 papers between 2010 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Development and Utilization of a Continuous-Space Description of Paintings.
Proceedings of the 47th Annual Meeting of the Cognitive Science Society, 2025

Evaluating Planning Through Play: Exploring the Use of Mini Games to Assess Planning Abilities.
Proceedings of the 47th Annual Meeting of the Cognitive Science Society, 2025

2024
Interleaving Benefits Category Learning But Not Item Memory.
Proceedings of the 46th Annual Meeting of the Cognitive Science Society, 2024

2023
Video Game Play: Any Association With Preteens' Cognitive Ability Test Performance?
J. Media Psychol. Theor. Methods Appl., July, 2023

Video Game Design for Learning to Learn.
Int. J. Hum. Comput. Interact., July, 2023

Associations Between Cognitive Performance and Extreme Expertise in Different Competitive eSports.
Proceedings of the 45th Annual Meeting of the Cognitive Science Society, 2023

2022
Optimal learning under structural environmental uncertainty reveals inherent learning trade-offs.
Proceedings of the 44th Annual Meeting of the Cognitive Science Society, 2022

2021
Researchers' commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior.
Entertain. Comput., 2021

Experience with Equations in Sequence Promotes Procedural Fluency.
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, 2021

2020
Choice strategies in a changing social learning environment.
Proceedings of the 42th Annual Meeting of the Cognitive Science Society, 2020

2018
Rapid Learning in Early Attentional Processing: Bayesian Estimation of Trial-by-Trial Updating.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

2016
Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments.
Entertain. Comput., 2016

2015
Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder.
Cyberpsychology Behav. Soc. Netw., 2015

2014
Task-Specific Response Strategy Selection on the Basis of Recent Training Experience.
PLoS Comput. Biol., 2014

Memory abilities in action video game players.
Comput. Hum. Behav., 2014

2012
The effect of action video game experience on task-switching.
Comput. Hum. Behav., 2012

2011
Neuroscience: Browsing and the brain.
Nat., 2011

2010
Perceptual Learning During Action Video Game Playing.
Top. Cogn. Sci., 2010


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