Daphne Bavelier

Orcid: 0000-0002-5904-1240

According to our database1, Daphne Bavelier authored at least 19 papers between 1992 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Analyzing Video Game Design Elements in Mental Health Interventions.
Proceedings of the Serious Games - 11th Joint International Conference, 2025

Tik-Tik: A Video Game for the Study of Search in Problem Solving.
Proceedings of the Serious Games - 11th Joint International Conference, 2025

Modeling Skill Progression in Children Through Novel Multidimensional Probabilistic DDA.
Proceedings of the Games and Learning Alliance - 14th International Conference, 2025

Evaluating Planning Through Play: Exploring the Use of Mini Games to Assess Planning Abilities.
Proceedings of the 47th Annual Meeting of the Cognitive Science Society, 2025

2023
Video Game Design for Learning to Learn.
Int. J. Hum. Comput. Interact., July, 2023

Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case Report.
Proceedings of the 24th Annual Conference of the International Speech Communication Association, 2023

2022
Optimal learning under structural environmental uncertainty reveals inherent learning trade-offs.
Proceedings of the 44th Annual Meeting of the Cognitive Science Society, 2022

2021
Prior Reward Conditioning Dampens Hippocampal and Striatal Responses during an Associative Memory Task.
J. Cogn. Neurosci., 2021

A novel non-linguistic audio-visual learning paradigm to test the cognitive correlates of learning rate.
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, 2021

2019
Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential Study.
J. Cogn. Neurosci., 2019

2014
Memory abilities in action video game players.
Comput. Hum. Behav., 2014

2013
Video game training to improve selective visual attention in older adults.
Comput. Hum. Behav., 2013

Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia Usable.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

2012
The effect of action video game experience on task-switching.
Comput. Hum. Behav., 2012

Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

2011
Neuroscience: Browsing and the brain.
Nat., 2011

2010
Perceptual Learning During Action Video Game Playing.
Top. Cogn. Sci., 2010

Prosodic and narrative processing in American Sign Language: An fMRI study.
NeuroImage, 2010

1992
A Dynamical Model of Priming and Repetition Blindness.
Proceedings of the Advances in Neural Information Processing Systems 5, [NIPS Conference, Denver, Colorado, USA, November 30, 1992


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