Caglar Yildirim

Orcid: 0000-0002-0346-9299

According to our database1, Caglar Yildirim authored at least 32 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Unraveling the Design Space of Immersive Analytics: A Systematic Review.
IEEE Trans. Vis. Comput. Graph., January, 2024

Designing with Two Hands in Mind?: A Review of Mainstream VR Applications with Upper-Limb Impairments in Mind.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024

2023
Point and Select: Effects of Multimodal Feedback on Text Entry Performance in Virtual Reality.
Int. J. Hum. Comput. Interact., November, 2023

E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

VirtuSign: An AI-Powered, Gamified Virtual Reality Application for the American Sign Language Alphabet.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Virtual AIVantage: Leveraging Large Language Models for Enhanced VR Interview Preparation among Underrepresented Professionals in Computing.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Toward Computationally-Supported Roleplaying for Perspective-Taking.
Proceedings of the HCI in Games, 2023

Exploratory Thematic Analysis of Crowdsourced Photosensitivity Warnings.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Is "Categorical Imperative" Metaversal?: A Kantian Ethical Framework for Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

2022
Co-located Immersive Gaming: A Comparison between Augmented and Virtual Reality.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
An Immersive Model of User Trust in Conversational Agents in Virtual Reality.
Proceedings of the Third International Conference on Transdisciplinary AI, 2021

The Effect of Body-Based Haptic Feedback on Player Experience During VR Gaming.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Remote and Collaborative Virtual Reality Experiments via Social VR Platforms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Detecting Mental Workload in Virtual Reality Using EEG Spectral Data: A Deep Learning Approach.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Don't make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets.
Virtual Real., 2020

Two Dimensions for Organizing Immersive Analytics: Toward a Taxonomy for Facet and Position.
CoRR, 2020

Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

Crowdsourcing Virtual Reality Experiments using VRChat.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

The Efficacy of a Virtual Reality-Based Mindfulness Intervention.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

A Review of Deep Learning Approaches to EEG-Based Classification of Cybersickness in Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Cybersickness during VR gaming undermines game enjoyment: A mediation model.
Displays, 2019

The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

The Impact of Controller Type on Video Game User Experience in Virtual Reality.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

Effects of VR Gaming and Game Genre on Player Experience.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

2018
Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

Video Game User Experience: To VR, or Not to VR?
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

The Mediating Role of Mindfulness in the Relationship between Media Multitasking and Mind Wandering.
Proceedings of the Technology, Mind, and Society Conference, 2018

2015
Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire.
Comput. Hum. Behav., 2015

Understanding Nomophobia: A Modern Age Phobia Among College Students.
Proceedings of the Learning and Collaboration Technologies, 2015


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