Catherine C. Schifter

According to our database1, Catherine C. Schifter authored at least 8 papers between 1998 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Minecraft as a Creative Tool: A Case Study.
Int. J. Game Based Learn., 2014

2012
Presence and Middle School Students' Participation in a Virtual Game Environment to Assess Science Inquiry.
J. Educ. Technol. Soc., 2012

2011
Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption.
Comput. Educ., 2011

2010
Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project.
Int. J. Gaming Comput. Mediat. Simulations, 2010

Virtual environment-based assessments of science content and inquiry: the SAVE science project.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Reviving Dewey's "reflective thinking" framework for the design of problems in virtual learning environment-based assessments of content and inquiry.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

1999
Online Focus Group: A Tool to Evaluate Online Students' Course Experience.
Internet High. Educ., 1999

1998
Teaching in the 21<sup>st</sup> century.
Internet High. Educ., 1998


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