Brian C. Nelson

Orcid: 0000-0002-9533-6900

According to our database1, Brian C. Nelson authored at least 24 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing.
Int. J. Comput. Support. Collab. Learn., 2021

2020
MantarayAR: Leveraging augmented reality to teach probability and sampling.
Comput. Educ., 2020

2017
Designing for Data with Ask Dr. Discovery: Design Approaches for Facilitating Museum Evaluation with Real-Time Data Mining.
Technol. Knowl. Learn., 2017

2016
Visual Signaling in a High-Search Virtual World-based Assessment: A SAVE Science Design Study.
Technol. Knowl. Learn., 2016

Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment.
Interact. Learn. Environ., 2016

2014
Visual signaling in virtual world-based assessments: The SAVE Science project.
Inf. Sci., 2014

Avatar Personalization: Towards the Enhancement of Competence Beliefs.
Int. J. Gaming Comput. Mediat. Simulations, 2014

2013
Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data.
Int. J. Gaming Comput. Mediat. Simulations, 2013

2012
Presence and Middle School Students' Participation in a Virtual Game Environment to Assess Science Inquiry.
J. Educ. Technol. Soc., 2012

2011
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States.
Comput. Educ., 2011

Global channels of evidence for learning and assessment in complex game environments.
Br. J. Educ. Technol., 2011

2010
Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project.
Int. J. Gaming Comput. Mediat. Simulations, 2010

A multi-user virtual environment for building and assessing higher order inquiry skills in science.
Br. J. Educ. Technol., 2010

Virtual environment-based assessments of science content and inquiry: the SAVE science project.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Sources of evidence for embedded assessment in immersive games.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Reviving Dewey's "reflective thinking" framework for the design of problems in virtual learning environment-based assessments of content and inquiry.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Finding essential complexity for learning in virtual worlds.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game?
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

SURGE: intended and unintended learning in digital games.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

SURGE: intended and unintended science learning in games.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
Exploring embedded guidance and self-efficacy in educational multi-user virtual environments.
Int. J. Comput. Support. Collab. Learn., 2008

Rethinking pedagogy: using multi-user virtual environments to foster authentic science learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Exploring embedded guidance and self-efficacy in educational multiuser virtual environments.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2004
Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004


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