Chaklam Silpasuwanchai

Orcid: 0000-0002-8670-6893

According to our database1, Chaklam Silpasuwanchai authored at least 25 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Investigating the role of gesture modalities and screen size in an AR 3D game.
Multim. Tools Appl., February, 2024

Making time perception shorter with pitch and interval patterns.
Behav. Inf. Technol., January, 2024

2023
Comparing Selective Masking Methods for Depression Detection in Social Media.
Comput. Linguistics, September, 2023

Impact of User Mobility on Attentional Tunneling in Handheld AR.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2019
Attention Regulation Framework: Designing Self-Regulated Mindfulness Technologies.
ACM Trans. Comput. Hum. Interact., 2019

Human-Engaged Computing: the future of Human-Computer Interaction.
CCF Trans. Pervasive Comput. Interact., 2019

On Gesture Combination: An Exploration of a Solution to Augment Gesture Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Exploring performance of thumb input for pointing and dragging tasks on mobile device.
Proceedings of the AsianCHI@CHI 2019: Asian CHI Symposium, 2019

2018
Ability-Based Optimization of Touchscreen Interactions.
IEEE Pervasive Comput., 2018

Approaching Engagement towards Human-Engaged Computing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Ability-Based Optimization: Designing Smartphone Text Entry Interface for Older Adults.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Designing Mobile Interactions for the Ageing Populations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Towards Cognitive Enhancement of the Elderly: A UX Study of a Multitasking Motion Video Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Framework for Interactive Mindfulness Meditation Using Attention-Regulation Process.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Modelling Learning of New Keyboard Layouts.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Understanding the Role of Human Senses in Interactive Meditation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Towards Ability-Based Optimization for Aging Users.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Age-Related Differences in Gross Motor Skills.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Rethinking Mobile Interfaces for Older Adults.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Designing concurrent full-body gestures for intense gameplay.
Int. J. Hum. Comput. Stud., 2015

Leveraging and Integrating Eastern and Western Insights for Human Engagement Studies in HCI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Only for casual players?: investigating player differences in full-body game interaction.
Proceedings of the Second International Symposium of Chinese CHI, 2014


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