Xiangshi Ren

Orcid: 0000-0003-0463-0352

Affiliations:
  • Kochi University of Technology, School of Information, Center for Human-Engaged Computing, Koichi, Japan
  • Tokyo Denki University, Department of Information and Communication Engineering, Tokyo, Japan (PhD 1996)


According to our database1, Xiangshi Ren authored at least 135 papers between 1993 and 2024.

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Bibliography

2024
Guiding gaze gestures on smartwatches: Introducing fireworks.
Int. J. Hum. Comput. Stud., March, 2024

2023
The Acceptability of a Multisensory VR Game for Older Adults.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Can We Understand Other Drivers? An Investigation on Empathic Triggers through Voice Information Transmission in Driving.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Designing successive target selection in virtual reality via penetrating the intangible interface with handheld controllers.
Int. J. Hum. Comput. Stud., 2022

Learning to type with mobile keyboards: Findings with a randomized keyboard.
Comput. Hum. Behav., 2022

Understanding intergenerational fitness tracking practices: 12 suggestions for design.
CCF Trans. Pervasive Comput. Interact., 2022

2021
ArmMenu: command input on distant displays with proprioception based lateral arm movements.
Behav. Inf. Technol., 2021

Variance and Distribution Models for Steering Tasks.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Older Adults' Voice Search through the Human-Engaged Computing Perspective.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Designing AI to Work WITH or FOR People?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing Interactions for the Ageing Populations - Addressing Global Challenges.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring Text Revision with Backspace and Caret in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Adaptive feature guidance: Modelling visual search with graphical layouts.
Int. J. Hum. Comput. Stud., 2020

Twelve Agendas on Interacting with Information: A Human-Engaged Computing Perspective.
Data Inf. Manag., 2020

Designing Interactions for the Ageing Populations - Addressing Global Challenges.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Swap: A Replacement-based Text Revision Technique for Mobile Devices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

How We Type: Eye and Finger Movement Strategies in Mobile Typing.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Attention Regulation Framework: Designing Self-Regulated Mindfulness Technologies.
ACM Trans. Comput. Hum. Interact., 2019

Human-Engaged Computing: the future of Human-Computer Interaction.
CCF Trans. Pervasive Comput. Interact., 2019

On Gesture Combination: An Exploration of a Solution to Augment Gesture Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Interacting with Autostereograms.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

Crossing-Based Selection with Virtual Reality Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Exploring performance of thumb input for pointing and dragging tasks on mobile device.
Proceedings of the AsianCHI@CHI 2019: Asian CHI Symposium, 2019

An Analytic Model for Time Efficient Personal Hierarchies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

HCI in China: Research Agenda, Education Curriculum, Industry Partnership, and Communities Building.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Ability-Based Optimization of Touchscreen Interactions.
IEEE Pervasive Comput., 2018

Differences and Similarities between Dominant and Non-dominant Thumbs for Pointing and Gesturing Tasks with Bimanual Tablet Gripping Interaction.
Interact. Comput., 2018

Designing motion marking menus for people with visual impairments.
Int. J. Hum. Comput. Stud., 2018

Outline Objects using Deep Reinforcement Learning.
CoRR, 2018

Approaching Aesthetics on User Interface and Interaction Design.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Designing Interactions for the Ageing Populations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Approaching Engagement towards Human-Engaged Computing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
A Virtual Channel Allocation Algorithm for NoC.
EAI Endorsed Trans. Ambient Syst., August, 2017

Investigation of suitable body parts for wearable vibration feedback in walking navigation.
Int. J. Hum. Comput. Stud., 2017

An Empirical Study on the Interaction Capability of Arm Stretching.
Int. J. Hum. Comput. Interact., 2017

An Exploratory Study of Marking Menu Selection by Visually Impaired Participants.
Proceedings of the 2017 IEEE International Conference on Smart Computing, 2017

Ability-Based Optimization: Designing Smartphone Text Entry Interface for Older Adults.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Enhancing Pen-based Interaction using Electrovibration and Vibration Haptic Feedback.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing Mobile Interactions for the Ageing Populations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Towards Cognitive Enhancement of the Elderly: A UX Study of a Multitasking Motion Video Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Framework for Interactive Mindfulness Meditation Using Attention-Regulation Process.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Modelling Learning of New Keyboard Layouts.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Human Computer Integration <i>versus</i> Powerful Tools.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Understanding the Role of Human Senses in Interactive Meditation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
ShifTable: A Natural Remote Target-Selection Technique on Large Displays.
Interact. Comput., 2016

Assisting people with visual impairments in aiming at a target on a large wall-mounted display.
Int. J. Hum. Comput. Stud., 2016

Rethinking the Relationship between Humans and Computers.
Computer, 2016

Developing fMRI-Compatible Interaction Systems through Air Pressure.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

EV-Pen: Leveraging Electrovibration Haptic Feedback in Pen Interaction.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

EV-pen: an electrovibration haptic feedback pen for touchscreens.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

Towards Ability-Based Optimization for Aging Users.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Age-Related Differences in Gross Motor Skills.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Rethinking Mobile Interfaces for Older Adults.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Differences and Similarities between Finger and Pen Stroke Gestures on Stationary and Mobile devices.
ACM Trans. Comput. Hum. Interact., 2015

Designing concurrent full-body gestures for intense gameplay.
Int. J. Hum. Comput. Stud., 2015

Leveraging and Integrating Eastern and Western Insights for Human Engagement Studies in HCI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Suitable Body Parts for Vibration Feedback in Walking Navigation Systems.
Proceedings of the Third International Symposium of Chinese CHI, 2015

2014
Assisting Visually Impaired People to Acquire Targets on a Large Wall-Mounted Display.
J. Comput. Sci. Technol., 2014

Designing Motion Gesture Interfaces in Mobile Phones for Blind People.
J. Comput. Sci. Technol., 2014

A model of scrolling on touch-sensitive displays.
Int. J. Hum. Comput. Stud., 2014

Evaluation of Flick and Ring Scrolling on Touch-Based Smartphones.
Int. J. Hum. Comput. Interact., 2014

An Investigation Into the Relationship Between Texture and Human Performance in Steering and Gesture Input Tasks.
Int. J. Hum. Comput. Interact., 2014

Special Issue on Human-Computer Interaction in the Asia-Pacific Region.
Int. J. Hum. Comput. Interact., 2014

Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Only for casual players?: investigating player differences in full-body game interaction.
Proceedings of the Second International Symposium of Chinese CHI, 2014

2013
The impact of candidate display styles for Japanese and Chinese characters on input efficiency.
Int. J. Hum. Comput. Stud., 2013

Optimal Entry Size of Handwritten Chinese Characters in Touch-Based Mobile Phones.
Int. J. Hum. Comput. Interact., 2013

2012
Natural use profiles for the pen: an empirical exploration of pressure, tilt, and azimuth.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A comparative evaluation of finger and pen stroke gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Mode switching techniques through pen and device profiles.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

A comparison of flick and ring document scrolling in touch-based mobile phones.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

An investigation of the relationship between texture and human performance in steering tasks.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Investigating the effects of multimodal feedback through tracking state in pen-based interfaces.
Behav. Inf. Technol., 2011

An investigation of the usability of the stylus pen for various age groups on personal digital assistants.
Behav. Inf. Technol., 2011

Enhancing naturalness of pen-and-tablet drawing through context sensing.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

The Entropy of a Rapid Aimed Movement: Fitts' Index of Difficulty versus Shannon's Entropy.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Acquiring and pointing: an empirical study of pen-tilt-based interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Effects of Multimodal Error Feedback on Human Performance in Steering Tasks.
J. Inf. Process., 2010

An Investigation of Adaptive Pen Pressure Discretization Method Based on Personal Pen Pressure Use Profile.
IEICE Trans. Inf. Syst., 2010

An investigation of subjective operational biases in steering tasks evaluation.
Behav. Inf. Technol., 2010

Pen pressure control in trajectory-based interaction.
Behav. Inf. Technol., 2010

Modeling dwell-based eye pointing target acquisition.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
The Optimal Size of Handwriting Character Input Boxes on PDAs.
Int. J. Hum. Comput. Interact., 2009

A Comparison of Pressure and Tilt Input Techniques for Cursor Control.
IEICE Trans. Inf. Syst., 2009

A Study of Inherent Pen Input Modalities for Precision Parameter Manipulations during Trajectory Tasks.
IEICE Trans. Inf. Syst., 2009

Detecting and leveraging finger orientation for interaction with direct-touch surfaces.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Speed-Accuracy Tradeoff in Trajectory-Based Tasks with Temporal Constraint.
Proceedings of the Human-Computer Interaction, 2009

Making Pen-Based Operation More Seamless and Continuous.
Proceedings of the Human-Computer Interaction, 2009

Empirical evaluation for finger input properties in multi-touch interaction.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
An Empirical Comparison of Pen Pressure and Pen Tilt Input Techniques.
Proceedings of the IEEE International Symposium on Parallel and Distributed Processing with Applications, 2008

A Robust Blob Recognition and Tracking Method in Vision-Based Multi-touch Technique.
Proceedings of the IEEE International Symposium on Parallel and Distributed Processing with Applications, 2008

A Comparative Evaluation of Mode Switching Techniques.
Proceedings of the IEEE International Symposium on Parallel and Distributed Processing with Applications, 2008

Effect of Start Position on Human Performance in Steering Tasks.
Proceedings of the International Conference on Computer Science and Software Engineering, 2008

A Comparison of Pen Pressure and Tilt in Precision Parameter Manipulation.
Proceedings of the International Conference on Computer Science and Software Engineering, 2008

Improving eye cursor's stability for eye pointing tasks.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Investigating the Influence of Colors on the Performance of Pointing Tasks for Human Interface Design.
IEICE Trans. Inf. Syst., 2007

The Optimal Calculation Method to Determine the Effective Target Width for the Application of Fitts' Law.
IEICE Trans. Inf. Syst., 2007

Investigation to Line-Based Techniques for Multi-target Selection.
Proceedings of the Human-Computer Interaction, 2007

ZWPS: A Hybrid Selection Technique for Small Target Acquisition in Pen-Based Interfaces.
Proceedings of the Human-Computer Interaction, 2007

The Adaptive Hybrid Cursor: A Pressure-Based Target Selection Technique for Pen-Based User Interfaces.
Proceedings of the Human-Computer Interaction, 2007

2006
CATER: A Framework for the Automated Layout of Transactional Pages.
Proceedings of the Sixth International Conference on Computer and Information Technology (CIT 2006), 2006

2005
Book Review Conceptual Foundations of Human Factors Measurement by David Meister.
Int. J. Hum. Comput. Interact., 2005

The effects of PDA pen-length on the performance of older adults.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

The effect of cursor shape and size on pointing efficiency.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

A proposal for conversion candidate display styles for Kanji input with keyboard.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

The optimal sizes for pen-input character boxes for Tablet PC.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

User interface design of interactive data mining in parallel environment.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

A Novel Approach for Web-based Data Input Panel Design.
Proceedings of the Fifth International Conference on Computer and Information Technology (CIT 2005), 2005

HUA: An Interactive Calligraphy and Ink-Wash Painting System.
Proceedings of the Fifth International Conference on Computer and Information Technology (CIT 2005), 2005

Determining the Optimal Size of Handwriting Character Entry Boxes for Pen-Based Systems.
Proceedings of the Fifth International Conference on Computer and Information Technology (CIT 2005), 2005

Comparison of Effiective Target Width Calculation Methods for Pointing Task.
Proceedings of the Fifth International Conference on Computer and Information Technology (CIT 2005), 2005

2004
Speed-accuracy tradeoff in Fitts' law tasks-on the equivalency of actual and nominal pointing precision.
Int. J. Hum. Comput. Stud., 2004

Virtual 3D Gearbox Widget Technique for Precise Adjustment by Hand Motion in Immersive VR.
IEICE Trans. Inf. Syst., 2004

A Study of the Size of Pen-Input Character Boxes for PDAs.
Proceedings of the 2004 International Conference on Computer and Information Technology (CIT 2004), 2004

A New Model for Different Speed and Accuracy Requirements in Pointing Tasks.
Proceedings of the 2004 International Conference on Computer and Information Technology (CIT 2004), 2004

A Web-Based Chinese Automatic Question Answering System.
Proceedings of the 2004 International Conference on Computer and Information Technology (CIT 2004), 2004

2003
A Context-Aware Infrastructure for Supporting Applications with Pen-Based Interaction.
J. Comput. Sci. Technol., 2003

Candidate Display Styles in Japanese Input.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Sketching informal presentations.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Gearbox Widget for Fine Adjustments by Hand Motion.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
An Empirical Study of the Minimum Required Size and the Minimum Number of Targets for Pen Input on the Small Display.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

2001
Using Physiological Criteria to Improve Usability: The Physiological Evaluation LCD and CRT Effects on Users.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Improving selection performance on pen-based systems: a study of pen-based interaction for selection tasks.
ACM Trans. Comput. Hum. Interact., 2000

An Experimental Study of Input Modes for Multimodal Human-Computer Interaction.
Proceedings of the Advances in Multimodal Interfaces, 2000

1999
A Comparison of Multi-modal Combination Modes for The Map System.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

The Physiological Measurement of User Comfort Levels: An Evaluation Experiment for Comparing Three Types of CRTs.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1998
Efficient Strategies for Selecting Small Targets on Pen-based Systems: An Evaluation Experiment for Selection Strategies and Strategy Classifications.
Proceedings of the Engineering for Human-Computer Interaction, 1998

The Influence of Target Size, Distance and Direction on the Design of Selection Strategies.
Proceedings of the People and Computers XIII, Proceedings of HCI '98, 1998

A Comparison of Four Interaction Modes for CAD Systems.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

1997
The Best among six Strategies for Selecting a Minute Target and the Determination of the Minute Maximum Size of the Targets on a Pen-Based Computer.
Proceedings of the Human-Computer Interaction, 1997

The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer.
Proceedings of the Human Factors in Computing Systems, 1997

1993
The Minimal Sizes and the Quasi-Optimal Sizes for the Input Square During Pen-Input of Characters.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993


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