Antti Oulasvirta

According to our database1, Antti Oulasvirta authored at least 187 papers between 2002 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Foraging-based optimization of pervasive displays.
Pervasive and Mobile Computing, 2019

Mobile QoE prediction in the field.
Pervasive and Mobile Computing, 2019

It's time to rediscover HCI models.
Interactions, 2019

SAM: A Modular Framework for Self-Adapting Web Menus.
CoRR, 2019

Parameter Inference for Computational Cognitive Models with Approximate Bayesian Computation.
Cognitive Science, 2019

How do People Type on Mobile Devices?: Observations from a Study with 37, 000 Volunteers.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Computer-supported form design using keystroke-level modeling with reinforcement learning.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

RL-KLM: automating keystroke-level modeling with reinforcement learning.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

SAM: self-adapting menus on the web.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Teacher-Aware Active Robot Learning.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Computational Interaction with Bayesian Methods.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

May AI?: Design Ideation with Cooperative Contextual Bandits.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Computational Modeling in Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Group Cognition and Collaborative AI.
Proceedings of the Human and Machine Learning, 2018

Ability-Based Optimization of Touchscreen Interactions.
IEEE Pervasive Computing, 2018

Cloud Gaming With Foveated Graphics.
CoRR, 2018

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time.
CoRR, 2018

Forgetting of Passwords: Ecological Theory and Data.
Proceedings of the 27th USENIX Security Symposium, 2018

Aalto Interface Metrics (AIM): A Service and Codebase for Computational GUI Evaluation.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

One Button to Rule Them All: Rendering Arbitrary Force-Displacement Curves.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Approaching Aesthetics on User Interface and Interaction Design.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Familiarisation: Restructuring Layouts with Visual Learning Models.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Computational Interaction: Theory and Practice.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing Interactions for the Ageing Populations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Neuromechanics of a Button Press.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Approaching Engagement towards Human-Engaged Computing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Moving Target Selection: A Cue Integration Model.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Impact Activation Improves Rapid Button Pressing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

eystrokes.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Towards Perceptual Optimization of the Visual Design of Scatterplots.
IEEE Trans. Vis. Comput. Graph., 2017

Computational Support for Functionality Selection in Interaction Design.
ACM Trans. Comput.-Hum. Interact., 2017

Control Theoretic Models of Pointing.
ACM Trans. Comput.-Hum. Interact., 2017

Does network quality matter? A field study of mobile user satisfaction.
Pervasive and Mobile Computing, 2017

Computational Interactivity (Dagstuhl Seminar 17232).
Dagstuhl Reports, 2017

On-Skin Interfaces.
IEEE Computer, 2017

User Interface Design with Combinatorial Optimization.
IEEE Computer, 2017

Technology for Human Augmentation.
IEEE Computer, 2017

Ability-Based Optimization: Designing Smartphone Text Entry Interface for Older Adults.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Optimizing User Interfaces for Human Performance.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017

Boxer: a multimodal collision technique for virtual objects.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Composition policies for gesture passwords: User choice, security, usability and memorability.
Proceedings of the 2017 IEEE Conference on Communications and Network Security, 2017

Computational Approaches to Interaction Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Sketchplorer: A Mixed-Initiative Tool for Sketching and Exploring Interactive Layout Designs.
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017

Designing Mobile Interactions for the Ageing Populations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Evaluation of Prototypes and the Problem of Possible Futures.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Inferring Cognitive Models from Data using Approximate Bayesian Computation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Modelling Learning of New Keyboard Layouts.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

What Is Interaction?
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Is exploratory search different? A comparison of information search behavior for exploratory and lookup tasks.
JASIST, 2016

Nine questions for HCI researchers in the making.
Interactions, 2016

AutoGain: Adapting Gain Functions by Optimizing Submovement Efficiency.
CoRR, 2016

Inverse Modeling of Complex Interactive Behavior with ABC.
CoRR, 2016

Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model.
CoRR, 2016

Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Input.
CoRR, 2016

Fast and Robust Hand Tracking Using Detection-Guided Optimization.
CoRR, 2016

User Interface Design in the 21st Century.
IEEE Computer, 2016

Beyond Relevance: Adapting Exploration/Exploitation in Information Retrieval.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Towards Ability-Based Optimization for Aging Users.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Can computers design interaction?
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

Free-Form Gesture Authentication in the Wild.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Sketchplore: Sketch and Explore Layout Designs with an Optimiser.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

HCI Research as Problem-Solving.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Spotlights: Attention-Optimized Highlights for Skim Reading.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Modelling Error Rates in Temporal Pointing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Computational Layout Perception using Gestalt Laws.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

How We Type: Movement Strategies and Performance in Everyday Typing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Rethinking Mobile Interfaces for Older Adults.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

T9+HUD: Physical Keypad and HUD can Improve Driving Performance while Typing and Driving.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

Sketchplore: Sketch and Explore with a Layout Optimiser.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Informing the Design of Novel Input Methods with Muscle Coactivation Clustering.
ACM Trans. Comput.-Hum. Interact., 2015

Spotlights: Facilitating Skim Reading with Attention-Optimized Highlights.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Principles, Techniques and Perspectives on Optimization and HCI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

What to Study in HCI?
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Text Entry on the Edge.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

The Emergence of Interactive Behavior: A Model of Rational Menu Search.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Performance and Ergonomics of Touch Surfaces: A Comparative Study using Biomechanical Simulation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
MovExp: A Versatile Visualization Tool for Human-Computer Interaction Studies with 3D Performance and Biomechanical Data.
IEEE Trans. Vis. Comput. Graph., 2014

The Clash between Privacy and Automation in Social Media.
IEEE Pervasive Computing, 2014

Demo hour.
Interactions, 2014

Toward optimal menu design.
Interactions, 2014

Gestikulieren mit Stil - Methoden zur ergonomischen Gestaltung von Eingabegesten.
Informatik Spektrum, 2014

Text Entry Method Affects Password Security.
CoRR, 2014

User-Generated Free-Form Gestures for Authentication: Security and Memorability.
CoRR, 2014

Transparency of Intentions Decreases Privacy Concerns in Ubiquitous Surveillance.
Cyberpsy., Behavior, and Soc. Networking, 2014

Supporting Exploratory Search Through User Modeling.
Proceedings of the Posters, 2014

Interaction Model to Predict Subjective-Specificity of Search Results.
Proceedings of the Posters, 2014

Improvements to keyboard optimization with integer programming.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Mixed feelings?: the relationship between perceived usability and user experience in the wild.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Video: User-generated free-form gestures for authentication: security and memorability.
Proceedings of the 12th Annual International Conference on Mobile Systems, 2014

Improving accuracy in back-of-device multitouch typing: a clustering-based approach to keyboard updating.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Narrow or Broad?: Estimating Subjective Specificity in Exploratory Search.
Proceedings of the 23rd ACM International Conference on Conference on Information and Knowledge Management, 2014

Automated nonlinear regression modeling for HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Modeling the perception of user performance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The usability of text entry systems now and in the future.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Modeling the functional area of the thumb on mobile touchscreen surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Model of visual search and selection time in linear menus.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Is motion capture-based biomechanical simulation valid for HCI studies?: study and implications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

An Edge-Bundling Layout for Interactive Parallel Coordinates.
Proceedings of the IEEE Pacific Visualization Symposium, 2014

PianoText: redesigning the piano keyboard for text entry.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
MenuOptimizer: interactive optimization of menu systems.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Multi-touch pinch gestures: performance and ergonomics.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Is autostereoscopy useful for handheld AR?
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Sandwich keyboard: fast ten-finger typing on a mobile device with adaptive touch sensing on the back side.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data.
Proceedings of the IEEE International Conference on Computer Vision, 2013

Information capacity of full-body movements.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Improving two-thumb text entry on touchscreen devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Grand challenges in text entry.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Multi-touch rotation gestures: performance and ergonomics.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

PianoText: transferring musical expertise to text entry.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Biomechanical simulation in the analysis of aimed movements.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Supporting exploratory search tasks with interactive user modeling.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

2012
How real is real enough? optimal reality sampling for fast recognition of mobile imagery.
TAP, 2012

Habits make smartphone use more pervasive.
Personal and Ubiquitous Computing, 2012

Rethinking Experimental Designs for Field Evaluations.
IEEE Pervasive Computing, 2012

Dynamic tactile guidance for visual search tasks.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Long-term effects of ubiquitous surveillance in the home.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Integrating spatial sensing to an interactive mobile 3D map.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Everyday appropriations of information technology: A study of creative uses of digital cameras.
JASIST, 2011

Too good to be bad: Favorable product expectations boost subjective usability ratings.
Interacting with Computers, 2011

What does it mean to be good at using a mobile device? An investigation of three levels of experience and skill.
Int. J. Hum.-Comput. Stud., 2011

Event Perception in Mobile Interaction: Toward Better Navigation History Design on Mobile Devices.
Int. J. Hum. Comput. Interaction, 2011

Resolving Safety-Critical Incidents in a Rally Control Center.
Human-Computer Interaction, 2011

An Extended Framework for Measuring the Information Capacity of the Human Motor System
CoRR, 2011

Collaborative use of mobile augmented reality with paper maps.
Computers & Graphics, 2011

On the move, wirelessly connected to the world.
Commun. ACM, 2011

The effects of walking speed on target acquisition on a touchscreen interface.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Interaction with magic lenses: real-world validation of a Fitts' Law model.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Ease of juggling: studying the effects of manual multitasking.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Ubiquitous Media for Collocated Interaction.
Proceedings of the Shared Encounters, 2010

Making the ordinary visible in microblogs.
Personal and Ubiquitous Computing, 2010

A simple index for multimodal flexibility.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Social Inference Through Technology.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

Embodied interaction with a 3D versus 2D mobile map.
Personal and Ubiquitous Computing, 2009

When more is less: the paradox of choice in search engine use.
Proceedings of the 32nd Annual International ACM SIGIR Conference on Research and Development in Information Retrieval, 2009

Automation not automatically good in mobile social applications.
Proceedings of the 6th Annual International Conference on Mobile and Ubiquitous Systems: Computing, 2009

"I can't lie anymore!": The implications of location automation for mobile social applications.
Proceedings of the 6th Annual International Conference on Mobile and Ubiquitous Systems: Computing, 2009

Users' preferences regarding intelligent user interfaces: differences among users and changes over time.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

All My People Right Here, Right Now: management of group co-presence on a social networking site.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009

What explains differences in users' inclination to appropriate technology for unconventional purposes?: a preliminary analysis.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

Effects of repetitive practice on interruption costs: an empirical review and theoretical implications.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

Developing a rapid questionnaire-based metric for experience of form.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

A comparative field study of four crane control interfaces.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

Mobile media in the social fabric of a kindergarten.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Like bees around the hive: a comparative study of a mobile augmented reality map.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Designing Interactions for Navigation in 3D Mobile Maps.
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008

Designing for privacy and self-presentation in social awareness.
Personal and Ubiquitous Computing, 2008

Motivations in personalisation behaviour.
Interacting with Computers, 2008

Feature - When users "do" the Ubicomp.
Interactions, 2008

Mobile human-computer interaction.
Int. J. Hum.-Comput. Stud., 2008

Designing mobile awareness cues.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Target acquisition with camera phones when used as magic lenses.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Predicting time-sharing in mobile interaction.
User Model. User-Adapt. Interact., 2007

Active construction of experience through mobile media: a field study with implications for recording and sharing.
Personal and Ubiquitous Computing, 2007

Interpreting and Acting on Mobile Awareness Cues.
Human-Computer Interaction, 2007

Analysis of communication failures for spoken dialogue systems.
Proceedings of the INTERSPEECH 2007, 2007

Mobile kits and laptop trays: managing multiple devices in mobile information work.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Comedia: mobile group media for active spectatorship.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Surviving task interruptions: Investigating the implications of long-term working memory theory.
Int. J. Hum.-Comput. Stud., 2006

Memo: towards automatic usability evaluation of spoken dialogue services by user error simulations.
Proceedings of the INTERSPEECH 2006, 2006

Collective creation and sense-making of mobile media.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
ContextPhone: a prototyping platform for context-aware mobile applications.
IEEE Pervasive Computing, 2005

The fragmentation of attention in mobile interaction, and what to do with it.
Interactions, 2005

Expectations and memory in link search.
Computers in Human Behavior, 2005

Need for non-visual feedback with long response times in mobile HCI.
Proceedings of the 14th international conference on World Wide Web, 2005

Building social discourse around mobile photos: a systemic perspective.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

ContextContacts: re-designing SmartPhone's contact book to support mobile awareness and collaboration.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study.
Proceedings of the Human-Computer Interaction, 2005

Supporting the shared experience of spectators through mobile group media.
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005

Comparing two approaches to context: realism and constructivism.
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005

Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Interrupted cognition and design for non-disruptiveness: the skilled memory approach.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Understanding mobile contexts.
Personal and Ubiquitous Computing, 2004

Task demands and memory in web interaction: a levels of processing approach.
Interacting with Computers, 2004

Long-term working memory and interrupting messages in human - computer interaction.
Behaviour & IT, 2004

Towards Socially Aware Pervasive Computing: A Turntaking Approach.
Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom 2004), 2004

Six modes of proactive resource management: a user-centric typology for proactive behaviors.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

InfoRadar: group and public messaging in the mobile context.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

InfoRadar: demonstrating how context helps mobile people interact.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

A cognitive meta-analysis of design approaches to interruptions in intelligent environments.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Finding meaningful uses for context-aware technologies: the humanistic research strategy.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Understanding contexts by being there: case studies in bodystorming.
Personal and Ubiquitous Computing, 2003

2002
Design Ideas for Everyday Mobile and Ubiquitous Computing Based on Qualitative User Data.
Proceedings of the Universal Access: Theoretical Perspectives, 2002


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