Effie Lai-Chong Law

Affiliations:
  • University of Leicester


According to our database1, Effie Lai-Chong Law authored at least 138 papers between 1997 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Online presence:

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Bibliography

2021
Do You Feel the Same? On the Robustness of Cued-Recall Debriefing for User Experience Evaluation.
ACM Trans. Comput. Hum. Interact., 2021

Derivation of young children's interaction strategies with digital educational games from gaze sequences analysis.
Int. J. Hum. Comput. Stud., 2021

Understanding attitudes towards intellectual property from the perspective of design professionals.
Electron. Commer. Res., 2021

Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Remote Conference in the Times of the Pandemic.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Augmented Reality as Educational Tool: Perceptions, Challenges, and Requirements from Teachers.
Proceedings of the Technology-Enhanced Learning for a Free, Safe, and Sustainable World, 2021

Introduction to Service Design for UX Designers.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Overlaps and Boundaries Between Service Design and User Experience Design.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application.
Int. J. Hum. Comput. Interact., 2020

Analysis of The Motivational Effect of Gamified Augmented Reality Apps for Learning Geometry.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Introduction to Service Design for UX Designers.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Integrating Instructional Design Principles in Serious Games Authoring Tools: Insights from Systematic Literature Review.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

2019
Argumentation Models for Usability Problem Analysis in Individual and Collaborative Settings.
Int. J. Hum. Comput. Interact., 2019

Learning to Drag: The Effects of Social Interactions in Touch Gestures Learnability for Older Adults.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

A Methodological Approach for Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning Environments.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2018
Digital Educational Games: Methodologies for Evaluating the Impact of Game Type.
ACM Trans. Comput. Hum. Interact., 2018

Multimodal Affective Computing to Enhance the User Experience of Educational Software Applications.
Mob. Inf. Syst., 2018

Pdotcapturer and Pdotanalyser: participatory design online tools for asynchronous idea capturing and analysis.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Approaching Engagement towards Human-Engaged Computing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SIG: Chatbots for Social Good.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Deciphering the Role of Context in Shaping Mobile Phone Usage: Design Recommendations for Context-aware Mobile Services from a Cross-Cultural Perspective.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

2017
Novice evaluators' behavior when consolidating usability problems individually or collaboratively.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Let Voices of Both Teachers and Students on the Development of Educational Technologies Be Heard.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Clinicians' Attitudes and Practices on Technology-Supported Notetaking: A Survey.
Proceedings of the HCI 2017, 2017

Comparing Paper and Software Tool for Participatory Design from Scratch.
Proceedings of the HCI 2017, 2017

What Can Self-Reports and Acoustic Data Analyses on Emotions Tell Us?
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Analytic hierarchy process-based group assessment of quality-in-use model characteristics.
Univers. Access Inf. Soc., 2016

Experience Design for Multiple Customer Touchpoints.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Challenges and Resolutions for Engaging Teachers and Students in Participatory Design of Online Science Learning Resources.
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016

Asserting Real-Time Emotions through Cued-Recall: Is it Valid?
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

The Effect of Dyadic Interactions on Learning Rotate Gesture for Technology-Naïve Older Adults.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Understanding the Relationship between Frustration and the Severity of Usability Problems: What can Psychophysiological Data (Not) Tell Us?
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

An Experiential Approach to the Design and Evaluation of a Gamified Research Tool for Law in Children's Lives.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Integrating the strengths of cognitive emotion models with traditional HCI analysis tools.
Univers. Access Inf. Soc., 2015

Intuitive Learnability of Touch Gestures for Technology-Naïve Older Adults.
Interact. Comput., 2015

HCI summer school in Tallinn.
Interactions, 2015

Whose Experience Do We Care About? Analysis of the Fitness of Scrum and Kanban to User Experience.
Int. J. Hum. Comput. Interact., 2015

Editorial for the CHB special issue on MMOGs.
Comput. Hum. Behav., 2015

The Influence of Motivation on Emotional Experience in E-commerce.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Paper or Pixel? Comparing Paper- and Tool-Based Participatory Design Approaches.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

The Landscape of UX Requirements Practices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

A survey on the usage of online labs in science education: Challenges and implications.
Proceedings of the IEEE Global Engineering Education Conference, 2015

Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

The Game Genre Map: A Revised Game Classification.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Leveraging and Integrating Eastern and Western Insights for Human Engagement Studies in HCI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Methods for Human-Computer Interaction Research.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Assessing the reliability, validity and acceptance of a classification scheme of usability problems (CUP).
J. Syst. Softw., 2014

Attitudes towards user experience (UX) measurement.
Int. J. Hum. Comput. Stud., 2014

Interplay between User Experience (UX) evaluation and system development.
Int. J. Hum. Comput. Stud., 2014

Pdot: participatory design online tool.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Personal Learning Environments in the Workplace: An Exploratory Study into the Key Business Decision Factors.
Int. J. Virtual Pers. Learn. Environ., 2013

Application of Learning Curves for Didactic Model Evaluation: Case Studies.
iJET, 2013

Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games.
Behav. Inf. Technol., 2013

In situ observations of non-verbal emotional behaviours for multimodal avatar design in e-commerce.
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013

Representing and interpreting reformation in the wild.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Validating an episodic UX model on online shopping decision making: a survey study with B2C e-commerce.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

A Knowledge Map Tool for Supporting Learning in Information Science.
Proceedings of the CSEDU 2013, 2013

Made for sharing: HCI stories of transfer, triumph and tragedy.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing children's digital games on nutrition with playability heuristics.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing and evaluating sociability in online video games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Reponsive and Open Learning Environments (ROLE): Requirements, Evaluation and Reflection.
IxD&A, 2012

Evaluating user experience of adaptive digital educational games with Activity Theory.
Int. J. Hum. Comput. Stud., 2012

Outliers in usability testing: how to treat usability problems found for only one test participant?
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

To Measure or not to Measure UX: An Interview Study.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

Interplay between User Experience Evaluation and Software Development: State of the Art.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

A Survey into the Teacher's Perception of Self-Regulated Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Evaluating the Learning Effect of Adaptive Digital Educational Games with Eye-Tracking.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Analysis of issues for implementing e-learning: The student perspective.
Proceedings of the IEEE Global Engineering Education Conference, 2012

The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Analysing the Relationship between ICT Experience and Attitude toward E-Learning - Comparing the Teacher and Student Perspectives in Turkey.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

In search of theoretical foundations for UX research and practice.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Theories behind UX research and how they are used in practice.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Analysis in practical usability evaluation: a survey study.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Evaluating design elements for digital educational games on programming: a pilot study.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

2011
The Application of Pattern Repositories for Sharing PLE Practices in Networked Communities.
J. Univers. Comput. Sci., 2011

Preface.
IxD&A, 2011

Reality-based interaction evaluation methods and challenges.
Int. J. Hum. Comput. Stud., 2011

User Experience Evaluation - Which Method to Choose?
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Measuring Student E-Learning Readiness: A Case about the Subject of Electricity in Higher Education Institutions in Turkey.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011

The measurability and predictability of user experience.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

Towards Responsive Open Learning Environments: The ROLE Interoperability Framework.
Proceedings of the Towards Ubiquitous Learning, 2011

UX research: what theoretical roots do we build on - if any?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Designing for the user experience of sociability in massively multiplayer online games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Towards a Structural Model for Intention to Play a Digital Educational Game.
Trans. Edutainment, 2010

Interplay between usability and software development.
J. Syst. Softw., 2010

Modelling user experience - An agenda for research and practice.
Interact. Comput., 2010

Analysis of cross-cultural online collaborative learning with social software.
Interact. Technol. Smart Educ., 2010

Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010

User experience evaluation methods: current state and development needs.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Analysis in usability evaluations: an exploratory study.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Analysis of the Persuasiveness of User Experience Feedback on a Virtual Learning Environment.
Proceedings of the First International Workshop on the Interplay between User Experience and Software Development, 2010

10373 Abstracts Collection - Demarcating User eXperience.
Proceedings of the Demarcating User eXperience, 15.09. - 18.09.2010, 2010

2009
Now with Added Experience?
New Rev. Hypermedia Multim., 2009

A Mixed-Method Approach on Digital Educational Games for K12: Gender, Attitudes and Performance.
Proceedings of the HCI and Usability for e-Inclusion, 2009

User Experience Evaluation Methods in Product Development (UXEM'09).
Proceedings of the Human-Computer Interaction, 2009

Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games.
Proceedings of the Human-Computer Interaction, 2009

Interplay between Usability Evaluation and Software Development (I-USED 2009).
Proceedings of the Human-Computer Interaction, 2009

Challenges for Blog Analysis and Possible Solutions.
Proceedings of the Advances in Web Based Learning, 2009

Breaks in Continuity of Surgical Care: Considerations for eHealth Systems Design.
Proceedings of the International Conference on eHealth, Telemedicine, and Social Medicine, 2009

Analysis of Weblog-Based Facilitation of a Fully Online Cross-Cultural Collaborative Learning Course.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

Differentiating and Defining Portlets and Widgets: A Survey Approach.
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009

Understanding, scoping and defining user experience: a survey approach.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Challenges in evaluating usability and user experience of reality-based interaction.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
A Green Paper on Usability Maturation.
Proceedings of the Maturing Usability - Quality in Software, Interaction and Value, 2008

Challenges in the Development and Evaluation of Immersive Digital Educational Games.
Proceedings of the HCI and Usability for Education and Work, 2008

Consolidating usability problems with novice evaluators.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Problems of Consolidating Usability Problems.
Proceedings of the First Workshop on the Interplay between Usability Evaluation and Software Development, 2008

Fostering Self-Directed Learning with Social Software: Social Network Analysis and Content Analysis.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

Towards a shared definition of user experience.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
An assessment of the usability of an Internet-based education system in a cross-cultural environment: The case of the Interreg crossborder program in Central Europe.
J. Assoc. Inf. Sci. Technol., 2007

Heuristic evaluation: Comparing ways of finding and reporting usability problems.
Interact. Comput., 2007

Social Software for Life-long Learning.
J. Educ. Technol. Soc., 2007

Analyses of user rationality and system learnability: performing task variants in user tests.
Behav. Inf. Technol., 2007

In and Out of the Hospital: The Hidden Interface of High Fidelity Research Via RFID.
Proceedings of the Human-Computer Interaction, 2007

Interfacing Safety and Communication Breakdowns: Situated Medical Technology Design.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Mixed-method validation of pedagogical concepts for an intercultural online learning environment: a case study.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007

Meta-analysis of correlations among usability measures.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Towards a UX manifesto.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Evaluating the Downstream Utility of User Tests and Examining the Developer Effect: A Case Study.
Int. J. Hum. Comput. Interact., 2006

Classification of usability problems (CUP) scheme: augmentation and exploitation.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Social Software for Professional Learning: Examples and Research Issues.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

User Effect in Evaluating Personalized Information Retrieval Systems.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006

COST294-MAUSE: a pan European usability research community.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

An approach in provision of interoperability of eLearning systems in enlarged EU - the case of iCamp project.
Proceedings of the Advanced International Conference on Telecommunications and International Conference on Internet and Web Applications and Services (AICT/ICIW 2006), 2006

2005
MAUSE-COST294: a community of interest and practice.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Towards the Maturation of IT Usability Evaluation (MAUSE).
Proceedings of the Human-Computer Interaction, 2005

2004
Analysis of strategies for improving and estimating the effectiveness of heuristic evaluation.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Assessment of User Rationality and Adaptivity: A Case Study.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

Analysis of combinatorial user effect in international usability tests.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Challenges in Software Localisation: A Case Study of a European Educational Network.
Proceedings of the Designing for Global Markets 5, 2003

Classification of Usability Problems (CUP) Scheme.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Complementarity and convergence of heuristic evaluation and usability test: a case study of universal brokerage platform.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002

1998
A situated cognition view about the effects of planning and authorship on computer program debugging.
Behav. Inf. Technol., 1998

1997
The role of plans and planning in the development of computer programming expertise: a situated action view.
PhD thesis, 1997


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