Chang Geun Song

Orcid: 0000-0003-0204-6160

According to our database1, Chang Geun Song authored at least 19 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Development and application of a user-friendly general-purpose predictive simulation tool for two-dimensional flow analysis.
Environ. Model. Softw., May, 2023

Enhancing User Experience in VR using Wearable Olfactory System.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

2022
Controllable Swarm Animation Using Deep Reinforcement Learning With a Rule-Based Action Generator.
IEEE Access, 2022

2020
Efficient Chaotic Imperialist Competitive Algorithm with Dropout Strategy for Global Optimization.
Symmetry, 2020

Data-driven point sampling with blue-noise properties for triangular meshes.
Proceedings of the CSSE 2020: 3rd International Conference on Computer Science and Software Engineering, 2020

2019
Smartphone Holding Styles Based Step Detection and Length Estimation.
J. Inf. Sci. Eng., 2019

2012
Low Overhead File Synchronization Mechanism.
Proceedings of the Convergence and Hybrid Information Technology, 2012

Tree Modeling with DSM Data.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2009
User experimentation: an evaluation of velocity control techniques in immersive virtual environments.
Virtual Real., 2009

Hardware-Accelerated Sumi-e Painting for 3D Objects.
Proceedings of the Computational Science, 2009

2007
A First Person Shooter with Dual Guns Using Multiple Optical Air Mouse Devices.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Multi-Player Virtual Ping-Pong Game.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

An Interactive Snowboard Game in Virtual Environment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Rendering of Unorganized Points with Octagonal Splats.
Proceedings of the Computational Science, 2006

2005
GVis: A Scalable Visualization Framework for Genomic Data.
Proceedings of the 7th Joint Eurographics, 2005

Redeeming Valleys and Ridges for Line-Drawing.
Proceedings of the Advances in Multimedia Information Processing, 2005

2004
Force-based velocity control technique in immersive V.E.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

Effective interaction techniques for moving cursor using a remote control.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2000
Developing an efficient technique of selection and manipulation in immersive V.E..
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000


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