Larry F. Hodges

Orcid: 0000-0002-6193-7775

According to our database1, Larry F. Hodges authored at least 123 papers between 1982 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Understanding User Perception and Trust when Results from a Dating Abuse Detection Application Are Displayed.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022

2020
Virtualized Speech Practice for the College Classroom.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A second look at SecondLook: Design iterations and usability of digital dating abuse detection and awareness app.
Proceedings of the 8th IEEE International Conference on Healthcare Informatics, 2020

2018
Analyzing Abusive Text Messages to Detect Digital Dating Abuse.
Proceedings of the IEEE International Conference on Healthcare Informatics, 2018

2016
General Chair Message.
Proceedings of the 2016 IEEE Virtual Reality, 2016

SecondLook: Participatory Design Process to Create a Phone App that Detects Digital Dating Abuse.
Proceedings of the 2016 IEEE International Conference on Healthcare Informatics, 2016

Participatory Design of a Pediatric Virtual Patient Creation Tool.
Proceedings of the 2016 IEEE International Conference on Healthcare Informatics, 2016

Usability Evaluation of a Pediatric Virtual Patient Creation Tool.
Proceedings of the 2016 IEEE International Conference on Healthcare Informatics, 2016

Animation Validation of Obese Virtual Pediatric Patients Using a FLACC Pain Scale.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Maximizing Appropriate Responses Returned by a Conversational Agent through the Use of a Genetic Algorithm for Feature Selection.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016

A schematic eye for virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Correction of geometric distortions and the impact of eye position in virtual reality displays.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

2014
Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences.
IEEE Trans. Vis. Comput. Graph., 2014

Development of a scenario builder tool for scaffolded virtual patients.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Camp CyberGirls: using a virtual world to introduce computing concepts to middle school girls.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

An Eye Tracking Evaluation of a Virtual Pediatric Patient Training System for Nurses.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

The Use of Paraphrase Identification in the Retrieval of Appropriate Responses for Script Based Conversational Agents.
Proceedings of the Twenty-Seventh International Florida Artificial Intelligence Research Society Conference, 2014

2013
Evaluation of System-Directed Multimodal Systems for Vehicle Inspection.
J. Comput. Inf. Sci. Eng., 2013


SIDNIE: scaffolded interviews developed by nurses in education.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

The Effects of Interaction and Visual Fidelity on Learning Outcomes for a Virtual Pediatric Patient System.
Proceedings of the IEEE International Conference on Healthcare Informatics, 2013

Empirical Evaluation of Traditional vs. Hybrid Interaction Metaphors in a Multitask Healthcare Simulation.
Proceedings of the IEEE International Conference on Healthcare Informatics, 2013

Punching ducks for post-stroke neurorehabilitation: System design and initial exploratory feasibility study.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2011
Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans.
Int. J. Virtual Real., 2011

Interactive gaming reduces experimental pain with or without a head mounted display.
Comput. Hum. Behav., 2011

DeskTop: A Design Guideline to Creating a Multi-touch Desk Prototype.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011

Second Life as a Platform for Creating Intelligent Virtual Agents.
Proceedings of the Digital Human Modeling, 2011

2010
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2010

That Avatar Is Looking at Me! Social Inhibition in Virtual Worlds.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Effects of travel technique and gender on a divided attention task in a virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
User experimentation: an evaluation of velocity control techniques in immersive virtual environments.
Virtual Real., 2009

Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Selection performance based on classes of bimanual actions.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Virtual Human versus Human Administration of Photographic Lineups.
IEEE Computer Graphics and Applications, 2008

2007
Bimanual task division preferences for volume selection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Officer Garcia: a virtual human for mediating eyewitness identification.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Shakespearean karaoke.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Can Immersive Virtual Humans Teach Social Conversational Protocols?
Proceedings of the IEEE Virtual Reality Conference, 2007

Social responses to virtual humans: implications for future interface design.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Two Handed Selection Techniques for Volumetric Data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction.
Cyberpsychology Behav. Soc. Netw., 2006

"What Would You Like to Talk About?" An Evaluation of Social Conversations with a Virtual Receptionist.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Comparison of Path Visualizations and Cognitive Measures Relative to Travel Technique in a Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2005

Exploring Individual Differences in Raybased Selection; Strategies and Traits.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

2004
Supra-threshold control of peripheral LOD.
ACM Trans. Graph., 2004

Colorplate: Effects of Travel Technique on Cognition in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Effects of Travel Technique on Cognition in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

2003
Use of Virtual Reality as a Distractor for Painful Procedures in a Patient with Pediatric Cancer: A Case Study.
Cyberpsychology Behav. Soc. Netw., 2003

Isometric pointer interfaces for wearable 3D visualization.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs.
IEEE Trans. Vis. Comput. Graph., 2002

Tutorial 3: Assessment, Rehabilitation and Therapy Applications Using VR.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Evaluation of a Multimodal Interface for 3D Terrain Visualization.
Proceedings of the 13th IEEE Visualization Conference, 2002

Speech and Gesture Multimodal Control of a Whole Earth 3D Visualization Environment.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002

The meditation chamber: a debriefing.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Simulator sickness and presence in a high field-of-view virtual environment.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Testbed Evaluation of Virtual Environment Interaction Techniques.
Presence Teleoperators Virtual Environ., 2001

Treating Psychological and Physical Disorders with VR.
IEEE Computer Graphics and Applications, 2001

Situational visualization.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Simulator Sickness and Presence in a High FOV Virtual Environment.
Proceedings of the Virtual Reality 2001 Conference, 2001

Using the Virtual World to Improve Quality of Life in the Real World.
Proceedings of the Virtual Reality 2001 Conference, 2001

Characterizing Image Fusion Techniques in Stereoscopic HTDs.
Proceedings of the Graphics Interface 2001 Conference, 2001

2000
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications.
Presence Teleoperators Virtual Environ., 2000

Toward Spontaneous Interaction with the Perceptive Workbench.
IEEE Computer Graphics and Applications, 2000

Virtual reality for education?
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments.
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments.
J. Vis. Lang. Comput., 1999

The Educational Value of an Information-Rich Virtual Environment.
Presence Teleoperators Virtual Environ., 1999

Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment.
Presence Teleoperators Virtual Environ., 1999

A Virtual Environment for the Treatment of Chronic Combat-Related Post-Traumatic Stress Disorder.
Cyberpsychology Behav. Soc. Netw., 1999

Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Evaluating the Importance of Multi-sensory Input on Memory and the Sense of Presence in Virtual Environments.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Efficient Ray Intersection for Visualization and Navigation of Global Terrain using Spheroidal Height-Augmented Quadtrees.
Proceedings of the 1st Joint Eurographics, 1999

Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Interaction Techniques on the Virtual Workbench.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999

Multimodal interaction techniques for the virtual workbench.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
A methodology for the evaluation of travel techniques for immersive virtual environments.
Virtual Real., 1998

The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments.
Presence Teleoperators Virtual Environ., 1998

Designing Animal Habitats Within an Immersive VE.
IEEE Computer Graphics and Applications, 1998

Virtually Bette™ Virtual Reality System.
Cyberpsychology Behav. Soc. Netw., 1998

RAVEL, a support system for the development of distributed, multi-user VE applications.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

1997
Managing Level of Detail Through Peripheral Degradation: Effects on Search Performance with a Head-Mounted Display.
ACM Trans. Comput. Hum. Interact., 1997

An Evaluation of Level of Detail Degradation in Head-Mounted Display Peripheries.
Presence Teleoperators Virtual Environ., 1997

The Perception of Distance in Simulated Visual Displays: A Comparison of the Effectiveness and Accuracy of Multiple Depth Cues Across Viewing Distances.
Presence Teleoperators Virtual Environ., 1997

Managing Level of Detail in Virtual Environments: A Perceptual Framework.
Presence Teleoperators Virtual Environ., 1997

Toolsets for the Development of Highly Interactive and Information-Rich Environments.
Int. J. Virtual Real., 1997

VRAIS 97 Highlights the Maturing of a Discipline.
IEEE Computer Graphics and Applications, 1997

The Virtual Reality Gorilla Exhibit.
IEEE Computer Graphics and Applications, 1997

Overcoming Phobias by Virtual Exposure.
Commun. ACM, 1997

Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Gorillas in the bits.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

A model for managing level of detail with head-tracked peripheral degradation.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

1996
Virtually conquering fear of flying.
IEEE Computer Graphics and Applications, 1996

A Network Communication Protocol for Distributed Virtual Environment Systems.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

A Virtual Airplane for Fear of Flying Therapy.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

Real-Time, Continuous Level of Detail Rendering of Height Fields.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Interacting with virtual gorillas: investigating the educational use of virtual reality.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Effectiveness of Spatial Level of Detail Degradation in the Periphery of Head-Mounted Displays.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Evaluation of the CyberGlove as a Whole-Hand Input Device.
ACM Trans. Comput. Hum. Interact., 1995

Virtual Environments for Treating the Fear of Heights.
Computer, 1995

Integrating perceptual and symbolic information in VR.
IEEE Computer Graphics and Applications, 1995

Generating exact ray-traced animation frames by reprojection.
IEEE Computer Graphics and Applications, 1995

Using texture maps to correct for optical distortion in head-mounted displays.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

Virtual GIS: A Real-Time 3D Geographic Information System.
Proceedings of the 6th IEEE Visualization Conference, 1995

1993
Stereoscopic ray-tracing.
Vis. Comput., 1993

Geometric Considerations for Stereoscopic Virtual Environments.
Presence Teleoperators Virtual Environ., 1993

Virtual Environments Research at the Georgia Tech GVU Center.
Presence Teleoperators Virtual Environ., 1993

Performance comparison of multiple image depth and shape cues.
Int. J. Hum. Comput. Interact., 1993

1992
Tutorial: time-multiplexed stereoscopic computer graphics.
IEEE Computer Graphics and Applications, 1992

Method for interactive manipulation and animation of volumetric data (Proceedings Only).
Proceedings of the Visualization in Biomedical Computing '92, 1992

Visible surface ray-tracing of stereoscopic images.
Proceedings of the 30th Annual Southeast Regional Conference, 1992

1991
Stereoscopic display for design visualization.
Signal Process. Image Commun., 1991

Simultaneous Generation of Stereoscopic Views.
Comput. Graph. Forum, 1991

1990
A double step algorithm for rendering parabolic curves.
Proceedings of the 28th Annual Southeast Regional Conference, 1990

1985
Stereo and Alternating-Pair Techniques for Display of Computer-Generated Images.
IEEE Computer Graphics and Applications, 1985

1984
Maniac: A preliminary machine approach to the ACM CS 3 course.
Proceedings of the 15th SIGCSE Technical Symposium on Computer Science Education, 1984

1982
Workload Characterization and Performance Evaluation in a Research Environment.
Proceedings of the 1982 ACM SIGMETRICS conference on Measurement and modeling of computer systems, 1982


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